In recent times, more and more Mario games have the option to make it easier for players to overcome the game's challenges. Basically, treat it like an Easy mode because it makes the game easy. Some game indicate whether the player used Easy mode to clear the level, but some game don't do that and treat it like as though the player played the game as though they played it normally.
Some of the examples of games with accessibility options include:
- Super Mario Odyssey, which has an Assist Mode that makes it easier for players to play the game. This game has Mario start with more HP (six) compared to the regular (three) without using a power-up, but with the power-up you can have nine HP. In addition to this, there is an objective marker that points players to the right direction. If that's not all, falling to death is not as harsh as the normal mode, where you get back up to the safe spot in a bubble with only 1 HP lost.
- New Super Mario Bros. Wii and New Super Mario Bros. U offer the option to utilise the Super Guide to complete one of the various levels if the player has a lot of trouble with them. This functionality extends to Super Mario Galaxy 2.
- Certain Super Mario games opted to just offer the player a very powerful power-up if they have trouble with the level, utilising the White Tanooki Suit in Super Mario 3D Land, New Super Mario Bros. 2, Super Mario 3D World, and surprisingly, Puzzle & Dragons: Super Mario Edition. It might not make the levels easier, but having extra help does make the game easier.
- Mario Kart 8 Deluxe offers players with the option to automatically accelerate the vehicle without holding the button, as well as the option to steer the vehicle so that it stays on track.
- Mario Golf games starting from Toadstool Tour has an Auto option, which makes hitting the ball in the right track easier since missing the mark causes the ball to go off-direction and go off-greens more easily.
- Mario + Rabbids: Kingdom Battle has an Easy Mode that makes life easier for players by giving more advantages to them, such as more HP on the player's side.
- Yoshi's Woolly World, has what is called Mellow Mode, which gives Yoshi more Hearts in the beginning, have a slower aiming angle (and thus aim easier) and allow Yoshi to flutter indefinitely.
- Donkey Kong Country Returns has a Super Guide similar to some Super Mario games if the player has trouble with the level, and its 3D remake has a "New Mode" that gives players an extra HP and more items to choose from in the shop (these options are then added to Tropical Freeze).
I think this is a great idea, because some of the Mario games feel difficult if not for some assistance. Mario games should be able to be played by everyone, and not just those who can invest time to master the games first, which is one of the many reasons Mario games have mass appeal. Certainly some players can get into the game easier, but those that want to be challenged and better themselves at least have the option to use a more "manual" difficult to perform things that couldn't necessarily be done on an easier setup.
If the Mario Tennis games were to have an accessibility option, I would like to suggest an "Auto-swing", where the player just have to move the character in the court and use a compatible swing to keep the ball in court, as well as another option for "Smart Positioning", which makes the player start moving closer to the ball when the ball gets back to the court. Not sure both options would be suitable, but since Mario Kart 8 Deluxe allows players to enable both features to make them able to do nothing, I guess it can be allowed.
With that said, would you agree that having accessibility options for less-able and less-experienced players is a good option in Mario games?
Thank you for reading.
Some of the examples of games with accessibility options include:
- Super Mario Odyssey, which has an Assist Mode that makes it easier for players to play the game. This game has Mario start with more HP (six) compared to the regular (three) without using a power-up, but with the power-up you can have nine HP. In addition to this, there is an objective marker that points players to the right direction. If that's not all, falling to death is not as harsh as the normal mode, where you get back up to the safe spot in a bubble with only 1 HP lost.
- New Super Mario Bros. Wii and New Super Mario Bros. U offer the option to utilise the Super Guide to complete one of the various levels if the player has a lot of trouble with them. This functionality extends to Super Mario Galaxy 2.
- Certain Super Mario games opted to just offer the player a very powerful power-up if they have trouble with the level, utilising the White Tanooki Suit in Super Mario 3D Land, New Super Mario Bros. 2, Super Mario 3D World, and surprisingly, Puzzle & Dragons: Super Mario Edition. It might not make the levels easier, but having extra help does make the game easier.
- Mario Kart 8 Deluxe offers players with the option to automatically accelerate the vehicle without holding the button, as well as the option to steer the vehicle so that it stays on track.
- Mario Golf games starting from Toadstool Tour has an Auto option, which makes hitting the ball in the right track easier since missing the mark causes the ball to go off-direction and go off-greens more easily.
- Mario + Rabbids: Kingdom Battle has an Easy Mode that makes life easier for players by giving more advantages to them, such as more HP on the player's side.
- Yoshi's Woolly World, has what is called Mellow Mode, which gives Yoshi more Hearts in the beginning, have a slower aiming angle (and thus aim easier) and allow Yoshi to flutter indefinitely.
- Donkey Kong Country Returns has a Super Guide similar to some Super Mario games if the player has trouble with the level, and its 3D remake has a "New Mode" that gives players an extra HP and more items to choose from in the shop (these options are then added to Tropical Freeze).
I think this is a great idea, because some of the Mario games feel difficult if not for some assistance. Mario games should be able to be played by everyone, and not just those who can invest time to master the games first, which is one of the many reasons Mario games have mass appeal. Certainly some players can get into the game easier, but those that want to be challenged and better themselves at least have the option to use a more "manual" difficult to perform things that couldn't necessarily be done on an easier setup.
If the Mario Tennis games were to have an accessibility option, I would like to suggest an "Auto-swing", where the player just have to move the character in the court and use a compatible swing to keep the ball in court, as well as another option for "Smart Positioning", which makes the player start moving closer to the ball when the ball gets back to the court. Not sure both options would be suitable, but since Mario Kart 8 Deluxe allows players to enable both features to make them able to do nothing, I guess it can be allowed.
With that said, would you agree that having accessibility options for less-able and less-experienced players is a good option in Mario games?
Thank you for reading.