Currently the "development" section of the Donkey Kong Country page start with this sentence:
Well, apparently there's a deeper story behind this. Tony Harman was interviewed for the recent-ish book Console Wars and the book briefly talks about how he had an argument with NCL, who asserted that western developers cannot make a truly good video game. Donkey Kong Country was his gamble to prove them wrong. Here's a direct quote from this portion, from a press release of the book:
I don't have the book and the one online copy I could find obmit this portion. I'd liek to have the full portion and the references before adding it to the page, so if someone could provide it, that would be cool.
The leadup to Donkey Kong Country's creation started in the summer of 1993. While visiting Rare as a part of a globe-travelling journey to find potential quality games in development, Tony Harman of Nintendo of America
Well, apparently there's a deeper story behind this. Tony Harman was interviewed for the recent-ish book Console Wars and the book briefly talks about how he had an argument with NCL, who asserted that western developers cannot make a truly good video game. Donkey Kong Country was his gamble to prove them wrong. Here's a direct quote from this portion, from a press release of the book:
Tony Harman was prepared to leave with his tail between his legs (smiling, though, as his thesis that western cultures can make great games too had made it all the way to the top), but he decided to try one more approach. Let me just ask one more question, he said, taking a step toward [Nintendo President] Yamauchi. How many bad television commercials do we make each year? Yamauchi burst out in laughter. The answer: many. Harman nodded. And how much does each one of these commercials cost you? Yamauchi quickly discussed this with the experts on his couches and then came back with an answer. They say around $3 million. Harman nodded once again. Then why dont you give me $3 million and one year to make a great game? Maybe Im wrong and wont succeed with this, but the worst-case scenario is that youll just make one less bad commercial. At this, Yamauchi smiled, the finest and most silvery smile Harman had ever seen, and then the legendary president of Nintendo stood up and accepted the deal. The game Harman went on to make: Donkey Kong Country, a record-selling and console war shifting reminder that there were always breakthroughs to be made with what existed already.
I don't have the book and the one online copy I could find obmit this portion. I'd liek to have the full portion and the references before adding it to the page, so if someone could provide it, that would be cool.