MR Ant Tennas: CrAzY Questionare!!! (A TV Time Segment)

Hi, watching from the sidelines here. There's a fun concept here, so I'm keeping an eye on the execution to think about what might be refined for the future.

That said, there's one question I want to ask now because it might help out today. Are you sure all of your contestants are available in the timeframe you have planned today? It's pretty short notice, and it's at a much earlier time than you started yesterday. With it being a weekday, some of your contestants might have daytime obligations.

I think it would be a good idea to ask them the earliest time they're available to start today, and to try and align it where they cluster. That way, you don't end up starting the new round, but waiting for hours and hours for everyone to arrive.
 
Now that the Fail round's wrapped up I figured I'd offer some feedback. I'd like to preface this by saying you've stumbled on a golden concept, there's a lot of potential with this. That being said, I have noticed a few issues with the execution that I'd like to address, in the hopes that we have a smoother experience for the Mario and Community rounds.

First of all, as a host in general, one of your primary responsibilities is communicating with your playerbase. Frankly that's been a bit lacking, there wasn't any advance communication what date or time the game was actually going to take place, only an extremely short notice of 30 minutes. (Personally, I would've taken time to read through the Fail Awards again if I had an idea of when the game was actually supposed to run, but it effectively came out of nowhere.) Every other game, whether that be Mafia, KG, Scribble, what-have-you, always does this, because you obviously want your players to know when they should be here. You've already seen how this could backfire - it took over 4 hours past the intended start time for things to actually get rolling because all of the players weren't around. Having gameplay times clearly communicated in advance ensures your players know when to show up, are able to let you know if they're unavailable, and if they simply don't show up, then the responsibility falls on them and you're able to move forward without them.

The questions are overall pretty well chosen, but I do have a couple pointers here.
  • Make sure your questions are clearly worded! "In shameless business decisions what is Nintendo known for?" is a bit awkward and potentially invites more confusion than if you had simply asked "What won Most Shameless Business Decision?" or something along those lines. This includes making sure the terminology you're using is accurate - the Coin Shell didn't win any awards, but it did win a Bonus Star, which is a distinct concept.
    • This is especially important when certain questions can be subjectively interpreted! I would not personally consider Sparky to be the first character in the Fail Awards - he was the first character posted in the thread itself, but not the first character to appear in the ceremony proper (the opening, presentations, and closing). As you can see, "Who was the first character to appear in the Fail Awards thread?" and "Who was the first character to appear in the Fail Awards ceremony?" have very different answers.
  • More subjectively, I would personally suggest avoiding questions that are effectively pure guesswork, as they aren't really fun or satisfying to get right. I can tell you that even someone who had looked at the thread in great detail most likely isn't going to take note of or remember the exact number of single write-in entries on an award. That's the only question where I thought this was an issue, for what it's worth.

The pacing could also use some work, 10 minutes is a lot more than needed to answer a question especially if looking through the Awards threads isn't allowed, which leaves a lot of downtime. (The time limit for answering questions also seems to keep changing and I'm not sure why?) I'd say 5 minutes at a maximum, and even that feels like it's stretching it. If your playerbase is attentive, and they should be, maybe 2 minutes? Aside from a snappier experience, it'll also reduce the time commitment a lot - expecting players to be around for 2.5 hours to answer ~10 trivia questions is steep.

Hopefully this feedback helps, both with the rest of this run and for anyone who may want to host something like this in the future. Like I said, there's great potential in this concept and I think it could very well become a mainstay of Awards season.
 
Thanks Tenna! Hey everyone Boo1268 (Aka Shmalu Sniffer) here! Im here to explain the rest of the rules (plus doing tennas text boxes is harder than I thought) so heres the rest of the rules!
Each Round will consist of 10 questions everytime someone answers a question right they get A POINT! some questions will be whoever posts the correct answer first wins others will be multiple choice and players have to choose the right one to win! alongside this some questions will randomly have BONUS QUESTIONS! where if a player guesses it right they get a Bonus point! players WILL have time to brush up or study on last years awards,
While I do agree with all your points and will work to impelent them (Plus we can talk about it more in the Green Room) I DID make it clear that players where gonna be asked about last years awards and players had ample time to study or get ready (espcially those who joined the game first) as for time limit the time keept fluxuateing becuase at first I wanted to geive everyone the chance to respond (also if all yall respond before times up we just move on no need to wait) but eventually I wanted to move things along quicker so I changed it to 9 minutes and then 5 minutes
Now that the Fail round's wrapped up I figured I'd offer some feedback. I'd like to preface this by saying you've stumbled on a golden concept, there's a lot of potential with this. That being said, I have noticed a few issues with the execution that I'd like to address, in the hopes that we have a smoother experience for the Mario and Community rounds.
The questions are overall pretty well chosen, but I do have a couple pointers here.
  • Make sure your questions are clearly worded! "In shameless business decisions what is Nintendo known for?" is a bit awkward and potentially invites more confusion than if you had simply asked "What won Most Shameless Business Decision?" or something along those lines. This includes making sure the terminology you're using is accurate - the Coin Shell didn't win any awards, but it didwin a Bonus Star, which is a distinct concept.
The problem with that is the website I use Tennas text boxes cuts off text if its TOO long which is a problem with the website that makes them and not my own, as such I needed to edit some questions to fit the text limit, I honestly wish the boxes where wider so I could be more specific.
 
If I may cut in again,

but eventually I wanted to move things along quicker so I changed it to 9 minutes and then 5 minutes

There's definitely merit to shortening phases/rounds/question times in forum events when one realizes they're running longer than they need to. From a limited non-player perspective, I think this was actually the right call. The trouble is, and this gets at what Waluigi Time was saying about the importance of communication, that players weren't notified. It happened suddenly and without warning.

It would have been fine if players were notified in advance. Remember it's key to communicate with participants before making changes to an event.

such I needed to edit some questions to fit the text limit, I honestly wish the boxes where wider so I could be more specific.

As for this, if you're dedicated to keeping the textboxes, maybe you could prepare all the questions before the round? If you have ample time to make the boxes, you could even make some questions that take two or three text boxes. Just post them all together in the right order.

Alternatively, you could replace the textboxes with plain text, but I understand that might not be your goal, and I want to give you options that could still accommodate them.
 
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