Zork

Foyer

Score: 0

Moves: 1





> go south


You are in the foyer of what appears to be a fairly decent home. There's an open living room off to your left and a flight of stairs to your right, leading up. There is also a large, imposing door directly in front of you.

On hooks above the mantlepiece hangs an elven elfin sword of great antiquity.


> examine door


The door is locked, bolted, and hermitically sealed. Plus, I heard it said something nasty about your mom. You're not gettin' through there.
◦go left
◦climb stairs
◦lift a rug
◦go back
◦get sword
◦attempt to pronounce 'xyzzy'
 
>lift a rug
 
south

Score: 0

Moves: 0





> lift rug


Oh, a smart guy, eh? Well, there's a trapdoor under it.
◦ enter trapdoor
◦ peek under trapdoor
◦ Don't open trapdoor
 
Foyer

Score: 0

Moves: 3





> peek under trapdoor


Being the pussy that you are, you gently, slowly, and noiselessly lift the trapdoor lid a fraction of a fraction of half a quarter millimetre, and peek at the forbidden secrets within...


Mein gott! It's true! They don't wear anything under their kilts!


> what?!?


Just screwing with you. You see nothing but the black impenetrable darkness that almost certainly contains a Grue.
◦enter black impenetrable darkness that almost certainly contains a Grue.
◦back to the room
 
Foyer

Score: 0

Moves: 1





> go south


You are in the foyer of what appears to be a fairly decent home. There's an open living room off to your left and a flight of stairs to your right, leading up. There is also a large, imposing door directly in front of you.

On hooks above the mantlepiece hangs an elven elfin sword of great antiquity.


> examine door


The door is locked, bolted, and hermitically sealed. Plus, I heard it said something nasty about your mom. You're not gettin' through there.
◦go left
◦climb stairs
◦lift a rug
◦go back
◦get sword
◦attempt to pronounce 'xyzzy'
◦avoid grue
 
XYZZY

Score: ?

Moves: ?





> pronounce "xyzzy"



You shout: "Zai-zee!"


But, nothing happens.


> try again



You chant "Zawizzy!"

But, nothing happens.


> try again



You holler "Zizzy!"

But, nothing hap- hey, hold it a minute....


Suddenly, the ground begins to shudder ominously, and the very walls around you begin to creak and groan! A sulphurious stench fills the air!

With an incredible lurch, the floor splits apart, and in an awful flash of unholy light a vast, billowing cloud of blood-red smog pours out of the earth!

The towering cloud swirls, and forms an ominous spiral of unearthly chaos. From within the cloud, a thunderous, croaking voice rings out:

"At last! Once again the sun quails before Zizzy the Indestructible! The descendants of the fools who dared imprison me will pay with a thousand times the suffering I have had to endure for all these years!"



As soon as it finishes speaking, the walls and ceiling of the building are consumed in insidious purple flames that burn but give no heat. You look up, and see to your dismay that the sky has turned pitch-black. You start to feel droplets of rain on your skin, and notice to your increasing alarm that the drops are red. The smell of charred flesh reaches your nostrils, as well as distant screams of anguish.

Then, the voice addresses you:

"As for you, fool, your reward is a swift, painless death - a treasure compared to the unending despair I will wreak upon this world!

...But first, try this complimentary Perfect Chocolate Chip Cookie."



True to its word, the cookie has just the right texture and crispness, and the chocolate chips are at exactly the right moistness. The sheer perfection of it it takes your mind off the fact that you are euthanised seconds afterward. Aren't you lucky?



*** You have died ***

Would you like to start over, restore a saved position, or end this session of Zork? (Type RESTART, RESTORE, or QUIT):
◦ restart
◦ restore
◦ quit
 
Restore

Score: 0, duh

Moves: 0





> restore


There are six save files.
1. The Super Ultimate Final Conclusive Showdown Battle of The End - 451 turn(s)
2. Nondescript Room - 1 turn(s)
3. No data
4. Grue Room - ? turn(s)
5. Game Ending! - 9 turns



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