NSM plays Civilization V! (interactive LP) - Part 2: More Exploring

Re: NSM plays Civilization V! (with expansions) (interactive LP) (voting begins now)

I usually don't have to buy buildings because that's all my cities ever build.

Also yeah the mountains on South America are so annoying. Why can't I move my guys from the east side of the continent to the south side without embarking on the ocean or walking all the way around?

I did like how I could build a city on Panama and move naval units through it. That was pretty cool.
 
Re: NSM plays Civilization V! (with expansions) (interactive LP) (voting begins now)

Dr. Javelin said:
I usually don't have to buy buildings because that's all my cities ever build.

Also yeah the mountains on South America are so annoying. Why can't I move my guys from the east side of the continent to the south side without embarking on the ocean or walking all the way around?

I did like how I could build a city on Panama and move naval units through it. That was pretty cool.

Yeah, but then I never have to buy units.

I imagine this is what the conquistadors felt

Nothing is better than getting to build a city on the Suez canal
For the whole early game it's just like "Shower me with money or go around Africa, your choice"
 
Re: NSM plays Civilization V! (with expansions) (interactive LP) (voting begins now)

I actually don't care for the Earth map since I like things to be more unpredictable. With the Earth map, once you figure out what part of the world you're in you know where you're going.

But yeah, looks like this is what I'll be doing:

Germany
Pangaea
Science
Standard
 
Re: NSM plays Civilization V! (with expansions) (interactive LP) (voting begins now)

SCIEEEEEEEEEEEEEEEEEEEENCE!
 
Re: NSM plays Civilization V! (with expansions) (interactive LP) (voting begins now)

Part 1: In the Beginning...

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And we're beginning. We're playing as Germany.

I've never played as them so we'll see what happens.

What's cool though, is that they have a chance to recruit barbarians to my side so that could come in handy.

Let's begin our journey.

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I'd say our start is decent.

We have copper so that's something.

Also building on a coast and the river will provide additional benefits throughout the game.

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Berlin has been founded as our capitol.

I also accidentally quicksave when taking a screenshot.

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I am going to send out my warriors to explore past that river.

The terrain is flat so they won't be slowed down.

I can use a scout later or something if I really want to to go explore those jungle and forest tiles.

I also have to choose production, so I'm going to build a worker.

I can never decide if I want to build a monument, worker, or scout first, but I think I'll go with the worker just so I can get some early tile improvements.

18 turns is a while though, so it will give me some time to explore a bit with my warriors.

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I must also choose a technology to research.

The first four available are Pottery, Animal Husbandry, Archery, and Mining.

I have copper so I'm going to research mining so I can start improving those tiles.

Mining also lets me chop forest (and there are some forest tiles near me so that will be important).

ugh, early game. There is just too many decisions :P

Anyway, I am going to end my turn now.

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I move my warriors over and find some ancient ruins!

Ah, how I love ancient ruins.

The bonuses you get from them are just great.

Also there is some cotton over there and I WANT.

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I go into the ruins an get 20 culture!

Not bad.

I'll be able to get a jump start on social policies with this.

Also I see some city-state lines over there...

Let's go meet them!

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We meet Budapest and get some gold.

They have furs, I'll keep that in the back of my mind for later.

They're also militaristic, which I like. Easily my favorite city state type because by befriending them they'll gift you free units!

I also come across a barbarian encampment, but I'll come back once I get an archer (because right now it'd just be a stalemate).

I should be able to recruit them to my side (hopefully) which would be very nice.

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We're on turn 5.

Just another five turns and we'll have mining.

More copper over here. But the exciting thing is that I now have enough culture for a social policy!

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Tough decision here...

Luckily I won't have to decide because you guys will get to pick!

Please vote between Tradition, Liberty, Honor, and Piety.

Here is what they do.

Overall, Tradition is for smaller empires and provides more general cultural and production bonuses. Liberty is great for rapid expansion. Honor improves military strength in various ways, and Piety will increase my faith, which will let me adopt a religion (which will provide multiple bonuses).

Part 2 will come soon!
 
Re: NSM plays Civilization V! (interactive LP) - Part 1: In the Beginning...

Honor since Germany's bonus focuses on barbarians

also you should let us name the cities
that would be fun
 
Re: NSM plays Civilization V! (interactive LP) - Part 1: In the Beginning...

Let our honorable warriors ride gloriously into battle.
 
Re: NSM plays Civilization V! (interactive LP) - Part 1: In the Beginning...

Tuxedo Ridley said:
Let our honorable warriors ride gloriously into battle.
Just, y'know, after we discover horseback riding

and horses
 
Re: NSM plays Civilization V! (interactive LP) - Part 1: In the Beginning...

IcicleRain said:
Tuxedo Ridley said:
Let our honorable warriors ride gloriously into battle.
Just, y'know, after we discover horseback riding

and horses
Uh, yeah. Of course.
 
Re: NSM plays Civilization V! (interactive LP) - Part 1: In the Beginning...

Honor is easily the most useful out of all of those.