boss

  1. Y

    From a design standpoint, what do Mario boss fights strive for?

    I've been thinking of making my own Mario fangame someday and it's gotten me thinking, what makes for a good or challenging boss fight in a Mario game? I've noticed that in a lot of cases, Mario can't harm the bosses he fights unless he either A) waits for the boss to do a specific attack or B)...
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