Discovering Long Jump -> Cap Throw -> Catch Jump -> Cap Throw -> Dive Jump -> Cap Throw -> Dive is a valid line of movement is throwing me for a loop. The Cap Throw is broken.
"You'll be lucky to star in half as many games as I been." —Cranky Kong, Donkey Kong Country 2
One day, Diddy Kong will be able to prove Cranky Kong wrong.
It is I, the great Salmancer! And I... am not keeping that voice up for a whole page. Hi, if you're reading this you probably want to know something about me. I'm United Statesian, a lower-case "g" gamer, and an all around goofball. Obviously, I...
I deliberately collected 33 Bonus Medals in the last round of Area 333 only to learn that the Area number and number of bonus medals are not on the screen at the same time. So I have nothing to show for the effort except for two screenshots that aren't entertaining even when looked at side by side.
We should use WarioWare Gold terminology for all games. Splatoon 2 has both Mash and Twist inputs. Kirby Mass Attack is a Touch game. Super Mario 3D World has Mash, Touch and Blow inputs, but the remake got rid of the Blow inputs.
I got to play a couple of rounds of Mario Kart Arcade GP DX. First thought: why are Spiny Shells normal throwable items? That's scary. What happens if everyone rolls Spiny Shells, does no one win?
Quick question: In WarioWare Gold nothing happens if I keep going past 999 points for a microgame in the index right? I'm sitting on a 999 score right now and I don't know if I'm allowed to put the system down and go home.

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