Toad Circuit in Mario Kart Wii - Version 1.0 Released

SKmaric

King Bowser
http://wiki.tockdom.com/wiki/3DS_Toad_Circuit_(SKmaric)
No new video yet because I'm too lazy to record it now.

I don't know if anyone remembers when I created a thread where I showed off some things I'd made in Sketchup and in it was a very unfinished recreation of Toad Circuit from Mario Kart 7:

rAqCD.png


Well, I uh...

mcc7cl0.jpg

rhrZ4YB.png

Kinda almost finished it out of complete boredom in 3DS Max because I felt I needed to build on my modelling skills. I couldn't find a fitting texture for the tunnel so that's why there's a checkerboard material.

*cough*someoneputthisinmkw*cough*
 
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Re: So I got bored and made this

Lakituilveloce said:
SKmarioman said:
*cough*someoneputthisinmkw*cough*
I could do that, but I'm not great in lighting and moving textures.
I'll send you a .brres file of the model when I've finished it, I'll add in vertex colors as pseudo-shadows and try to make the people in the stands animated correctly, but since I'll be doing it blindly I won't be able to tell if I did it right since I don't use Dolphin and I don't want to risk doing something wrong with Riivolution.
 
Re: So I got bored and made this

SKmarioman said:
Lakituilveloce said:
SKmarioman said:
*cough*someoneputthisinmkw*cough*
I could do that, but I'm not great in lighting and moving textures.
I'll send you a .brres file of the model when I've finished it, I'll add in vertex colors as pseudo-shadows and try to make the people in the stands animated correctly, but since I'll be doing it blindly I won't be able to tell if I did it right since I don't use Dolphin and I don't want to risk doing something wrong with Riivolution.
Okay, I can use that BRRES to make a KCL too.

Also, note that if you want moving trees and pipes which you can drive trough with a star, you must not include them in your model.
 
Re: So I got bored and made this

Lakituilveloce said:
SKmarioman said:
Lakituilveloce said:
SKmarioman said:
*cough*someoneputthisinmkw*cough*
I could do that, but I'm not great in lighting and moving textures.
I'll send you a .brres file of the model when I've finished it, I'll add in vertex colors as pseudo-shadows and try to make the people in the stands animated correctly, but since I'll be doing it blindly I won't be able to tell if I did it right since I don't use Dolphin and I don't want to risk doing something wrong with Riivolution.
Okay, I can use that BRRES to make a KCL too.

Also, note that if you want moving trees and pipes which you can drive trough with a star, you must not include them in your model.
Yeah I got that already, I might put in some trees that are further off in the background anyway to prevent slowdown, also I can create the kcl myself with invisible walls and fall boundaries but I'll also send a second brres of the collision model in case I do something wrong in the creation of the kcl.
 
Re: So I got bored and made this

So I've pretty much finished the model at this point:
gX3YI7U.jpg
I made/redid any textures that weren't already in MKW and I tried to make it as close to the original as possible with some added details to make use of the Wii's added capabilities (See those two extra mushrooms in screen #3? Yeah those were on the touchscreen map in MK7 but weren't actually there in the model so I put them in here.) Also instead of the metallic mushroom stands near the bridge I put in the re-textured sign from Luigi Circuit. I'll remove some of the trees from this model so that they'll be animated in-game.

Yeah I've learned how to use splines, UV maps, animation/posing and optimize models for specific game engines (primarily Sonic Generations but...) before so this wasn't actually as difficult as I was expecting it to be, though it was mainly just something I was modelling for the sake of modelling something.
 
Re: So I got bored and made this (Toad Circuit Recreation)

Looks great.
 
Re: So I got bored and made this (Toad Circuit Recreation)

We're off with importing it.

RMCP01-16.png

Work in progress though, vertex coloring was lost when SKmm exported the model, and the model is positioned too low.

The minimap might need some tweaking too, but that's not such a big problem.