legend of zelda ocarina of time
it was such a big let down(compared to lttp anyway) and generally boring
its like when they switched to 3d they thought that alone would sell the game so they dumbed down everything aside from the 3d element
enemy ai is really stupid too as they dont attack you if you're z targeted on to another enemy which makes the process kinda boring, combat is really slow too, much slower than lttp.
I never thought the game looked good( then again i didnt really like 3d graphics until like ps2, gamecube, and xbox era). The boot system was pretty bad too as it literally made you go into another menu to put them on, i know it was fixed in oot3d but there are other reasons why ill never play that game, listed below.
None of the bosses really felt very challenging, i often felt like i needed to limit myself somehow just to get a decent challenge, and thats pretty dumb. Dont even like doing that in my favorite games, let alone this one.
Didnt like many dungeons either, i think the forest temple and the shadow temple were the only ones at that i liked.
There are good things though such as the music and some interesting items such as lens of truth and how the hookshot operated was pretty cool.
Otherwise i cant really the like this game whatsoever.
Incase those are wonder "why did you progress the game to at least to the shadow temple?"
it was one of those situations where i believed the game could get better, and that thought came in my mind until i beat the game, which is stupid, but i do that with a lot of games(such as tos2 for example).
Castlevania: Symphony of the night
I actually played this game later on in my life, probably around the time i beat aria of sorrow.
A lot of people called this the best castlevania game ever and the best rpg one, at that time i had played a lot of castlevania rpgs, so i thought id give this a go, i mean gameplay and screens looked good so why not?
The game has bad voice acting, but ill excuse it at that point in the time i played it, i was already so used to other games having pretty good voice acting anyway, so yeah.
Theres one thing i learned very quickly, this game is so easy to break in so many ways its stupid.
Spells for example, you can litterally crush all enemies on screen, and get this, refill your health at the same exact time. It does a piss load of damage and can easily crush enemies, especially ones that have multiple parts to them to attack.
Theres even a fire ball spell that you can do, which shoots 3 fire balls towards an enemy, which does a lot of damage. It gets even more bizarre, you can teleport with this too, with stronger fire balls.
There are other spells too that do a lot of damage.
Dont use spells then?
Sure!
There are various pieces of equipment that do outrageous things. Like for example, there is a weapon i cant remember the name of that you can get that allows you to slash as fast as you can press the button, it gets even more absurd! You can run, jump, and whatever, while using this. You're probably thinking "oh i bet the weapon is pretty weak". You'd be wrong, its actually quite strong, probably one of the more stronger weapons in the game.
There is a shield, that allows you to use kinds of shield magic, i remember one where it would launch some sword knight at the enemy doing outrageous amounts of damage, a lot of the shield magic was too bad, but it was pretty absurd nonetheless.
Then there is a shield that can heal you if you hold the block button, yeeeeep.
I mean ways to break the game just really continue.
Besides that, there isnt really much that impresses me with the game.
I mean the sprite work is gorgeous and the music is very amazing, but thats literally it.
I also found the bosses to be quite easy, something that is a bit strange for the castlevania series(although its pretty common in most castlevania rpgs, sadly). While difficulty isnt the most important thing in the game, but the reasons above about breaking the game just really dont go well.
One thing i REALLY didnt like, was the 2nd part of the game, if you did somethings right you got the 2nd part of the game... teleports you to a "new" castle of sorts.
I feel.. alternate would be a better way of phrasing it. They basically just, flips the other castle upside down and addes some minor differences such as new bosses and some new enemies, but thats really it.
Theres also kind of a backtracking issue, while i dont mind that in games like this, ya know, the whole rpg metroid feel, i dont think its the greatest of ideas in this game. Its not really that you're going back through to get to new places with new abilities and whatnot, its more on the fact that you can fight enemies over and over for exp, so backtracking can actually empower the character more then they need to be, which i think is absurd. Now you're probably thinking "why not just not fight them by like jumping over them?". Thats a pretty good idea in some cases, but some enemies are really freaking huge and that cant be done, some enemies are really freaking fast and trying to avoid them can be really annoying. I this know issue could be solved with the whole, paper mario effect. You know the more you level up the less starpoints you get