EUR0TR0N
Goomba
- Pronouns
- he/him
I've decided to start playing all Mario games (that I feel like playing) in chronological order and talk about them. Feel free to give your own opinions or talk about how much better you would be at them.
So of course, I'm starting with the original 1981 Donkey Kong.
The second stage of the game.
Well, not the original original - I don't have an arcade cabinet.
But you can kind of see why the game became so popular. Moving platforms, obstacles, pick-ups, power-ups, enemies, three different stages... it's a lot for a game that launched only a year after Pac Man. Of course, the movement is a bit heavy. It's one of those games where, once you commit to an action, you cannot abort until the animation is done. Mario, despite not being Mario yet, but Jumpman, cannot really jump that high. It's realistic - the jumps are low, you cannot switch direction mid-jump and falling from more than a few meters loses you a life. Once you save Pauline at the end of the third stage, the next level (and every subsequent level until the game crashes) is comprised of the same three stages, but sped up.
But what I really find interesting is the art style and cultural references. It's a damsel in distress big primate story inspired by 1933's King Kong and 1930s' Popeye cartoons. Mario dodges barrels and has a comically-sized 1930s cartoon mallet. And of course! The game was made in 1981. At the time I'm writing this, Donkey Kong is as close to those 1930s references as it is to the modern day. It's a video game from before video games. It genuinely feels like it came out of a retro-futuristic universe where video games were invented before WW2.
I got to the second stage of the third level and got a score of 42600. I invite anyone to play this game, inevitably get a higher score, and brag about it here. From here on, I'll consider Donkey Kong its own series, so the next game I will play will NOT be Donkey Kong 2 or Donkey Kong Jr.
So of course, I'm starting with the original 1981 Donkey Kong.
The second stage of the game.
Well, not the original original - I don't have an arcade cabinet.
But you can kind of see why the game became so popular. Moving platforms, obstacles, pick-ups, power-ups, enemies, three different stages... it's a lot for a game that launched only a year after Pac Man. Of course, the movement is a bit heavy. It's one of those games where, once you commit to an action, you cannot abort until the animation is done. Mario, despite not being Mario yet, but Jumpman, cannot really jump that high. It's realistic - the jumps are low, you cannot switch direction mid-jump and falling from more than a few meters loses you a life. Once you save Pauline at the end of the third stage, the next level (and every subsequent level until the game crashes) is comprised of the same three stages, but sped up.
But what I really find interesting is the art style and cultural references. It's a damsel in distress big primate story inspired by 1933's King Kong and 1930s' Popeye cartoons. Mario dodges barrels and has a comically-sized 1930s cartoon mallet. And of course! The game was made in 1981. At the time I'm writing this, Donkey Kong is as close to those 1930s references as it is to the modern day. It's a video game from before video games. It genuinely feels like it came out of a retro-futuristic universe where video games were invented before WW2.
I got to the second stage of the third level and got a score of 42600. I invite anyone to play this game, inevitably get a higher score, and brag about it here. From here on, I'll consider Donkey Kong its own series, so the next game I will play will NOT be Donkey Kong 2 or Donkey Kong Jr.