Princess Céline
It's teatime!
I gave away the Wii U version when I was buying the Deluxe version at Gamestop.
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wiiu.hacks.guideBaby Luigi said:i have no use for the wii u version either anyway. my wii u's disc drive is busted and can't play wii u cds anymore, forcing me to rely on digital installs to play wii u games >_>
Fuseé Geleé?Shy Guy on Wheels said:Speaking of modding on Wii U and Switch, are there any consistent ways to mod the Switch?
The only consistent way I know requires you own a Switch prior to summer 2018 (or 2017, not super sure, got my Switch at the christmas before it was patched) (where there's a hardware exploit, check here if your Switch can be hardware exploited) grab some tiny plastic thingy (a "jig" like this), which you can also 3d print, get a copper wire from a cheap ethernet cable you cut open, and then you fit that wire into the teeny plastic thingy, and you slide it in the right joycon rail on the Switch (the red side if you have a colorful Switch) to try grounding the pins inside the joycon rail (pin 10). You then try to boot into recovery mode (RCM) by holding down VOL+. If nothing displays, you're doing it right. You then download some payloads in your computer, attach your Switch to the computer through cable, and you execute those payloads for your Switch, and then there's a basic screen with simple text and shows actions you do for the Switch. If you have the appropriate files in your SD card, you can boot into modded firmware like Atmosphere and so on. But you should back up your NAND and dump your BIS keys somewhere, it's for security reasons.Shy Guy on Wheels said:Speaking of modding on Wii U and Switch, are there any consistent ways to mod the Switch?
1. Paris Promenade
2. Toad Circuit
3. Choco Mountain
4. Coconut Mall
5. Tokyo Blur
6. Shroom Ridge
7. Sky Garden
8. Ninja Hideaway
9. New York Minute
10. London Loop
11. Vancouver Velocity
12. Los Angeles Laps
13. Merry Mountain
14. Berlin Byways
15. Sydney Sprint
16. Singapore Speedway
17. SNES Mario Circuit
18. SNES Ghost Valley
19. SNES Vanilla Lake
20. SNES Koopa Troopa Beach
21. N64 Koopa Troopa Beach
22. N64 Kalimari Desert
23. N64 Frappe Snowland
24. GBA Bowser's Castle
25. GBA Cheep CHeep Island
26. GBA Sunset Wilds
27. GCN Dino Dino Jungle
28. DS Luigi's Mansion
29. DS Waluigi Pinball
30. DS DK Pass
31. DS Airship Fortress
32. Wii DK Summit
33. Wii Maple Treeway
34. 3DS Toad Circuit
35. 3DS Daisy Hills
36. 3DS Cheep Cheep Lagoon
37. 3DS Shy Guy Bazaar
38. 3DS Mario Circuit
39. 3DS Rock Rock Mountain
40. 3DS Wario Shipyard
41. 3DS Rosalina's Ice World
42. 3DS Bowser's Castle
43. 3DS Rainbow Road
44. GCN Daisy Cruiser
45. Wii Koopa Cape
46. GBA Yoshi Desert
47. Wii Dry Dry Ruins
48. Wii Moonview Highway
49. GCN Mushroom Bridge
50. Unknown New Track
Bold = Confirmed
Underlined = Potentially Datamined in Tour
If the entire list of booster courses are from Mario Kart Tour. They could already only leave out 2 and they'd still take up all the slots. There is still the possibility they pull out some more Coconut Mall's where it's announced for the Booster Pass first before iit makes it into Tour. But I highly suggest putting expectations that a good majority of remade courses in Tour (That aren't already in MK8) are probably pretty likely to be in the booster pass.
I agree. The texture-work here looks utterly miserable, it's like they're from two different games. The cars, since they are a reused asset from the original Mario Kart 8, clash. The trees on the right look terrible, like they're cribbed from Unity asset packs. I hate the grass too a lot, as well as the signs. I could make better textures than that, quite insulting, honestly. This just overall looks like a neat student project on Unreal or Unity, but like not a final project, just a mashup to see how a track goes; it's a neat first project, but not something you'd expect from professional game developers of a bajillion dollar franchise, and with the student project, there's an expectation they'll revamp the textures for the final project.Come on, guys, it's double the base game's number of courses!
Granted, someone might have activated the Kong's paw to get them in:
View attachment 23008
These two will soon be in the same game. They mustn't have been too willing to spend a high budget on the graphical aspect of this expansion pass. But I'm quite happy with these courses' inclusion nonetheless.
Edit: Though, to me it seems like they simply didn't bother to add realistic textures to the environment models, rather than omitting overall graphical polish. The artstyle in the DLC courses is otherwise the same or very similar to that of the rest. It's still somewhat jarring.
See above. I agree. I think even comparing it to Fortnite does Fortnite a disservice. Fortnite doesn't have these super flat colored textures, their trees and cliffs don't look like ass: cliffs have actual imperfections and details to them, etc.My main worry with this is that it seems most of these are taken from Tour
I'm worried about this cuz Mario Kart Tour's track design sucks hard, it's way too simple because it needs to be playable on phones
Just taking the tracks from Tour and putting them in a console game will just make it even more apparent how lame the track design is
And also these new courses just don't fit with Mario Kart 8's base courses graphically
Some of these tracks look like Fortnite maps
48 courses sounds astounding but Nintendo's just pulling out tracks from their gacha garbage can and then just taping it on to their port of a Wii U game that's selling well
But whatever, new content for Mario Kart 8, neat
I'm never gonna buy this though because I don't play Mario Kart 8 enough to justify it
Mario Kart 8 Deluxe is already five years old and Mario Kart 8 is eight years old now
I just want a new game
Having the alts would be neat. Unlike tracks, they do translate fairly well to Mario Kart 8 due to very similar, if not same models and textures. Mods also show that they work well, including animations made for them. I'd really like some roster additions as well as car additions (Wild Wing??, though they look cheap in Tour, so I wonder if that if they're even going to port the karts there, they're also going to look worse in comparison to the base game cars).If only we could have characters from Mario Kart Tour, too. I'd love to have the Peach alts in Mario Kart 8, as well as missing veteran Birdo, and newcomers Dixie Kong and Peachette.
I generally welcome content for a solid game that hasn't received support for years, and it was a little baffling why it didn't receive the stream of support that Smash Ultimate did, even while it continues to remain one of the best sellers for the system. I mean maybe it does cost money to make more content, idk, but wouldn't the payoff make it worth the cost? Nintendo can definitely afford content expansion for such a successful game, and it can generate more profit.Do we really need more tracks on a game that's almost 5 years old? My time with Mario Kart 8 has been over for a long time now.
There's probably no need to make Mario Kart 9, no need to reinvent the wheel or fix what isn't broken. Mario Kart 8 Deluxe hasn't dried out sales-wise, far from it. I believe Nintendo doesn't see much sense in building an entire new game when they can introduce content updates. Hell the trend in the games industry is making fewer and fewer games while focusing on content updates on those fewer games to try to prolong them.where is mario kart 9
I generally welcome content for a solid game that hasn't received support for years, and it was a little baffling why it didn't receive the stream of support that Smash Ultimate did, even while it continues to remain one of the best sellers for the system. I mean maybe it does cost money to make more content, idk, but wouldn't the payoff make it worth the cost? Nintendo can definitely afford content expansion for such a successful game, and it can generate more profit.