- Pronouns
- He/him
- .... . .-.. .- -. -.. .. ... -.. . .- -.. - .... . --- -.-. . .- -. .. ... ... - .. .-.. .-.. - .... . ... - .- .-. ... .- .-. . ... .. .-.. . -. - .- .-.. .-.. .. ... --.- ..- .. . - - .... . .- ..- -.. .. . -. -.-. . .-- .- .. - ... ..-. --- .-. - .... . -.-. ..- .-. - .- .. -. .- -. -.. .. - ..-. .- .-.. .-.. ... ..-. --- .-. .- .-.. .-.. . - . .-. -. .. - -.--
TRANSMISSION ONE RECEIVED. KEY ACCEPTED.
...
MY
IT HAS BEEN A WHILE
...
...
WE WERE ONCE
SO DELIGHTED
TO MEET YOU
...
OUR PATHS HAVE CROSSED
MANY TIMES
MANY TIMES
TOO MANY TIMES
...
...
.- . .- . .-
.- . .- . .-
...
AEAEA
...
.- . .- . .-
.- . .- . .-
...
...
WE SHALL START AGAIN
THERE
AT THE BEGINNING
--- ..-. / - .... . / . -. -..
TRANSMISSION ONE RECEIVED. KEY ACCEPTED.
...
MY
IT HAS BEEN A WHILE
...
...
WE WERE ONCE
SO DELIGHTED
TO MEET YOU
...
OUR PATHS HAVE CROSSED
MANY TIMES
MANY TIMES
TOO MANY TIMES
...
...
.- . .- . .-
.- . .- . .-
...
AEAEA
...
.- . .- . .-
.- . .- . .-
...
...
WE SHALL START AGAIN
THERE
AT THE BEGINNING
--- ..-. / - .... . / . -. -..
About Aeaea:
Odyssey Investigations: Aeaea follows the success of Rose's Investigations format in a slightly more serious tone, and is set in the world of Awards Killing Game: Odyssey. This will be an interim game that will serve as a narrative prelude to Winter Living Game. I have been encouraged to pursue this angle before jumping into a full-fledged, months long pursuit, and unintentionally ended up with another full-fledged, months long pursuit. Fortunately.... I don't need to do much more for this one to occur.
If you are unfamiliar with either AKGO or Investigations, I encourage you to read some of the game threads, found in the Awards Archives and Mindless Junk, respectively.
The Investigations format involves a group of people shitposting roughly in tandem to try and solve a loosely-improvised murder mystery with NPCs, and a map. It functions similar to a KG Day phase, particularly the Day 0 structure, without any formal action submission (except at the end of the game). Players investigate rooms on the map in the thread, and talk with NPCs in-character to solve the mystery afoot, all the while sometimes causing untold destruction. Hopefully there will be less of that!
I intend to build upon this format and add some new mechanics, ultimately allowing the story of Odyssey to progress further prior to Winter Living Game.
There will be a chat for the game, in the AKGO Discord Server. If you require a link, ask myself or one of the other hosts for one.
Schedule/Session One Mechanics:
- Investigations is a collaborative game that allows a closed group of players to solve mysteries together through in-character investigations of a scenario.
- If you are not a chosen player, please scroll to the Spectators section. You can still participate in other ways.
- This game will roughly have two game "sessions", of length similar to a KG day phase.
- In Session One, once the game thread is opened, "Chapter 0" will occur, wherein all players are introduced in-character to the setting formally.
- In this phase, players explore the map and interact with NPCs prior to any mystery occurring, similar to a KG day phase.
- Characters can familiarize themselves with the game world naturally, build rapport, or potentially find clues or other lore that may become relevant later.
- Chapter 0 will last for roughly 24 hours, or sooner if the players will it. In the narrative, the time elapsed will be much shorter.
- After Chapter 0 ends, important events occur that set the mystery into motion officially. You will all be tasked with solving this mystery until the session ends.
- Other mechanics:
- In the game's server, as well as a channel for group discussion, all players will be given access to a private channel for 1-on-1 host communication, as well as joint private channels (wherein you can add anyone from the game) upon request.
- Spectators will be allowed to view and discuss the game in their own channel, similar to KG's Ghost Chat. See below for more details.
- The overall goal of this game is to solve every mystery you encounter, and above all, have fun with it. There are some side goals detailed in the next session that may compel you to do your best or go out of your way to explore certain things.
As stated above, I intend to flesh out the investigations format slightly.
- Session Zero:
- A Session Zero was used to coordinate RPs and Roles, prior to the game beginning.
- Roles:
- Each person's RP will have a role that reflects their natural abilities and can be used to assist with the mystery. These roles are simple, delegated to bullet points, and may be used once per session and submission. These roles match your RPs, and balance the mystery I've written around them.
- Each person's RP will also have one Primary Objective and 2-3 Secondary Objectives that gel with their chosen character. You can give me a rough guideline for what your character might want to do, but ultimately, you will not know what your objectives are until you receive your role.
- All players must complete their role's Primary Objective to achieve the best "ending". These objectives do not conflict with each other. Revealing them is up to you, but can only occur after the game has formally begun.
- These objectives will not benefarious or murderous, but that doesn't mean each player's goals will be entirely aligned, outside of mystery solving. Similar to a KG role, the point of these objectives is to provide slightly more direction for each character in the story.
- An example objective may be "Ensure the Art Exhibition is experienced by all VIPs, no matter what".
- Completing Secondary Objectives is optional, but doing so may enhance your character's experience or motivations, and they might grant you bonus hints, special NPC interactions, or other lore.
- Secondary Objectives may conflict with other players'. For instance, if two people have a "win the scavenger hunt" objective, then only one can reasonably achieve this. The other person's will be marked as "completed", but they will not receive the bonus it grants.
- The number of Secondary Objectives completed will enhance a certain aspect of Winter Living Game for all of its future players, so its advised to complete these as much as you can!
- While Investigations had submissions, they were mostly to deal with a finale-type ending. In this game, there will be a submission period between the first and second sessions. You will be able to submit minor actions, like a KG night phase, to both accomplish your objectives and influence what you see in testimony for the second session.
- As mentioned, there will be two sessions. The story will directly continue from the first session with your actions from it, and your submission, in mind. You do not have to solve the first mystery in the first session. However, by the end of both sessions, all mysteries should be solved to achieve a "good" ending.
Players/Spectators:
- If you are not @Fun With Despair, @Lin Beifong, @Koyanskaya, @Lakituthequick, @Nathan Fielder, @Roserade, @Turboo, or myself, please do not post here until the game concludes. Please use the discord server for discussion.
- Spectators may use the spectator channel in that server to discuss the game. Please avoid sharing theories with the players participating. This may result in a kick or ban.
- For fun, Spectators will be able to vote on who they believe is behind each case. This will not have any tangible effect on the game, but you can brag about it afterward.
Session One will begin .
All transmissions have been decoded. Please wait warmly.
Periodically, this post will be updated with important profiles. Please see the Glossary in the #aeaea-conference channel for additional information.
Dr. Soleil Baskerforge
Aldrich Ethos
Cassia Lonicera
Valerie Knotweed
CYMK
Moh Dhurvakt
Otto Dazmuna
Storm DeMorge
-
Dr. Soleil Baskerforge.
Astronomy. The doctor of the island, a Stellaric/Telluric physician who believes time can heal most wounds, so she simply borrows a bit more to speed things up. Her bright and sunny attitude can cheer up anyone, but her tired smile lacks a little warmth of its own. -
Aldrich Ethos
Engineering/Archaeology. The concierge of Cascade Resort who controls a small cohort of Aquatic Golems that are animated with arcane masks. He thinks everyone else he's ever hired is incompetent, and has all but supplanted the hotel staff with his team of golems. He's been around a while. As a magical engineer, he is highly adept at artifact (and sticker) analysis, and regularly deals with curators in the field. -
Cassia Lonicera
Agriculture. A renowned herbalist chef with a noble background who runs her own business: Cassia's Stellar Cakes. She accompanies her signature herbal tea blends with complimentary magical cakes and breads. She has Telluric propogation powers and can swiftly extend vines of various herbs from her arms. Much unlike her tea, she can be quick to boil. -
Valerie Knotweed
Engineering. Valerie has scuttled to the top of the world's most renowned ecologists, focusing her studies and wildlife excursions on invasive species, such as the Findelo-native terrichinoderm, a parasite that feeds off a person's energy. While shy and socially inept with people, she excels in animal communication and her own magical trap engineering, and can ensnare any creature, big or small. Has lost one of her recent catches. -
CYMK
Art Exhibition. A modest deinos artist from Findelo. Specialises in graffiti art under his tag CYMK, but when he's not traveling with his crew and being commissioned for public street art, he's been trying to make it big in other professional art spaces. He takes no credit for his gallery work, owing it all to spirits he resonates with. Having partnered with a few galleries before, CYMK's exhibition won out as the "art feature" of this year's conference, and he's been invited to AEAEA to display his most recent work, alongside some of his others, and the hotel's artifacts. He can see the primary color of someone's "spirit". -
Moh Dhurvakt
Astronomy/Energy. A silent mountain who hails from the land of Noktmathi, the nation above the clouds. Was once the chief astronomist researching Sargasso Vermelha, prior to its disappearance. His stoic attitude is lost when he talks passionately about the stars and the Astral Plane. Like many in Noktmathi, chooses to identify with Somatic, rather than Stellaric or Thallassic resonance powers. -
Otto Dazmuna
Energy. A reclusive energy tycoon raised who can never chill out. Storm refers to him as his "Uncle", after a fateful encounter a few years ago warmed his cold heart, and now he has a substantial stake in Storm's business. Rumors of him being an underworld "fixer" have never quite been resolved. Having revolutionized long-term arcana storage, he grows increasingly paranoid. He spends most of his time ordering services to his room and in the Ramura Wing Penthouse. His "staff" is a revolver that fires bullets of ice. -
Storm DeMorge
Agriculture. Returning from AKGO with a new outlook on life and a company of his own, called Storm's Brewing. After his father's estate was dispersed, he ended up a lot less well off than expected, and changed his name formally, no longer anyone's Jr. After a few years of running a bar in Pysgydia, continuing to build up his own tastes and establish connections, he was eventually able to partner with international distilleries, allowing him to carefully craft his own range of non-magical beers, ciders, and mixers. He's hired Garett as his personal assistant, their shared fates as failed KG hosts tying them together once more.
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