(COMMISSON) Are there any Super Mario Sunshine mods/rom hacks that makes Peach as a playable character instead of Mario?

I've went on the internet and try to find one, I think there is an actual mod somewhere and you guys can help me find it, but if there's none, maybe you guys could do the mod for me, and additionally make her parasol as her weapon.
 
If you can't find it after a Google / Youtube search, it probably doesn't exist. There may also be Gamecube hacking Discords/walled gardens, but if you don't have access to them they might as well not exist.

I'm not experienced with model-swapping but this sounds like the most straight forward one. Super Mario Sunshine already has a Peach Model, so if you can get the Player Object to reference it instead of Mario, then that's most of the way there. Polish tasks could include changing the skeleton because Peach is taller than Mario, along with replacing mentions of "Mario" in the dialogue text with "Peach".

A parasol weapon would involve reverse engineering and custom code. It's far from trivial. The only other way you could simplify it is find something already in the game that's 'weapon-like' and re-use the code from that. I don't remember anything like that off-hand.

I think the Peach model swap is an achievable first project to dip your toes into modding. Have a look at some SMS / Gamecube modding videos on Youtube and go from there.
 
I'm not experienced with model-swapping but this sounds like the most straight forward one. Super Mario Sunshine already has a Peach Model, so if you can get the Player Object to reference it instead of Mario, then that's most of the way there. Polish tasks could include changing the skeleton because Peach is taller than Mario, along with replacing mentions of "Mario" in the dialogue text with "Peach".

As someone who has a portfolio of a model importing a dozen of games (to name it off: Garry's Mod, The Sims 4, GTA V, Super Smash Bros. 64, Brawl, 3DS/Wii U, Ultimate, Left 4 Dead 2, Mario Kart Wii, Mario Kart 8/Deluxe, New Super Mario Bros. Wii, Mario Party 9, Tower Unite, Sonic Adventure 2 Battle, Super Mario Odyssey, Diddy Kong Racing) even with readily made assets that are in-game, things can just go wrong because you don't follow what the game and engine likes as well as limitations of the tool. Peach's names of her bones in her skeleton may not match Mario's names, and if she does use Mario's skeleton, she will default to Mario's proportions when animating at all, and she will look like a deformed monstrosity. In addition, Mario himself comes with several meshes, most notably when he loses his hat and when he wears sunglasses, and the modder would have to accommodate that. That's not to say how the FLUDD will attach itself to Peach's models, it probably will come with clipping issues. I know Super Mario 64 has a jank playable Peach with broken animations if the modder doesn't go in and try to fix them (which also requires work and knowing how to animate in a 3D modeling program). And also, you have to replace Mario's voice clips with Peach's voice clips, and I don't know what the limitations of the voices are, if you can go over file size limit or if you can't.

I've replaced Mario's model in Odyssey before and it's far from complete. This requires 3D modeling knowledge, like knowing how to rig a model over a skeleton (how to adjust the model over the proportions) and how materials work like normal maps. It has voice restrictions. Each Mario outfit is its own mesh and the 8-Bit form is its own model, plus the Mario hat and mustache is also its own model.
 
If you can't find it after a Google / Youtube search, it probably doesn't exist. There may also be Gamecube hacking Discords/walled gardens, but if you don't have access to them they might as well not exist.

I'm not experienced with model-swapping but this sounds like the most straight forward one. Super Mario Sunshine already has a Peach Model, so if you can get the Player Object to reference it instead of Mario, then that's most of the way there. Polish tasks could include changing the skeleton because Peach is taller than Mario, along with replacing mentions of "Mario" in the dialogue text with "Peach".

A parasol weapon would involve reverse engineering and custom code. It's far from trivial. The only other way you could simplify it is find something already in the game that's 'weapon-like' and re-use the code from that. I don't remember anything like that off-hand.

I think the Peach model swap is an achievable first project to dip your toes into modding. Have a look at some SMS / Gamecube modding videos on Youtube and go from there.
I actually saw some mods of Super Mario Sunshine on Gamebanana, a few of them changes the character itself.

Also, I add the parasol weapon because Peach was holding that parasol all the time, so I will make her parasol into an AK-47 like gun, where there are 3 types of shots, similar to how the Hoodmongers, Hoodmonger Soldiers and Hoodmonger Officers from Rayman 3 do.

1.Normal shot, it shoots 1 fireballs from the parasol, needs to shoot 3 times to defeat a enemy
2.Triple Pellet shot, it shoots 3 fireballs that goes separately, and can it defeat a enemy for just 1 shot if all of the fireballs hit one enemy
3.Triple Arrow shot, it shoots 3 small arrows that goes the same direction, they behave the same as Triple Pellet shots do, sometimes, it can even defeat multiple enemies

Maybe you/I can replace some of the Toads with Teensies
 
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As someone who has a portfolio of a model importing a dozen of games (to name it off: Garry's Mod, The Sims 4, GTA V, Super Smash Bros. 64, Brawl, 3DS/Wii U, Ultimate, Left 4 Dead 2, Mario Kart Wii, Mario Kart 8/Deluxe, New Super Mario Bros. Wii, Mario Party 9, Tower Unite, Sonic Adventure 2 Battle, Super Mario Odyssey, Diddy Kong Racing) even with readily made assets that are in-game, things can just go wrong because you don't follow what the game and engine likes as well as limitations of the tool. Peach's names of her bones in her skeleton may not match Mario's names, and if she does use Mario's skeleton, she will default to Mario's proportions when animating at all, and she will look like a deformed monstrosity. In addition, Mario himself comes with several meshes, most notably when he loses his hat and when he wears sunglasses, and the modder would have to accommodate that. That's not to say how the FLUDD will attach itself to Peach's models, it probably will come with clipping issues. I know Super Mario 64 has a jank playable Peach with broken animations if the modder doesn't go in and try to fix them (which also requires work and knowing how to animate in a 3D modeling program). And also, you have to replace Mario's voice clips with Peach's voice clips, and I don't know what the limitations of the voices are, if you can go over file size limit or if you can't.

I've replaced Mario's model in Odyssey before and it's far from complete. This requires 3D modeling knowledge, like knowing how to rig a model over a skeleton (how to adjust the model over the proportions) and how materials work like normal maps. It has voice restrictions. Each Mario outfit is its own mesh and the 8-Bit form is its own model, plus the Mario hat and mustache is also its own model.

Oh for sure, a straight model swap is not going to be perfect. I'd say getting deformed monstrosity Peach to work at all is still a W and a step in the right direction.

So, where to find those files in Super Mario Sunshine?
What have you tried so far?

I actually saw some mods of Super Mario Sunshine on Gamebanana, a few of them changes the character itself.

Also, I add the parasol weapon because Peach was holding that parasol all the time, so I will make her parasol into an AK-47 like gun, where there are 3 types of shots, similar to how the Hoodmongers, Hoodmonger Soldiers and Hoodmonger Officers from Rayman 3 do.

1.Normal shot, it shoots 1 fireballs from the parasol, needs to shoot 3 times to defeat a enemy
2.Triple Pellet shot, it shoots 3 fireballs that goes separately, and can it defeat a enemy for just 1 shot if all of the fireballs hit one enemy
3.Triple Arrow shot, it shoots 3 small arrows that goes the same direction, they behave the same as Triple Pellet shots do, sometimes, it can even defeat multiple enemies
This is very difficult. I suggest reigning in your expectations a bit. For a gun, the best I can think of is re-using the water bombs in Pinna Park Mecha Bowser fight. It'll be tough and it It won't behave like Rayman, but you'll have a thing that shoots projectiles.
 
So, where to find those files in Super Mario Sunshine?

Just telling you right now you aren't going to go very far into modding if you're asking extremely rudimentary questions like these that are easily solved by simple google searching, and people would be less likely to fulfill requests like yours that do not display any effort or knowledge from your part unless you want to commission something.
 
This is a commission, I don't even know about modding and I want to save some space on my computer, so this is why I request here
 
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Hi, person who's modded Mario Sunshine models into Garry's Mod before and who's done commissions for games like Garry's mod here. Allow me to kindly break down your logic. Firstly, a commission and request are two different things, commissions are paid for, usually for money or art trades or similar trades, requests offer nothing in return other than a possible "thanks" or some sort of praise. extracting assets from games like Mario Sunshine is no feat, and it requires more than tools, it requires knowledge of the file systems itself

the images below are two different file systems for The Legend of Zelda: Wind Waker and Super Mario Sunshine.

The image "lesson 1" reveals Wind Waker's content, many of Nintendo-based GameCubes have the four files above, which require specific tools/plugins to use and properly port, while the names are odd, stuff like "Aana" or "AC" contains a model of the character/object/enemy/etc and their associated props such as weapons. Super Mario Sunshine however, separates it's content by it's episodes, for example, Bianco0 has Petey Piranha's model in it, but not all of the other episodes except the one where you re-fight him, Casino 0 only has the objects for the secret mission in it, and 1 has King Boo, though both have the shared assets. Also in such cases, some names cannot be easily told of what is what, as they may even be based off their Japanese names or just outright letters, functionality or numbers,etc, one for example, the Darknut from LOZ:WW's file name is "TN", which is based off it's Japanese name: Tartnuc, it may be more simple given SMS is packed by episodes, but unless you can remember what episode is what and decipher the right formats (bmd,arc,rarc,szs) and names, it may be too complex for someone to just get off the bat.

Referring to your other thread( https://www.marioboards.com/threads/48457/ )

as Xiahou ba said: "Every game that is moddable is different and has its own rules that you need to play by in order to successfully import, much less actually making it look good."

Not counting the fact your requests are not only complicated, but might be impossible depending on the game, there is a lot to take in, how the models look, the conversion from one game to the other, and (if it's even possible) to make them look decent without some sort of distortion/mass edit.

I sincerely hope this is something you are also not asking for free, because requests like this are ridiculously difficult and not worth any effort on a modder's part..
 

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