Mario4Ever said:
Smashgoom202 said:
I played
Phantom Hourglass, and it SUCKED. I haven't played
Spirit Tracks, but people say the problems in
Phantom Hourglass were fixed in this game. Either way, just stay away from
Phantom Hourglass.
What'd you dislike about PH? I liked it quite a bit (minus the Phantoms in the Temple of the Ocean King).
I made a topic on a Zelda fansite about this, but it's no longer available, so I'll try and recall what I hated about it.
The controls: I just can't get used to using the touchscreen the way it wants me to. It get ESPECIALLY frustrated when I try to roll... Or even when I don't, because Link ends up rolling whenever the Hell he feels like!
Lack of Tetra's pirates: they were some of my favorite characters in the last game, and yet they had NOTHING TO DO with this game. A little disappointing, especially since the badass Tetra basically is just an object that needs to be rescued now.
Linebeck or however you spell his name: I didn't like him. Maybe he's supposed to grow on you, but as far as I played, I didn't like him.
The steamboat: I hate not being in complete control of the boat this time around. Instead, you draw where you want the boat to go, and the boat chugs along with a punishing lack of urgency. And you have to pay attention in case ranom obstacles and enemies pop up, so sometimes, you're left waiting for your boat to get wherever and nothing much is happening.
SCREAMING INTO THE MICROPHONE: You're repeated encouraged to yell into the DS's microphone throughout the game, which is silly and embarassing when you're out and about playing this game. I'm told you can just blow into the microphone and that will work fine, but how the Hell was I supposed to know that would work?
The graphics: This is a really minor point, because graphics aren't everything, but this game just looks so ugly, it turns me off.
And finally, the nail that seals the coffin:
The Temple of the Ocean King: Going back to a place to figure out where to go next is fine,
Paper Mario: The Thousand-Year Door did that and it works there, but here, there are just so many frustrating problems that all pile up into one big, horrible mess! Firstly, it's timed, and time limits suck. Secondly, you can't beat the Phantoms so it creates a "forced stealth" sequence, like it did in the beginning of
The Wind Waker, which I despised just as equally. And finally, you have to solve the same puzzles every single time you want to go through the temple, and to make matters worse, you have to solve an extra puzzle the further you play the game! YES, I KNOW there are shortcuts that can bypass some of them! But even then, you STILL have harder and more difficult puzzles to solve, and you can't bypass them all, and it was around the 4th or 5th time I returned to that place and forgetting where all the shaped keys are, or where they go, all under a restircted time limit that I officially gave up on the game and haven't touched it since.
So, yeah, those are my issues with
Phantom Hourglass.