What Nintendo 64 game would you like to see remade?

A remake of the original CBFD multiplayer mode.

Or more specifically just Heist and War because they were the beezneez.

Magikrazy said:
RareMan7 said:
Donkey Kong 64 would be a good choice. It's got a ton of content and it's one of my favourite N64 games out there. Of course there will be problems with that, seeing as how Rare is owned by Microsoft now. Ah, well.
Not really. It's Nintendo's game, and they can re-release it if they want to.

They would, however, need to completely change a certain section of the game where you need to play Jetpac (an old arcade game made by Rareware) and Donkey Kong (the original arcade version that Nintendo does not own the rights to).
I get Jetpac but Nintendo has full rights of the DK arcade game, like lolwut. But like even if they could sort out licensing for the games they'd still need to somehow support emulating the DK arcade game and the ZX Spectrum console (for Jetpac, which Nintendo would need to get licensing for as well).
 
Actually believe it or not Nintendo doesn't have full rights to the original DK game. Or to be more specific the original version of the game that was initially released. Which is the version rare snuck into DK64.


As for me.

Jet Force Gemini (which is up to microsoft)
Body Harvest (which is up to rockstar)
Kirby 64
Turok 1 and 2
 
Certainly. The question is whether they'd bother to make the changes to re-release it or remake it.
 
Well the bird does tell you after you beat it that you can earn the coin for doing it again. That said I agree it was a bad decision. It should have been more like Banjo Kazooie where you just need more of the stuff you find from the levels.
 
BK was already re-released on XBLA anyway, not to mention of Microsoft really wanted it remade they'd probably outsource it to some other studio so that they can keep Rare sucking at their nipples.

Do you have a source for the DK licensing thing because I'm pretty convinced that's bs.

Also I disagree about DK64 being a long, bad design decision but I do feel like there's something very wrong at the core which made it far less enjoyable than it should have been. I am, however, impressed at all the optimisations in it which pushed the N64 (and expansion) to its limits, which would have later been applied to games like Banjo Tooie and Conker's Bad Fur Day as well.
 
http://gdri.smspower.org/wiki/index.php/Company:Ikegami_Tsushinki
 
Well for the record, Wikis aren't reliable sources (except for Super Mario Wiki of course) plus I can't verify the source in text because it's a book in Japanese.

I mean I'll accept the possibility but that's not evidence.