Awards Killing Game 2x2: Moon of Hope (Game Thread) - Day 5: Triple Vanishing Act

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Not bad, not bad. But we can go crispier. Let's put him through again.
 
Burnt cartilage aside... is there anything obviously amiss in the Sewer, or any of the other rooms in the B2F Amethyst Wing? Fascia sensed the Pit Mine in particular, but she'd be miffed if I didn't check everywhere.

Oh, and what are those floating spirit orbs we've seen around before they disappear? Would Miss Mona or one of the others happen to know?
 
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Not bad, not bad. But we can go crispier. Let's put him through again.

Mona stops you. You push her aside, for science must progress. The cart goes in for another pressure rinse and burning cleanse, and after a while, returns looking even worse for wear. The bones are now ash too. The ash is now double ash.

The Crispiestest Rat, it is now your crowning achievement.

Burnt cartilage aside... is there anything obviously amiss in the Sewer, or any of the other rooms in the B2F Amethyst Wing? Fascia sensed the Pit Mine in particular, but she'd be miffed if I didn't check everywhere.

Oh, and what are those floating spirit orbs we've seen around before they disappear? Would Miss Mona or one of the others happen to know?
You examine the Amethyst Wing, and find theres splashes of water in the Hydro Generators and Maintenance Hub, minor paint stains in the Pit Mine, Maintenance Hub, and Hydro Generators. You also find a lone pumpkin in the Pit Mine and Maintenance Hub. You note nothing out of the ordinary elsewhere.

Mona shakes her head. Tanner has nothing. KBB smirks, so you won't get a straight answer about blue balls from him, spiritual or otherwise. Vigil responds.

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Master Gadd oft mentioned his experiments, relating to the Paranormal Dimension and the like. These azure orbs tend to float around when something is vanished, sent permanently into the Paranormal Dimension... and then beyond. Master Gadd then warned me of the dangers of the Coatroom door, when a ghost approaches it from the wrong side. I believe there may be a document on this, but its whereabouts I am not privy to.

Uniting them does nothing. They're simply... shadows of what was. I have no idea how to make or contain them, nor how to prepare them for passing into the next life. Perhaps they will vanish one day.

They sting a little if you touch them.
 
Those orbs - do they exist if we shine Darklight around the Pit Mine, Maintenance Hub, and Hydro Generators? And, is there anything else odd about those rooms under Darklight?

What else... ah, Fascia's curious if you can check how and when a Z-Gate might have been used, and if anything is amiss in Under the Ice with or without a Darklight. Then again, those are more my own thoughts, but Fascia probably wouldn't mind knowing. I'm not good at discerning.
 
Those orbs - do they exist if we shine Darklight around the Pit Mine, Maintenance Hub, and Hydro Generators? And, is there anything else odd about those rooms under Darklight?
You find no such orbs, or much of anything else under darklight that doesn't glow how you expect it to.

What else... ah, Fascia's curious if you can check how and when a Z-Gate might have been used, and if anything is amiss in Under the Ice with or without a Darklight. Then again, those are more my own thoughts, but Fascia probably wouldn't mind knowing. I'm not good at discerning.
There is no way to determine when someone enters and exits a Z gate. One medkit is missing, and you note that another medkit lays here, with its contents emptied and strewn on the ground. You'd have to compare it to a full kit to see whats missing. A few survival pamphlets are inside the kit as well with interesting titles such as "Poisonous Plants and You", "My F***Ing Leg Is Missing", "How To Recover From Being Assaulted By An Invisible Leg", and "Panic! At The Hospital".
 
Fascia and I would like to compare the medkit contents together. Miss Mona brought up the medkits too. So, they could be important.
 
Fascia and I would like to compare the medkit contents together. Miss Mona brought up the medkits too. So, they could be important.
You note the one in the armor Mona testified to occupying has not been used. Comparing it to the one Under The Ice, it seems the emptied one is missing a liquid sedative and a few syringes. These medkits are hard core.
 
Safely, with Vigil and Mona's assistance, bring an item into the paranormal dimension and, as Vigil described, throw it through the coatroom door from the "wrong side". Document the results
 
Safely, with Vigil and Mona's assistance, bring an item into the paranormal dimension and, as Vigil described, throw it through the coatroom door from the "wrong side". Document the results
Your non-descriptive item of non-specific qualities vanishes through the mysterious portal behind the Coatroom door in the Paranormal Dimension completely. A single blue ball floats around the door where it once was, and now is no longer. Now no one may know what form it took.

Vigil shrugs. Mona carefully backs away from the door, and searches for safety tape.
 
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