Doc von Schmeltwick

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  • Text translation on Google translate has gotten to the point where it's often decently reliable if you don't overdo it. Their image translate feature? Not so much.
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    I only just now realized PGP's jewelry has a diamond cut texture to them. I guess that's slightly less lazy than I thought. Slightly.
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    In general, the KC manga is very, very mean towards Wendy, with characters throwing up whenever she tries to be cute (which is often).
    Fanart at the end of the Yoshi's Egg issue threw her a bone at least. She's adorable in Peach's dress. Guess funny shipping's been around for quite a while!
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    Also, it referenced the localizations more often than just the "American Koopa" thing from the SMW arc.
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    This is a Reaper-dressed Rabbid enemy
    But at that resolution what I saw was more like
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    Little Jacob
    Little Jacob
    Kinda reminds me of a Game Corner section from The 'Shroom back in the day where the writer covered Yoshi's Story 2, and included a character called Blue Shy Girl.
    winstein
    winstein
    From afar, that Reaper character looks like a funny-looking Splatoon squid.
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    Thank you for reading.
    Considering streaming doing sprite making to maybe drum up interest in my indie action-platformer's development... and maybe help pay the bills.

    Still a better plan than the Alex95 "commit fraud against supposed friends" financial plan, but I've been without a job for nearly two years. And that's being generous by counting an internship.
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    Every possible (as in, feasible to actually witness in gameplay) invincibility flash combination in SMB3.
    You'll notice some sections are blank; either those palette combinations only occur before the power-up is available, or the power-up cannot reach the area where the palette combination is in the amount of time before a Starman's invincibility runs out (as is the case with Frog Mario's "Cave Fort" palette; the others can just barely make it in time, but he's way too slow in that form). There's also a few areas with unique palettes that there's no way you can bring invincibility to no matter what due to them being found at the end of long stages, such as the unique blue vine palette at the top of the tower in World 5, any airship/artillery boss room, or the red "Mushroom" treasure chest palette at the end of the second Piranha Plant stage (which he can almost make, but doesn't seem to be able to with the pipe delay, since the time spent entering it counts as time spent invincible). Also, he doesn't flash in castles, despite flashing in Toad houses.

    Now, animating and uploading all these, that's gonna be tedious...
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    Thwomp size variation in SMG1
    Koopa con Carne
    Koopa con Carne
    do you know if the bigger sized Thwomp has a separate model from the smaller one, like the "TeresaChief" Boo from Deep Dark Galaxy? or is it simply a scaled-up version of the other?
    Doc von Schmeltwick
    Doc von Schmeltwick
    Not with absolute I-have-verified-in-the-data-100% certainty, but from what I can tell they undoubtably share a model, just with edited parameters (and I'm not quite sure yet which is the "normal" size used elsewhere, if either). Several other trap-type things in the game (boulders, rolling Chomps, those spiky plants, Bomps) have at least two subtle size differences throughout the game. I'm going to need to check to see if these are the only two sizes or if there's more. I've determined that boulders have at least three sizes (a normal type about twice Mario's height, a rare smaller type around the same height as him, and a massive one only found once), but there may be some harder-to-tell differences as well.
    Doc von Schmeltwick
    Doc von Schmeltwick
    Update: There are three sizes of Thwomp in SMG, and an additional larger size added for SMG2. The "Big Thwomp" from the Supermassive Galaxy is a separate object from all of the aforementioned ones, which can be told easiest by the fact that its inward-pointing triangles around its rim are filled in to act as a more solid wall.
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    Mapped out all possible locations the map Hammer Bros. in SMB3 can move.
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    Doc von Schmeltwick
    Doc von Schmeltwick
    Figured I might as well write a key to this. Green paths (red over water) are traversable by the Hammer Bros. Fortresses are only traversable before they have been destroyed, and many types of spaces cannot be walked upon at all by them, even to cross. Green spaces are where Hammer Bros. start. Red spaces are places they can be encountered, but no items can be found. Spaces where items can be found have said item placed over them.
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