Requesting for a mod which add Princess Peach with the outfits from Super Mario Odyssey that replaces the monkey dude from Black Myth Wukong

Since i can't post on gamebanana because I don't have enough score for requests, i request this here, maybe someone could mod it for me, once the mod is completed, send a link to me.

Additionally:

1.Replace JinguBang with her Parasol

2.Replace Zhu Bajie with Tiara

3.Replace the DaSheng suit with her wedding outfit

4.Add F.L.U.D.D. and her sunshine outfit

5.Replace the old monkey with Rosalina

6.Replace the purple monkey that sells wine with Princess Daisy

7.Replace the dog that sells medicine with Toad

8.Replace the old little man from black wind mountain with Toadsworth

9.Add her the classic dress

10.Replace stone monkey (boss and transformation) with Bowser

11.Add another version of her crown that gives her a ponytail

12.Add the N64 and paper costume

13.Add her a Chinese and Yakutian (Sakha) traditional outfit
 
Last edited:
Good luck with that.

I'm serious about it. One model import is already tons of work, especially for a high fidelity game like this (plus nobody I know on here plays Black Myth Wukong) but you're asking for...12 imports? Out of nowhere?
 
But, I don't even about modding or rom hacking, and I don't even know how to change Mario's sprite or 3d modelling, could you help me?
 
Every game that is moddable is different and has its own rules that you need to play by in order to successfully import, much less actually making it look good. Something like modding a custom pedestrian into GTA V requires that you use OpenIV, Codewalker, and Blender with Sollumz, with basic model understanding of how to rig the model, and understanding how the game engine handles normals and PRB lighting for the required textures in its RGB channels, as well as adhering by specific vertex paints, as well as how it handles alpha channels for materials that need it such as hair. GTA V custom pedestrian allows you to make bone edits so that the skeleton can fit the characters. In something like the Sims 4, you have to know how it's vertex painted and how to unwrap its second UV map channels to deform properly as well as knowing which ones flag hidden meshes properly, and you need Sims 4 Studio for that. In something like Super Smash Bros. Ultimate, that requries you use something like Studio SB and CrossArc to get them working, also understanding uv maps (for eye movement) and how it handles facial expressions.

I could go on and on, but this is why people write tutorials specific for each game, and some could be much more indepth in the process. You can find tutorials online on how to use Sollumz to import GTA V peds, that's how I learned how it works. It takes a whole bunch of reading and failing a model import to understand the quirks games have, and every new game is a unique challenge.

This is why I can't help you. I don't have Black Myth WuKong and I have never done a model import for it, and I know how much work it is to do it, even if I did have the knowledge. One model import is already asking a lot.
 
I'm actually just asking if someone had that mod, if not, then I'm asking someone to do it for me.

Also, there are so many Wukong mods that replaces the Monkey dude with other characters, some of them are from different games.

Look, if I can't find anyone to do this, I'm going to move this proposal to Rayman 2 (PS1) and Rayman 3 (PC) separately.
 
Last edited:
Back