supermariofan
Dry Bowser
What are some of the cliches you're sick of seeing in video games? Be sure to list some video games for examples of said cliches. I don't have a number 1 but I do have some cliches that piss me off:
Quick Time Events (Resident Evil 4): Okay I'm putting down my controller after what I went through so I can enjoy a cutscene and-- oh shit! *quickly picks up controller then dies before pushing the button* damn it!
Escort Missions (Skyward Sword, Resident Evil 4, Mario and Luigi: Superstar Saga): These are the dumbest types of supporting characters in video games! They are either slow (hurry the fuck up so I can continue my mission) or very stupid (Either stay behind me or hide somewhere so I don't accidentally hit you or shoot you and so you don't open yourself to the enemy you dumbass!)
Hubworld missions (No More Heroes, Sonic 06): Well do you feel equiped and ready for your next mission? Well too bad! You gotta do this shit first: You need to do certain lame ass missions that are so goddamn simple you could be thinking "Why don't YOU do this then you lazy fuckers?! I ain't doing this shit!" and then you can move on with your next quest.
Water levels (Ocarina of time, Donkey Kong 64, countless Mario games): Since water reduces your speed and your physics, there is so little you could do underwater, I always find these levels to be boring because of not much you can do and you move so painstakingly slow, and the controls can get a little finicky at times.
Silent protagonists (The Zelda series, the Mario series, Half Life, Call of Duty Ghosts): Almost every single one of these protagonists are so uninteresting. If you're not gonna make the characters talk, at least do something to make them interesting. Try to make us care for them in some way. I want to relate to the character I'm playing as throughout the game!
Quick Time Events (Resident Evil 4): Okay I'm putting down my controller after what I went through so I can enjoy a cutscene and-- oh shit! *quickly picks up controller then dies before pushing the button* damn it!
Escort Missions (Skyward Sword, Resident Evil 4, Mario and Luigi: Superstar Saga): These are the dumbest types of supporting characters in video games! They are either slow (hurry the fuck up so I can continue my mission) or very stupid (Either stay behind me or hide somewhere so I don't accidentally hit you or shoot you and so you don't open yourself to the enemy you dumbass!)
Hubworld missions (No More Heroes, Sonic 06): Well do you feel equiped and ready for your next mission? Well too bad! You gotta do this shit first: You need to do certain lame ass missions that are so goddamn simple you could be thinking "Why don't YOU do this then you lazy fuckers?! I ain't doing this shit!" and then you can move on with your next quest.
Water levels (Ocarina of time, Donkey Kong 64, countless Mario games): Since water reduces your speed and your physics, there is so little you could do underwater, I always find these levels to be boring because of not much you can do and you move so painstakingly slow, and the controls can get a little finicky at times.
Silent protagonists (The Zelda series, the Mario series, Half Life, Call of Duty Ghosts): Almost every single one of these protagonists are so uninteresting. If you're not gonna make the characters talk, at least do something to make them interesting. Try to make us care for them in some way. I want to relate to the character I'm playing as throughout the game!