Awards Killing Game 2x2: Moon of Hope (Game Thread) - Day 1 - Notifiable Incident

I'd like to check the Armory for missing weapons, armor, and to make sure there's no marks around.
I think there should only be a sword, a flail, and some armor pieces missing.
If there's more, it could be the killer who took them.
 
In the Rafters, are there any skeletons/taxidermied animals under disturbed tarpaulins missing skulls, and if so, what kind of animal does the skeleton seem to belong to?
 
Is it possible to conceal any of the larger skulls on my person and walk around without it being noticeable?
 
Additionally, on my way through the crow's nest, I did see someone stalking around the grounds, heading from the ice to the sand, stopping just briefly in the dunes before continuing.
Curious about this so investigate the Sandy Grounds, particularly to see anything has been buried here
 
Fascia and I will take a Darklight Torch to the hallway directly outside the Armory and Rafters, the Rafters themselves, and the Terminal.
Does anything show up? Especially around the claw marks in the Rafters.

Oh, and the slime on Miss Mona's hands. I think we should check that more closely. Along with shining Darklight on it.
You invoke the power of darklight by taking a cool torch from the Dark Lab in your hand and clicking it a few times until it works. A purpley-rainbow light erupts from the end. The claw marks are physical, and they're real, and it looks like they react gently under darklight.

I'd like to check the Armory for missing weapons, armor, and to make sure there's no marks around.
I think there should only be a sword, a flail, and some armor pieces missing.
If there's more, it could be the killer who took them.
You note that the Armory check from before was only focused on weapons, and spot some armor missing as well. Unlike the weapons, it's easier to tell at a glance which specific pieces have been taken. A whole suit of leather armor is gone, and a few pauldrons from a heavier suit as well.

You look at the slime and Mona's hands closely. She's wearing disposable cleaning gloves, and they reek of fish, and the slime glows under darklight. Most of this has already been uncovered, but it's nice to really be sure.

In the Rafters, are there any skeletons/taxidermied animals under disturbed tarpaulins missing skulls, and if so, what kind of animal does the skeleton seem to belong to?
There are a few animal skulls in the rafters, with modern skulls grouped with the Safari Exhibit items and more ancient skulls grouped with Ice Age Exhibit items. You note that it definitely seems like a collection of adolescent wooly mammoth bones, a mixture of replicas and real ones, is missing an obvious skull.

Is it possible to conceal any of the larger skulls on my person and walk around without it being noticeable?
You unearth a horse skull from the Safari collection, and try to carry it around. It's heavy, very noticeable, and kinda gnarly. Under a tarp, it would be more unassuming, but still very noticeable.
 
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Curious about this so investigate the Sandy Grounds, particularly to see anything has been buried here
You trek through to the border between the sandy grounds and snowy grounds, and start digging a hole roughly near the border. As all great adventurers are wont to do. The wind blows the sands and dusts around you, and it's coarse and rough and gets everywhere. You find sand. You keep digging, and you find nothing but yet more sand. Perhaps it's in a slightly different spot? You dig around some more. Alas... sand.
 
Just to be certain, is there another mammoth skull around that we could compare to the impact on Mona's skull?
 
Just to be certain, is there another mammoth skull around that we could compare to the impact on Mona's skull?
There isn't another present, so you can't compare the impact exactly. KBB also lacks a closet full of woolly mammoth skulls, so you make do with a replica elephant skull with small tusks. A replica mammoth skull would be hefty, but if you were prepared, you could reasonably strike someone from behind with this, and leave a gnarly bruise.

You note that the elephant skull is a pretty close match to the bruise on her head, anyway.
 
Do some sick ice skating tricks on the the icy lake (also check the general area for any oddities I guess while I'm there)
Your tricks are Excellent!

The only oddity here that hasn't already been examined is the Fishing Hut, which you duck into. Some fishing rods and other items appear missing, but that's about it. You poke your head into the hole in the ice lake, and find it's full of wet.
 
Check the Nautical Exibit (including underwater and in the crates) for mammoth skulls.

Check the depths of the icy lake for mammoth skulls.

Check the container room for mammoth skulls.

Check under Albina's bed for mammoth skulls.

Since the scratch marks reacted to darklight, maybe the skull does too, so I'm using a darklight to help with all of this.

Take a deep breath.

Check the stairways, elevator shafts, the 2f floor hole, and terminal egress for signs of a mammoth skull being dropped down.
 
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Check the Nautical Exibit (including underwater and in the crates) for mammoth skulls.

Check the depths of the icy lake for mammoth skulls.

Check the container room for mammoth skulls.

Check under Albina's bed for mammoth skulls.

Since the scratch marks reacted to darklight, maybe the skull does too, so I'm using a darklight to help with all of this.

Take a deep breath.

Check the stairways, elevator shafts, the 2f floor hole, and terminal egress for signs of a mammoth skull being dropped down.
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Be at ease, draconic one, for the spectre of the ancients haunts thy mind. Spare thy energy, it seems yond dastardly skull is truly not with us. Tomorrow eve, I shall light a candle in the hopes thy dreams are not plagued with such thoughts.

You nonetheless run around looking for one while Albina watches and still doesn't sleep.

You examine the Nautical Exhibit further. Aside from the jolly roger flag and the golden crossbones on the captain's hat and ship figureheads, which oddly does react to darklight, no skulls are here, and the room looks entirely undisturbed from before. The crates contain rum and other nautical items. You dive into the water, and... nothing. The sea be salty, though.

You dive into the Icy Lake, and swim around for a bit to look for underwater skulls. It's less salty than the water in the Nautical Exhibit. There's also a box at the bottom of the lake, which contains a heat lamp protected by a plastic bag. You spy a large metal hatch towards the south wall, sealed shut. There are no red coins.

The container room has a large crate of plastic skulls in it, for Halloween decorations, but none of them are mammoth in size or shape.

Tanner remarks that you might have wanted to take a deep breath before diving, but someone throws a rock at him.

The left stairway leading to B1F has a bit of invisible paint that glows under darklight, and you spot footprints heading to roughly before the Maintenance Hub. The mining shaft is deep, but the cargo lift stops on B1F entirely. There's orange paint a bit further east from the 2F hole, and floor marks that indicate something was dragged from the hole. It doesn't look like anything else is outside the egress, beyond Mona's body. Nothing in these locations reacts with Darklight in a notable way.
 
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I would advise everyone to stay calm. Though Mona will need our support throughout these trying times, we have seen her die before. So, it stands to reason that we will see her return again. And if not, she may rest easy, knowing that she no longer lingers in that flux between life and death. Better to remain on one side of that boundary than to play on the fence. Believe me, resurrections are a dangerous thing.

I believe my night has been represented accurately already thanks to my new ally and friend, Doctor Tempest Ghouligrab. However, in the pursuit of truth, and as a show of respect for the deceased's vigorous commitment to safety and documentation, I will relay my results as best as I can.


My first and most important order of business was tending to the exquisite vehicle left behind in the Garage. Gadd is a fool, but he keeps a fine car. In the absence of my own, it will make for an elegant and delicious ride indeed. It's an antique, but lovingly maintained indeed. The two of us enjoyed an intimate moment of inspection, with that solitary Winter Dragon standing watch and documenting our process. I understand why a dragon would have no need for a car, but perhaps if I can decipher his language, I could convince him of the joys of these machines. I noticed he also took a spare battery and a first aid kit - essential survival tools. I respect that.

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Next, I begin my patrol of the outer grounds. I see very little of use other than a lone figure hunting for ice elementals by the lake. This combination of biomes is fascinating nonetheless. I re-enter the complex via the Foyer, noticing Sir Ratigan entering the Archives, and someone else in a hurry, heading east. I continue downstairs, hoping to catch the esteemed Doctor Tempest Ghouligrab before his battle. Together, we assisted each other with our scientific hypotheses, me assisting him in the construction of some strange torch, and him assisting me in our inspection of the automated guards in the Guard Tunnel. Our findings? They are alert soldiers, but not very agile. The quick-footed Lash was able to sprint past them with ease. Our collaboration had merit, and I bid the man farewell. I drop him off at the scene of his clash with the vile ghost king, and continue on with my business.

Then, in search of more secrets, I find myself at the Basin, with an eye for sunken treasure. With Tanner as my company, I attempt to drill down into the ice, using my feet as the lethal weapons that they are. Though I don't see any loot beneath the surface, I am satisfied that my power is still enough to cause the ice to crack. Tanner makes idle chit-chat about the Ghost Rats plaguing this facility, and I can't help but notice they have tried to gnaw through the Tomb door.

Beyond that, I find myself ready to rest, and return to my quarters promptly.
 
I'm hearing we have instruments somewhere. Find an olifant and blow into it. I'm sure Turb can compare the sound at some point.

If there are some spare animal bones lying around, drill holes into a cow horn and blow into it.
 
I'm hearing we have instruments somewhere. Find an olifant and blow into it. I'm sure Turb can compare the sound at some point.

If there are some spare animal bones lying around, drill holes into a cow horn and blow into it.
You grab an olifant from the rafters, and Vigil provides you a cow horn. You proceed to try blowing into both of them. Honestly, it doesn't sound too bad.
 
I've been practicing lately, I want to spit off the Cliffside and see how far it goes. Also see if it hits any mammoth skulls potentially down there.
 
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"Heh. Of course you need me to help you solve the case, huh? Well, that's fine. I'll gladly give you some pointers. Free of charge!"

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"I spent most of my night in my room. They call it the "Horology Studio" for some reason, but we know it's the King's Quarters. It's got the best bed in the house, see? Lesse... kinda early in the night, that lady with the coral glasses walked in. She started looking around the clocks, while I made sure she didn't try to jack my paintings or jewels. I woulda wrecked her if she had.

Then she got chased out by that detective. Y'know, guy with a plate glued to his head. It's a weird fashion statement. That guy thought he could conquer me with soap! I honestly don't have a damn idea why. He made a mess of my room, and it was so pathetic that I didn't even bother to punch him out. Sometimes it feels like kicking a puppy, you know?"


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"Anyway, detective scurried off in shame, and some goddamn rats showed up too. Coral came back in. She took the fancy dancy jeweled clock, and I settled back in to do some light reading. Victor came through later, but he didn't bother me, so I don't really care. It's way more engaging to read James Joyce. I called Tanner, but the rats ran off, so it ain't my problem."

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"Before I finished the book, though, some idiots decided to summon me to the Foyer. The four of them wanted to challenge me to a fight! Their funeral. I felt bad for them, so I decided to hold back. I let them get a few hits in, made them feel good about themselves! Sure, I had to knock the professor out, but it was clear that the dragon and comedian got super hyped up.

Shame about the ghost, though. I thought we coulda been allies, but if he's stupid enough to join the living, I ain't responsible when he gets destroyed!

Anyway, at that point, I was growing bored. So I used my big finisher to flatten the comedian, then I graciously allowed the dragon to throw his little flashbang. And then run off with his friends. After that, well, just kind of went back to my room and finished my book."
 
Yaaaawn...Morning, losers. Didn't miss anything during my beauty sleep, did I? Aww, Safety Sally's dead again. Not practicing what you preach, huh? So what are we waiting for? Put her spirit back, or...something.

...We can't? She's like, dead dead? And it wasn't her fault this time? Ooooookay, that's fine. You guys couldn't be cool about this whole "trapped in a death game" scenario, I get it; lesser men break under pressure.

...What I did last night? Listen, I don't just give that kinda info out to my fans. Especially not since this out psycho killer chick started sending me these suspiciously detailed - and graphic - letters from jail about what she wanted to do to me after she got out. A testimony? Uggggh, alrighty.

So I started in the Gloomy Bedrooms, which we're definitely gonna have to workshop a cooler name for. I went down to the basement and passed by that Lee guy checking out some vintages in the Cellar. Nice costume, goggles. Not really a wine guy myself; my attention was on those weird...ghost mice climbing up the walls in there. We got a rodent problem here too? Hey Ratigan, come pick up your fanclub. Anyway, I checked out those treasures in the Smugglers' Hideout, noticing one of 'em had a lump of coal slowly thawing it.

Headed to the Roundhouse next, where I saw Dr. Ghouligrab and Thanos enter the Guard Tunnel together. Still disappointed by the absolute lack of ass-kicking in here, I decided to show one of the mine carts who's boss before I followed those dorks. Those scrap heaps in there couldn't keep up with the raw physical prowess of the Lash, so I made my way through with the finesse that only I'm capable of - don't try it at home, nerds. I headed on through to the Ceremonial Chamber, where I tried to take another look at the banner in there. It was too dark in there to make out the details and I didn't bring a flashlight - should've yoinked one from the geek squad - but I did see what looked like a heart divided into four pieces, if one of you bookworms knows what that's about.

What I really came for...was the throne fit for a Lash. I took a seat, settled in, and uh...conked out. Had the weirdest dream, too - it was like I lived a whole 'nother life while I was snoozin', or maybe multiple lifetimes. I was on some grand aventure all over the world...fighting guards in a castle, outrunning mummies in a desert, piggybacking mammoths in the tundra...then I was a train conductor, a pirate ship captain, a tropical explorer, a pilot, an astronaut on the moon...and finally I was lounging in an office chair, reflecting on my life...then I was back in the throne.

The Lash has no idea what that was about, but it was probably my super awesome past lives or something. Or maybe a vision of some other guy, but I think it was probably me. Trust me.

Anyway, after...whatever that was...I went back the way I came, passing by some ghost crying like a baby in the Roundhouse. I went to find my man Tanner in the Cinder Mine, where I gave him some advice free of charge. The Lash isn't a life coach or an afterlife coach, but I do know a thing or two about not sucking. Take my words to heart, li'l guy. Went back to my room after that. Never went anywhere near the crime scene and didn't see a lotta you losers out there last night, so I dunno how much this helps, but you're welcome.
 
Apologies if already submitted but investigate the Horology Studio in full
 
So like, the parts in the rafters that are swept clean... What's the general, uh, "texture" of the sweeping, as observed near the sweeping border. Was the dust moved with something bristly like a broom, or solid like a sponge, or kinda raggy and clothy, or does it look like it was washed away by water?

Check the rest of the stuff in the rafters, to make sure the skull hasn't simply been tossed under a different tarp.

Check the terminal for any skull hiding places.

Check why the screens are off now.

Try to find a ghost rat and eat it.
 
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