MattMVS7 said:
Junko Enoshima said:
MattMVS7 said:
Junko Enoshima said:
MattMVS7 said:
Junko Enoshima said:
MattMVS7 said:
Junko Enoshima said:
MattMVS7 said:
Junko Enoshima said:
MattMVS7 said:
How do you know for a fact that my tunes are not good ones
Because not only myself, but everyone in this thread says they are not good.
Yes, I understand this. But I asked for the facts that tell me why they aren't good tunes. In other words, present me the technical information that explains why. As long as I do not have this information, then how am I supposed to learn and improve? If people are telling me that my tunes are not good and they have no explanation as to why other than that they just don't think they are good, then I cannot learn and improve.
They sound like collections of random notes, with no musical flow, and they do not fit at all the themes you have presented for them. They sound as if a cat walked across a keyboard, as opposed to a properly composed song.
Alright, but why do they sound like that? I need technical information that explains why.
Why do they sound like random notes? Because they are.
End of story.
Then you have no technical information that I asked for to explain this. How am I supposed to learn and improve if all I have to go by is what other people say?
There is no technical information for me to give you on the matter.
Here, check out my story:
asdfaazihjndohpq67afzazpdchoicdfAp0dhjapz0djfmcazf-p[fjoipzacdjmndpozfjncopvijzapckzpojacmvpzoikjlbghnrta08hhdf0ahjz0(
Now please give me technical information on why you did or did not enjoy my story.
If this is what my themes really amount to, then I am unable to see that. These themes, to me, are catchy, amazing themes. There has to be some technical information out there that explains why my themes are just random notes as you and others say they are.
That is what everyone hears your themes as except you.
Then I have no understanding of this at all. Isn't how we learn and improve as human beings is by having technical information presented to us? From this, I can gather that there really must be some technical information out there that explains why my themes appear as random notes to listeners. It would be information that you would have to be withholding either due to ignorance of this information on your part or for some other reason unknown to me.
Randomness is the lack of pattern or predictability in events. A random sequence of events, symbols or steps has no order and does not follow an intelligible pattern or combination. Individual random events are by definition unpredictable, but in many cases the frequency of different outcomes over a large number of events (or "trials") is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will occur twice as often as 4. In this view, randomness is a measure of uncertainty of an outcome, rather than haphazardness, and applies to concepts of chance, probability, and information entropy.
The fields of mathematics, probability, and statistics use formal definitions of randomness. In statistics, a random variable is an assignment of a numerical value to each possible outcome of an event space. This association facilitates the identification and the calculation of probabilities of the events. Random variables can appear in random sequences. A random process is a sequence of random variables whose outcomes do not follow a deterministic pattern, but follow an evolution described by probability distributions. These and other constructs are extremely useful in probability theory and the various applications of randomness.
Randomness is most often used in statistics to signify well-defined statistical properties. Monte Carlo methods, which rely on random input (such as from random number generators or pseudorandom number generators), are important techniques in science, as, for instance, in computational science By analogy, quasi-Monte Carlo methods use quasirandom number generators.
Random selection, when narrowly associated with a simple random sample, is a method of selecting items (often called units) from a population where the probability of choosing a specific item is the proportion of those items in the population. For example, with a bowl containing just 10 red marbles and 90 blue marbles, a random selection mechanism would choose a red marble with probability 1/10. Note that a random selection mechanism that selected 10 marbles from this bowl would not necessarily result in 1 red and 9 blue. In situations where a population consists of items that are distinguishable, a random selection mechanism requires equal probabilities for any item to be chosen. That is, if the selection process is such that each member of a population, of say research subjects, has the same probability of being chosen then we can say the selection process is random.