Author Topic: FTG's art  (Read 50384 times)

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Re: FTG's art
« Reply #280 on: February 21, 2019, 07:00:54 PM »
Oh dear, guess Fawful did defeat Bowser in BIS and is now an all-powerful being with the ability to manipulate the entire world and put the Mario Bros. through hell.

This has been a brief summary of hard Mario Maker levels with Moldo.

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Re: FTG's art
« Reply #281 on: February 27, 2019, 05:09:54 PM »
Here's a Paper Mario-styled Pauline!


Turn that into a Paper Mario mockup.
I might do Dieter when I also do Kaley and Beef, I think they are all nice candidates for Paper Mario-style :P

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Re: FTG's art
« Reply #282 on: March 07, 2019, 08:45:02 PM »
This started as a remaster of a BISDX Fawful sprite, but then I just started going for a pseudo-Super Mario / Smash Bros. look, and I like how it turned out :D


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Re: FTG's art
« Reply #283 on: March 11, 2019, 05:47:41 PM »
I was on a Dimentio kick today so here he is


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Re: FTG's art
« Reply #284 on: April 01, 2019, 10:09:38 PM »

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Re: FTG's art
« Reply #285 on: April 02, 2019, 06:20:29 PM »
I'm so glad to see my model put through great use there!! :)
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: FTG's art
« Reply #286 on: April 04, 2019, 08:57:38 PM »
Can you make a Paper Version of my avatar?

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Re: FTG's art
« Reply #287 on: April 05, 2019, 09:52:11 PM »
New 3D render of a dapper destroyer of dimensions



Count Bleck model by: https://twitter.com/camille_sloan

Can you make a Paper Version of my avatar?

Per favore and Gratzi.

Spoiler (click to show/hide)

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Re: FTG's art
« Reply #288 on: April 24, 2019, 07:48:23 AM »
So I learned some basics of 3D modeling in school and for my latest project I got to make Wittgenstein. So unlike the previous 3D stuff which is just posing and rendering other models, I can post a model I actually made!



This model is viewable and downloadable at Sketchfab: https://skfb.ly/6JO8J

It's not the first model I made in class but I'll be posting that one later when I grab the files I need and export it in a more standard format (we're making them in Carrara Pro, the format of which is not ideal for general purposes outside the program)

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Re: FTG's art
« Reply #289 on: April 24, 2019, 05:38:10 PM »
can't export it in obj or something?

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Re: FTG's art
« Reply #290 on: April 24, 2019, 05:55:36 PM »
Well when I exported an .obj from Carrara and imported it in Blender, there was nothing but emptiness. I could export a .dae and have it show in Blender but objects were misplaced so I had to re-assemble the model in some places. I just uploaded the .blend file since Sketchfab will take that and I'm not that versed in the way things carry over to be confident about my shaders and textures staying correct (I already had to do a lot of fixing not only once it was in Blender, but even in the 3D settings of Sketchfab)

Honestly, Carrara isn't that known and I'm not sure why the school is using that to teach 3D, pretty much none of the shaders set up in that program carried over to Blender, not only that but Carrara is fairly expensive and doesn't have a student license that i know of (only on the school computers) so figuring things out at home is pretty much a no-go


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Re: FTG's art
« Reply #291 on: April 25, 2019, 02:59:05 PM »
Even I have no clue what Carrara is. Surprised you're not learning Maya.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: FTG's art
« Reply #292 on: April 25, 2019, 04:37:23 PM »
It's a weird program that seems to be fairly outdated (even the interface can be glitchy and the program likes to crash or screw with other things if you try to minimize it) but unfortunately I have no choice and since its interface is weird and not consistent with other 3D programs, hopefully college will use a program that's more standard lol. There's also that the school computers are all Macs but I don't think that makes a difference here


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Re: FTG's art
« Reply #293 on: April 25, 2019, 07:54:10 PM »
Nah, macs probably won't make the difference and I've developed an allergy to everything apple smears on.

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Re: FTG's art
« Reply #294 on: April 30, 2019, 06:30:39 AM »


My Paper Mario style interpretation of Parry Gripp's Pirate Snail, from the song "Pirate Snail on Broccoli Island"

It had the amazing honor of being featured in the thumbnail of his art-show video where he showcased all the submissions!


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Re: FTG's art
« Reply #295 on: May 07, 2019, 03:58:19 PM »
OK this one is just something I did on paper at school but I'm proud of it by sketch standards so I'll share it.



Dieter's design just really clicked with me, he's fairly common in my sketchbook (I have drawn the other BFFs too but I'm most comfortable drawing Dieter)

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Re: FTG's art
« Reply #296 on: May 13, 2019, 06:59:22 AM »
Here's the first 3D work I made for school (prior to Wittgenstein). It's basically somewhat of a M&L OC. Designed to be a 2.0 of sorts to the Vacuum Helmet. The backstory gives it an advanced AI and the ability to reason, along with arms and the use of hover technology as opposed to rockets. Fawful built it to help him recover from the failure of the Dark Star plan (in this timeline he's assumed to have survived). But how well will this work out for him? Who knows. But it was fun to make.

Vacuum Helmet DX


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Re: FTG's art
« Reply #297 on: May 13, 2019, 03:54:56 PM »
Holy crap, I'd love to see that in a real game! Where'd you get the idea for it?

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Re: FTG's art
« Reply #298 on: May 14, 2019, 02:44:13 AM »
Nice. Can you describe to me how you did it? What parts gave you trouble?

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Re: FTG's art
« Reply #299 on: May 14, 2019, 06:40:33 AM »
Well the idea came from pretty much being assigned to create a robot/machine character. After brainstorming I fell on something developed from the Vacuum Helmet and went from there. It went through several preliminary designs before being modeled, which I may post later

I'd say the part that gave me the most trouble was the "hose" piece, I originally wanted it to have a textured surface but with how much vertex editing was done to get it into that shape, no texture map came out even, and the ridges on it were also annoying since I first just made a bigger version of the thing and tried to boolean out pieces, but that was deleting random faces that I wanted to keep for some reason. A lot of the design was built using basic shapes, which is kind of what the assignment wanted since it was to learn the basics. For example you see a lot of spheres used in the design. For some pieces like the fingers, I drew them in Illustrator, imported and extruded them. For the collar thing that's colored like Fawful's cloak, it was a combination of drawing/extruding a shape then using Boolean with a sphere (and I may have also used a cylinder to make sure the opening was big enough)

Shaders were thankfully not too difficult, only problem is they don't carry over into other programs so bleh. But within Carrara, there's a ton of preset shaders for different metals and glass and stuff and I made heavy use of those. The eye texture and energy ring around the body uses a texture map.