Luigi Fangame

Re: Luigi Action RPG [Title Pending]

That's it?
Better controls, but I kinda don't like the fact that you have to run. It's smother, kinda faster. I like it. Good Job!
 
Re: Luigi Action RPG [Title Pending]

Koopa Kid said:
That's it?
Better controls, but I kinda don't like the fact that you have to run. It's smother, kinda faster. I like it. Good Job!
It's a physics test - the main game is going to be long. I've heard the thing about the run button a lot. Maybe I'll have him stay at the run speed, or maybe I'll have the run button toggle on and off. Thanks!
 
Re: Luigi Action RPG [Title Pending] ~DEMO~

I like the fact that Luigi will be the main character. He has way more of a personality than Mario. It would be great to see him in a game.
 
Re: Luigi Action RPG [Title Pending] ~DEMO~

yoshidude99 said:
Are you using Superstar Saga Luigi sprites?
Of course I am.

I just want to say this project still isn't dead. I REALLY need input on something:

nqGGz.png

Here's Toad Town so far. The south is probably going to go into docks, the north (upper) will lead to a path with a western (left-hand) split and an eastern (right-hand) split, and the eastern (right-hand) path you see will lead to a bigger platform and then the first area.

This is VERY EARLY prototype, there's no flowers or trees, and the trails aren't done. Also, the huge platform in the middle will have stairs to get up. I think the Warp Pipe from Luigi's pad will be somewhere in the southern (lower) area. I also don't know what I'm doing for empty area on top by the house.

Oh and the house that's not a Toad House will be some kind of Casino / Game Corner thing.

INPUT NEEDED. Does it look okay so far?
 
Re: Luigi Action RPG [Title Pending] ~DEMO~

I haven't tried it out yet, but figured I should tell you about something I noted anyway. The R button... it restarts the demo. In other words, it is a button that should be placed somewhere out of the way, where it can't be pressed by accident while you are in the middle of the game (the F keys are always a good place to put a button like that). R is kind of too close to the other action buttons.
 
Re: Luigi Action RPG [Title Pending] ~DEMO~

gallowsCalibrator said:
I haven't tried it out yet, but figured I should tell you about something I noted anyway. The R button... it restarts the demo. In other words, it is a button that should be placed somewhere out of the way, where it can't be pressed by accident while you are in the middle of the game (the F keys are always a good place to put a button like that). R is kind of too close to the other action buttons.
Thanks for mentioning that. I wasn't planning to keep a restart key at all but I agree that it's a bad idea to put it there. I think I'll use F5.
 
Re: Luigi Action RPG [Title Pending] ~DEMO~

So by now I have tried the demo, and I must say: respect. The physics are much, much smoother than before. The handling in mid-air is much better and the risk of accidentally jumping into an enemy instead of on top of it is much less prominent now. All in all, there is no comparison to the first one. Huge improvement. As for the running: It doesn't really bother me. Having a separate running button is sort of a staple of the Mario games.

And about the map design you posted: I know it's still in an early stage, but the design right now looks a little blocky and sterile. I was thinking about a few ways to change that. You could make the elevated area more of an L-shape and put the casino thing on the lower part, for example. It would add some diversity to the map. Also, there need to be a few more details, but you said you were going to include them later, so I'll wait and see.

Here, I made a terrible sketch to show you what I mean:

terriblesketch.png


I've included the Warp Pipe location sorta in the area you mentioned. Also, I added a well for no particular reason other than mindless padding. If you decide to put a well somewhere, it could have Dry Bones in it, because everybody knows zombies love wells. I'm talking too much.

Anyway, all in all, very smooth gameplay. If you now manage to construct a vivid and interesting world around it, you got yourself a very intriguing fan game. :3
 
Re: Luigi Action RPG [Title Pending] ~DEMO~

Thanks a lot! This is the first time I've programed an isometric (wrong term for this point of view but W/E) game completely from scratch without any help (besides input/debugging) and I have to say I'm more satisfied with these results. And with the run button, I already gave Luigi one run speed now because in the MLSS games there's no run button and it adds unneeded confusion (why wouldn't you be just running all the time?)

I was fixing Toad Town last night BEFORE I saw your post.

BKIVN.png


The water is animated during the game. I really like the L-block idea, but I think I'm going to take out the lower-left chunk instead because I have an NPC interaction requiring the Toad Houses and the Casino to be on the same level.

Thoughts on this one? I'm absolutely going to take the lower left part out - I love the idea. As for the well, that sounds like a good idea but I don't think I have graphics for it right now (although that shouldn't be too hard to pull off.)