GalacticPetey
Donkey Kong
Mario game or not, I can safely say that...
SUPAH MARIO BRUDDERS 2 IS GAME OF THE YEAR ONCE AGAIN! A MASTAPEECE!
SUPAH MARIO BRUDDERS 2 IS GAME OF THE YEAR ONCE AGAIN! A MASTAPEECE!
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Toadgamer said:Well it was actually a game called Doki Doki Panic, untill Super Mario Bros 2 got released. It is a copy of the game: they both have exactly the same levels and enemies. The only difference is the characters.
I hate it for the same reasons that I dislike the original Super Mario Bros., the gameplay feels off. The gravity is heavy, forcing the characters to fall down as soon as they reach the top of their jump, and it's also quite slippery. As soon as you start running, it doesn't feel like there's any build up of momentum, just instant top speed.Ksiorze said:How could you hate this game? What's wrong with it?
Kirby's Helpers said:I hate it for the same reasons that I dislike the original Super Mario Bros., the gameplay feels off. The gravity is heavy, forcing the characters to fall down as soon as they reach the top of their jump, and it's also quite slippery. As soon as you start running, it doesn't feel like there's any build up of momentum, just instant top speed.Ksiorze said:How could you hate this game? What's wrong with it?
Toadgamer said:Well it was actually a game called Doki Doki Panic, untill Super Mario Bros 2 got released. It is a copy of the game: they both have exactly the same levels and enemies. The only difference is the characters.
There's a weird game of Telephone going on here. The exact quote is, "The prototype, worked up by SRD, a company that programmed many of Nintendo's early games, was intended to show how a Mario-style game might work if the players climbed up platforms vertically instead of walking horizontally, said Tanabe." It was a platformer in the vein of the Mario games, and not actually tied to the franchise in any way (until it was retooled and whatnot).Ksiorze said:And the prototype of Yume Kujo: Doki Doki Panic was thinked like a sequel to Super Mario Bros.
To me, gameplay is one of the two most important aspects of a game, and as such it can make or break a game. So while gameplay may not be important to you and bad gameplay can make you simply dislike a game, it can make me hate a gameKsiorze said:Kirby's Helpers said:I hate it for the same reasons that I dislike the original Super Mario Bros., the gameplay feels off. The gravity is heavy, forcing the characters to fall down as soon as they reach the top of their jump, and it's also quite slippery. As soon as you start running, it doesn't feel like there's any build up of momentum, just instant top speed.
That's understandable, some games aren't for everyone but these aren't reasons to hate it. Hate is kind of a strong word for a game you simply dislike.
Sgt Nate V said:I accept BS mario 2 as canon
so that means I accept subcon as a dream world
Time Turner said:There's a weird game of Telephone going on here. The exact quote is, "The prototype, worked up by SRD, a company that programmed many of Nintendo's early games, was intended to show how a Mario-style game might work if the players climbed up platforms vertically instead of walking horizontally, said Tanabe." It was a platformer in the vein of the Mario games, and not actually tied to the franchise in any way (until it was retooled and whatnot).Ksiorze said:And the prototype of Yume Kujo: Doki Doki Panic was thinked like a sequel to Super Mario Bros.
Shy Guy Central said:Sgt Nate V said:I accept BS mario 2 as canon
so that means I accept subcon as a dream world
BS mario 2 is a spin-off.
Kirby's Helpers said:To me, gameplay is one of the two most important aspects of a game, and as such it can make or break a game. So while gameplay may not be important to you and bad gameplay can make you simply dislike a game, it can make me hate a gameKsiorze said:Kirby's Helpers said:I hate it for the same reasons that I dislike the original Super Mario Bros., the gameplay feels off. The gravity is heavy, forcing the characters to fall down as soon as they reach the top of their jump, and it's also quite slippery. As soon as you start running, it doesn't feel like there's any build up of momentum, just instant top speed.
That's understandable, some games aren't for everyone but these aren't reasons to hate it. Hate is kind of a strong word for a game you simply dislike.
Shy Guy Central said:i already knew it was a remake, it's just so different compared to other remakes like the super mario advance series, super mario 64 ds and mario kart 8 deluxe.
Ksiorze said:Shy Guy Central said:i already knew it was a remake, it's just so different compared to other remakes like the super mario advance series, super mario 64 ds and mario kart 8 deluxe.
And that makes it even better. It's between a remake and sequel and that's so coool to me.
Ksiorze said:Gameplay is really important to me as well aand that's why I love Super Mario Bros. 2 so much. You may dislike the gameplay but it's not inherently bad.
Kirby's Helpers said:Ksiorze said:Gameplay is really important to me as well aand that's why I love Super Mario Bros. 2 so much. You may dislike the gameplay but it's not inherently bad.
Could you reword your points? Im currently taking them in as Bad Gameplay isnt a reason to dislike a game and I dont feel like were going to get very far with this conversation if I dont fully understand your points.