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Mario Awards Killing Game III: Peach's Castle

Welcome, Partygoers, to the Mushroom Kingdom's finest residence! Get comfortable, because you'll be spending quite some time here in Princess Peach's Castle. This castle has been home to the biggest parties the Mushroom Kingdom has seen, from the Star Festival to more general ceremonies. Of course, we've been working hard to make the castle ready for all of our dear guests! All the instruments for your murderous needs are provided within our fine castle.

Before you can begin the Party, you'll want to study the map! Let's take a look, shall we?
Peach's Castle Map
Basement

1 - Basement Stairwell - This stairwell is nondescript and will take you back to the first floor.
2 - Hallway - The long and cramped hallway resembled a catacomb, and is cold and damp. Torches line the walls to provide lighting. Put them out, and it's pitch black.
3 - Hazy Maze Pool - This large circular pool is perfect for swimming, and this is the one room in the basement level with electric lighting. In some cabinets on the southern wall are all the materials you need to upkeep the pool, including chlorine and nets.
4 - Altar Room - This unusual room is kept perpetually dim, and contains an altar to the Star Spirits. This is where mages like Dr. Toadley and Merlon are called to do their work, sitting at the crystal ball in this room. There's a table with a crystal ball and a few burning incenses scattered around the room.
5 - Breaker Room - This room controls the electricity to the entire castle, and it appears that it's possible to turn off the electricity to up to three rooms during the night. There's a breaker and some barrels of oil. Unfortunately, this room is locked and requires a special key to access.
6 - Pipe Room - This room contains an assortment of pipes, and a machine which controls the water flow to the entire castle, including the moat. It appears it's possible to drain the moat. Unfortunately, this room is locked and requires a special key to access. There are also beans scattered around the floor here, for some reason...
7 - Dark Star Security Room - This room contains an extensive security system which will zap anyone who enters, rendering them unconscious and depositing them out in the hallway. You'll need to find a way to cut power off to the system before you can even step in here. Oddly, it seems this room doesn't receive its power from the Breaker Room like the rest of the castle does...
8 - Dark Star Room - This room once imprisoned the terrifying Dark Star. Even though the foul creature was defeated, an awful sense of foreboding still fills the room. There's not much in here, but there does appear to be a pedestal with something on it. You'll have to find a way in to find out what it is. The door is locked, and will only open if the system in the Dark Star Security Room is disabled.
9 - Cold Storage - Here's where all those ingredients which require refrigeration are stored for the kitchen.The cool underground conditions and electrical cooling system keep this room well below freezing, allowing for long-term storage of meat and other perishable items. If you go in without proper cold protection, you'll slow down. Stay long enough, and you might even get frostbite.
2 - Hallway - The long and cramped hallway resembled a catacomb, and is cold and damp. Torches line the walls to provide lighting. Put them out, and it's pitch black.
3 - Hazy Maze Pool - This large circular pool is perfect for swimming, and this is the one room in the basement level with electric lighting. In some cabinets on the southern wall are all the materials you need to upkeep the pool, including chlorine and nets.
4 - Altar Room - This unusual room is kept perpetually dim, and contains an altar to the Star Spirits. This is where mages like Dr. Toadley and Merlon are called to do their work, sitting at the crystal ball in this room. There's a table with a crystal ball and a few burning incenses scattered around the room.
5 - Breaker Room - This room controls the electricity to the entire castle, and it appears that it's possible to turn off the electricity to up to three rooms during the night. There's a breaker and some barrels of oil. Unfortunately, this room is locked and requires a special key to access.
6 - Pipe Room - This room contains an assortment of pipes, and a machine which controls the water flow to the entire castle, including the moat. It appears it's possible to drain the moat. Unfortunately, this room is locked and requires a special key to access. There are also beans scattered around the floor here, for some reason...
7 - Dark Star Security Room - This room contains an extensive security system which will zap anyone who enters, rendering them unconscious and depositing them out in the hallway. You'll need to find a way to cut power off to the system before you can even step in here. Oddly, it seems this room doesn't receive its power from the Breaker Room like the rest of the castle does...
8 - Dark Star Room - This room once imprisoned the terrifying Dark Star. Even though the foul creature was defeated, an awful sense of foreboding still fills the room. There's not much in here, but there does appear to be a pedestal with something on it. You'll have to find a way in to find out what it is. The door is locked, and will only open if the system in the Dark Star Security Room is disabled.
9 - Cold Storage - Here's where all those ingredients which require refrigeration are stored for the kitchen.The cool underground conditions and electrical cooling system keep this room well below freezing, allowing for long-term storage of meat and other perishable items. If you go in without proper cold protection, you'll slow down. Stay long enough, and you might even get frostbite.
Castle Exterior

Outer Waters - A large lake surrounds the castle, represented by the shaded area which surrounds the outdoor areas. To ensure that no one even thinks about leaving the party early, we've stocked the lake with Nibbles, and boy are they hungry. Anyone who steps foot in these waters, or even anyone who tries to get smart and fly or float or otherwise cross over this lake will find their flesh stripped off of them by a swarm of these nice little fish. And don't think you can just get rid of bodies or evidence by feeding them to the Nibbles, either! Anything these fish won't eat, which includes corpses (they're picky eaters, and only want fresh meat) and any non-fleshy objects, will wash up at the lower end of the Pleasant Path first thing in the morning.
Roof - There's no rooftop access from inside the castle, so you'll have to find an alternative path to the roof. The castle's roof is rather boring, just a nice large flat surface of a sturdy red-brick construction. Four towers stick up around the four corners of the castle, culminating in four points slightly above the roof. In the middle of the roof, a central tower rises high above everything else on the map, giving a spectacular view and making a horrible choice of a place to write letters. What's that, though? It appears that there's some sort of stompable switch with an exclamation point on the roof I wonder what it does?
2 - Courtyard - The castle's famous courtyard, home to the Eternal Star statue! The walls of the castle surround the courtyard completely, but you can look straight up and get an unobstructed view of the sky. The Eternal Star, situated on a small pedestal, and the small fountain surrounding it is definitely the centerpiece of this small outdoor area. At night, the lights in the fountain turn on, highlighting the beautifully polished stone star. Stepping away from the brick platform which elevates the fountain and statue, the rest of the courtyard sees six trees arranged in a circular pattern in the lush, manicured grass. Along the north wall is a bed of fertile soil with nothing yet planted save for one gnashing Piranha Plant. There are also three birdcages here, each with a different occupant. In front of the soil bed along the north wall, an iron birdcage bolted into a post bolted into the ground holds a miniature model of what appears to be a decrepit haunted mansion a very familiar looking green mansion on top of a hill, actually. The other two birdcages are not bolted down, and can be taken by anyone who wants them. Along the east wall, one birdcage on a post holds everyone's favorite parrot, Talkatoo, who will gladly repeat anything he hears in the night. The birdcage along the west wall contains a small black-and-orange bird, which appears to be a normal specimen.
1 - Bridge - This little stone-brick bridge arches over the moat around Peach's Castle and provides access to the castle's front door. Though it doesn't appear on this portion of the map, a small balcony extends over the half of the bridge closest to the castle. Guardrails on the edges of the bridge help to prevent people from falling into the moat by accident.
3 - Gardener's Den - This little shed is where the castle staff keeps all of the materials needed to tend to the castle grounds and service the various outdoor facilities. Weedkillers, axes, hedge trimmers, a lawnmower, tennis rackets and balls, spare tires, watering cans, gloves, golf clubs, and other materials needed to upkeep the castle grounds and facilities can be found in here. Though it appears one very important watering can has gone missing ?
Tennis Courts - Exactly what you would expect from the name. This section of the castle grounds is dominated by three regulation-sized tennis courts where the Princess practices her swing. One court is clay, one is grass, and one is a hardcourt. Each court comes equipped with a net and an elevated seat for a judge.
Pleasant Path - This gently sloping path leads down from the bridge to the edge of the outer waters. It's a simple dirt path lined by trees, that's it.
Golfing Grounds - This section of the castle grounds is dominated by three practice holes where the Princess practices her golfing game. They're all small little holes, all par three. The green is well-kept, but the rough is quite dense and difficult to navigate. The tee boxes are all on small hills, overlooking their respective holes.
Royal Raceway - Not the famous Mario Kart track, no no no! This section of the castle grounds is dominated by a small oval asphalt track built for four racers to practice against each other. Four go-karts are all ready to go on the track. Both the inner and outer edges of the track are lined by a fairly high wall, though, to ensure the safety of anyone watching should a racer get too wild. Steps are provided along the east edge of the outer wall to allow racers in and out of the track, but getting the go-karts themselves out might require some creativity.
Castle Gardens A - The northern section of the Castle Gardens is incredibly well-manicured. You'll find any species of tree or flower you need around here, along with incredibly fertile patches of soil, throughout. The centerpiece is the small hedge maze constructed from rose bushes. It's thorny, and the pathways are narrow, so be careful. In the center of the hedge maze, an unusual wilted Black Rose sits in a pot. The castle staff have tried to revitalize it, but, upon failing miserably, then attempted to destroy it. The Black Rose, however, proved unusually immune to cutting, burning, and other methods of destruction. Perhaps there's a way to revive it yet...
Castle Garden B - This section of the castle gardens is in remarkably poor shape. The groundskeepers tried to take out the Piranha Plant infestation before the game began, but it seems they've left one chomping among the weeds. There's also brambles, poison ivy, thorns, and other awful plants all over the grounds here. Take care when stepping through this area.
Shroomy Woods - Behind the castle, there's a dense forested area which grows mushrooms of all varieties. The Goombas which usually wander around here have all been cleared out, but there's still an endless supply of any kind of mushrooms you could desire among the dead and rotting leaves and stumps. Watch out, though. Those rotting leaves covering the ground make things slick.
Moat - The castle moat is thankfully Nibble-free, but the water here is still deep. There's not much to say with the moat, though, hmm that's odd it appears that there's two treasure chests underwater? And is that a door leading into the basement submerged down there? Is that even a staircase to the bottom of the moat underwater?
Roof - There's no rooftop access from inside the castle, so you'll have to find an alternative path to the roof. The castle's roof is rather boring, just a nice large flat surface of a sturdy red-brick construction. Four towers stick up around the four corners of the castle, culminating in four points slightly above the roof. In the middle of the roof, a central tower rises high above everything else on the map, giving a spectacular view and making a horrible choice of a place to write letters. What's that, though? It appears that there's some sort of stompable switch with an exclamation point on the roof I wonder what it does?
2 - Courtyard - The castle's famous courtyard, home to the Eternal Star statue! The walls of the castle surround the courtyard completely, but you can look straight up and get an unobstructed view of the sky. The Eternal Star, situated on a small pedestal, and the small fountain surrounding it is definitely the centerpiece of this small outdoor area. At night, the lights in the fountain turn on, highlighting the beautifully polished stone star. Stepping away from the brick platform which elevates the fountain and statue, the rest of the courtyard sees six trees arranged in a circular pattern in the lush, manicured grass. Along the north wall is a bed of fertile soil with nothing yet planted save for one gnashing Piranha Plant. There are also three birdcages here, each with a different occupant. In front of the soil bed along the north wall, an iron birdcage bolted into a post bolted into the ground holds a miniature model of what appears to be a decrepit haunted mansion a very familiar looking green mansion on top of a hill, actually. The other two birdcages are not bolted down, and can be taken by anyone who wants them. Along the east wall, one birdcage on a post holds everyone's favorite parrot, Talkatoo, who will gladly repeat anything he hears in the night. The birdcage along the west wall contains a small black-and-orange bird, which appears to be a normal specimen.
1 - Bridge - This little stone-brick bridge arches over the moat around Peach's Castle and provides access to the castle's front door. Though it doesn't appear on this portion of the map, a small balcony extends over the half of the bridge closest to the castle. Guardrails on the edges of the bridge help to prevent people from falling into the moat by accident.
3 - Gardener's Den - This little shed is where the castle staff keeps all of the materials needed to tend to the castle grounds and service the various outdoor facilities. Weedkillers, axes, hedge trimmers, a lawnmower, tennis rackets and balls, spare tires, watering cans, gloves, golf clubs, and other materials needed to upkeep the castle grounds and facilities can be found in here. Though it appears one very important watering can has gone missing ?
Tennis Courts - Exactly what you would expect from the name. This section of the castle grounds is dominated by three regulation-sized tennis courts where the Princess practices her swing. One court is clay, one is grass, and one is a hardcourt. Each court comes equipped with a net and an elevated seat for a judge.
Pleasant Path - This gently sloping path leads down from the bridge to the edge of the outer waters. It's a simple dirt path lined by trees, that's it.
Golfing Grounds - This section of the castle grounds is dominated by three practice holes where the Princess practices her golfing game. They're all small little holes, all par three. The green is well-kept, but the rough is quite dense and difficult to navigate. The tee boxes are all on small hills, overlooking their respective holes.
Royal Raceway - Not the famous Mario Kart track, no no no! This section of the castle grounds is dominated by a small oval asphalt track built for four racers to practice against each other. Four go-karts are all ready to go on the track. Both the inner and outer edges of the track are lined by a fairly high wall, though, to ensure the safety of anyone watching should a racer get too wild. Steps are provided along the east edge of the outer wall to allow racers in and out of the track, but getting the go-karts themselves out might require some creativity.
Castle Gardens A - The northern section of the Castle Gardens is incredibly well-manicured. You'll find any species of tree or flower you need around here, along with incredibly fertile patches of soil, throughout. The centerpiece is the small hedge maze constructed from rose bushes. It's thorny, and the pathways are narrow, so be careful. In the center of the hedge maze, an unusual wilted Black Rose sits in a pot. The castle staff have tried to revitalize it, but, upon failing miserably, then attempted to destroy it. The Black Rose, however, proved unusually immune to cutting, burning, and other methods of destruction. Perhaps there's a way to revive it yet...
Castle Garden B - This section of the castle gardens is in remarkably poor shape. The groundskeepers tried to take out the Piranha Plant infestation before the game began, but it seems they've left one chomping among the weeds. There's also brambles, poison ivy, thorns, and other awful plants all over the grounds here. Take care when stepping through this area.
Shroomy Woods - Behind the castle, there's a dense forested area which grows mushrooms of all varieties. The Goombas which usually wander around here have all been cleared out, but there's still an endless supply of any kind of mushrooms you could desire among the dead and rotting leaves and stumps. Watch out, though. Those rotting leaves covering the ground make things slick.
Moat - The castle moat is thankfully Nibble-free, but the water here is still deep. There's not much to say with the moat, though, hmm that's odd it appears that there's two treasure chests underwater? And is that a door leading into the basement submerged down there? Is that even a staircase to the bottom of the moat underwater?
First Floor

Grand Foyer - This foyer is truly as grand as its name states, though it's lacking in decor. It's the central hub of the castle, and it's where all players will begin when they awaken on Night One. The centerpiece of the foyer is the large sun design embedded in the floor. Oddly, there seems to be a light shining down from above this design, though there appears to be no obvious source of this light.
1 - Dining Hall - A grand dining hall, fit for hosting the most important guests and VIPs from across the Mushroom Kingdom. There's a gigantic dining room table with enough room to seat sixteen people, and plenty of china, fine silverware, and the other instruments you would need to host an amazing dinner party.
2 - VIP Dining Room - This room is where the Princess and her special guests can dine in peace, away from the crowds of the Dining Hall. It's a very lush and posh room, and contains a small table with four very comfortable chairs, as well as the finest dining utensils in the Mushroom Kingdom.
3 - Kitchen - This kitchen is where Toads usually work tirelessly to prepare the meals for their Princess and her guests. To serve such a large number of people, there are multiple tables to prepare food, huge numbers of pots and pans in the room's extensive cabinetry, six ovens, multiple microwaves, toasters, multiple sinks, and everything else you would need to prepare anything royalty and foreign dignitaries might offer. An extensive ventilation system pumps much of the heat generated into the Herbarium above, but this room is still fairly hot.
4 - Aquarium - This room is dominated by a large aquarium along the east wall. Enough water to flood the room is held behind a glass case, and any type of fish species and small aquatic wildlife you can think off can be fished out of the aquarium. There's a few couches along the other walls, where guests are free to rest and watch the oddly hypnotic fish.
5 - Pantry - All of the raw ingredients the Kitchen may need which can be stored at room temperature are found in this large pantry. Feel free to take anything you need if you get a craving for a meal or snack.
6 - Basement Stairwell - A small staircase descends below the ground into the castle basement. Nothing else special is here.
7 - Guest Reception - This is room made to allow guests to step away from the Princess' parties for a nice sit down and a quiet chat. There's a few couches in this room, two beds, and some coffee tables with chairs.
8 - Party Room - The large space is essentially the castle's gaming and entertainment hub. The center of the room is open and perfect for dancing. There's even a DJ station along the west wall which is connected to a speaker system to distribute the sound throughout the room. Along the east wall, there's some tables with board games of every variety, and Nintendo consoles hooked up to the television screens. The televisions get cable, too.
9 - Library - In contrast to the Party Room, the Library offers a nice time for those introverts who prefer a quieter form of entertainment. The castle's library boasts any title you could possible want on its extensive shelves. It appears there's also a table with four display cases set up here. From left to right, the display cases hold: Nothing, a stack of printed editions of The 'Shoom, a miniature plastic model of the Dark Moon, and a miniature plastic model of the Party Cube. There's also a skeleton made out of an unusual rare gold alloy here on display, for some reason? It has a book propped in its hands, as though it were reading. The book is titled How to Stop Hiding in the Library and Actually Do Something With Your Life and was written by Animosi T.
10 - Armory - The east wall of this room is taken up by a large painting of a Bob-omb. The room itself is packed with small-scale explosives and small guns. Unfortunately, it seems the door is locked, and you'll need to find the key before you can get in.
11 - Construction Room - This messy room contains leftover construction materials from repairs to the castle over the years. The north wall is taken up by a painting of an odd tower floating on an island in the sky, and the floor is filled with scattered construction materials and many, many Brick Blocks a mysterious salesman sold to the castle years ago.
12 - Conference Room - This room is where all the high-level discussions which affect the Kingdom's safety and prosperity occur. A podium with a microphone sits on a stage along the north wall. A U-shaped conference table dominates the center of the room. The stage is equipped with a projector and screen for slideshows. There's a few microphones and speakers scattered throughout the room.
13 - Courtyard Entrance - This nondescript room has the best drainage in the castle. After one too many guests tracked water into the castle after splashing in the courtyard fountain, Toadsworth added drains to the floor of the room and redid the flooring to ensure any liquids drain efficiently.
14 - West Stairwell - It's a spiral staircase that takes you up to the second floor.
15 - East Stairwell - It's the other spiral staircase that takes you up to the second floor.
1 - Dining Hall - A grand dining hall, fit for hosting the most important guests and VIPs from across the Mushroom Kingdom. There's a gigantic dining room table with enough room to seat sixteen people, and plenty of china, fine silverware, and the other instruments you would need to host an amazing dinner party.
2 - VIP Dining Room - This room is where the Princess and her special guests can dine in peace, away from the crowds of the Dining Hall. It's a very lush and posh room, and contains a small table with four very comfortable chairs, as well as the finest dining utensils in the Mushroom Kingdom.
3 - Kitchen - This kitchen is where Toads usually work tirelessly to prepare the meals for their Princess and her guests. To serve such a large number of people, there are multiple tables to prepare food, huge numbers of pots and pans in the room's extensive cabinetry, six ovens, multiple microwaves, toasters, multiple sinks, and everything else you would need to prepare anything royalty and foreign dignitaries might offer. An extensive ventilation system pumps much of the heat generated into the Herbarium above, but this room is still fairly hot.
4 - Aquarium - This room is dominated by a large aquarium along the east wall. Enough water to flood the room is held behind a glass case, and any type of fish species and small aquatic wildlife you can think off can be fished out of the aquarium. There's a few couches along the other walls, where guests are free to rest and watch the oddly hypnotic fish.
5 - Pantry - All of the raw ingredients the Kitchen may need which can be stored at room temperature are found in this large pantry. Feel free to take anything you need if you get a craving for a meal or snack.
6 - Basement Stairwell - A small staircase descends below the ground into the castle basement. Nothing else special is here.
7 - Guest Reception - This is room made to allow guests to step away from the Princess' parties for a nice sit down and a quiet chat. There's a few couches in this room, two beds, and some coffee tables with chairs.
8 - Party Room - The large space is essentially the castle's gaming and entertainment hub. The center of the room is open and perfect for dancing. There's even a DJ station along the west wall which is connected to a speaker system to distribute the sound throughout the room. Along the east wall, there's some tables with board games of every variety, and Nintendo consoles hooked up to the television screens. The televisions get cable, too.
9 - Library - In contrast to the Party Room, the Library offers a nice time for those introverts who prefer a quieter form of entertainment. The castle's library boasts any title you could possible want on its extensive shelves. It appears there's also a table with four display cases set up here. From left to right, the display cases hold: Nothing, a stack of printed editions of The 'Shoom, a miniature plastic model of the Dark Moon, and a miniature plastic model of the Party Cube. There's also a skeleton made out of an unusual rare gold alloy here on display, for some reason? It has a book propped in its hands, as though it were reading. The book is titled How to Stop Hiding in the Library and Actually Do Something With Your Life and was written by Animosi T.
10 - Armory - The east wall of this room is taken up by a large painting of a Bob-omb. The room itself is packed with small-scale explosives and small guns. Unfortunately, it seems the door is locked, and you'll need to find the key before you can get in.
11 - Construction Room - This messy room contains leftover construction materials from repairs to the castle over the years. The north wall is taken up by a painting of an odd tower floating on an island in the sky, and the floor is filled with scattered construction materials and many, many Brick Blocks a mysterious salesman sold to the castle years ago.
12 - Conference Room - This room is where all the high-level discussions which affect the Kingdom's safety and prosperity occur. A podium with a microphone sits on a stage along the north wall. A U-shaped conference table dominates the center of the room. The stage is equipped with a projector and screen for slideshows. There's a few microphones and speakers scattered throughout the room.
13 - Courtyard Entrance - This nondescript room has the best drainage in the castle. After one too many guests tracked water into the castle after splashing in the courtyard fountain, Toadsworth added drains to the floor of the room and redid the flooring to ensure any liquids drain efficiently.
14 - West Stairwell - It's a spiral staircase that takes you up to the second floor.
15 - East Stairwell - It's the other spiral staircase that takes you up to the second floor.
Second Floor

Upper Foyer - The Upper Foyer is as large and boring as the Grand Foyer below. The only notable features are the Item Shop along the north wall and the old grandfather clock along the south wall.
1 - Princess' Bedroom - The Princess personal room has the plushest bed in the Mushroom Kingdom. Lay in it, and even the worst insomniacs will fall asleep with ease. There's also numerous plushies scattered throughout the room. A sweet smell of peaches permeates the room, making for an altogether pleasant experience. The completely pink color scheme might be a bit off-putting, though.
2 - Rec Room - This padded room was the Princess' favorite place to play as a rambunctious child. There's a few plush stuffed rabbits here in red, yellow, green and orange, as well as one plush rabbit that appears to be all white and glowing. All in all, this room is perfect for a little roughhousing without getting too hurt.
3 - Herbarium - This eco-friendly castle lets nothing go to waste. Heat generated by the kitchen is pumped up here to create a warm greenhouse environment. Sprinklers in the ceiling add the necessary humidity. In this very hot and humid room, you'll find any kind of exotic plant you could need, even those you can't find outside.
4 - Secret Slide - The worst kept secret in the Mushroom Kingdom has to be this room, meant to allow the Princess to make a quick escape during Bowser's attacks. The slide has since been replaced with a more modern system. There's a chute in the eastern wall that's made for people to jump into. Put anything in it, or hop in yourself, and you'll be launched outside at a high speed, landing on the edge of the Royal Raceway. Other than that, this is a rather nondescript room which offers passage to the Castle Speakeasy.
5 - Castle Speakeasy - A nice little bar that few people know about. The lights and the music are kept low, and you're encouraged to whisper in here. There's a bar here which has everything you need to satisfy your cravings for alcoholic beverages. It has all the ingredients you need, plenty of pre-made drinks, and everything from wine glasses to shot glasses. There's a couple of booths to enjoy your meals in, too. For some reason, one corner of the room has a plunger hooked up to a pulley device. If you position anything underneath it, the plunger will fall - harmlessly thankfully - before being raised back up. Could it have anything to do with the poster of Monika looking on impatiently?
6 - Balcony - This balcony is outdoors, and extends out over the bridge underneath it. You can turn around and look at the giant stained glass window depicting Princess Peach in the walls of the castle.
7 - Exercise Hall - This room has all kinds of exercise equipment contained within, from jump ropes to treadmills. In the corner of the room, there's a solitary shower stall.
8 - Item Shop - You can't actually enter this room, but this is where you'll find Toadsworth, carrying out his duties as your shopkeeper. Visit during the night to exchange your coins for items. You can chat with him during the day, too, and he'll tell you who all visited or passed by or just have a friendly conversation with you. He won't tell you what anyone bought or what he might have seen them doing, though.
9 - Princess's Dressing Room - This room is where the Princess gets ready to show herself to the world. It's equipped with dressers with mirrors where anyone can get ready. There's plenty of make-up, wigs, and almost every outfit you can imagine. There doesn't appear to be any costumes of other players though...
10 - Press Room - This is where the Princess gives important speeches to the Kingdom. The room features a podium along the west wall, situated in front of a cluster of seats for a small audience of reporters. There are numerous cameras in this room, but they appear to be nonfunctional and bolted into the floor. Along the east wall, cabinets hold old news footage and every printed edition of The 'Shroom for historical purposes.
11 - Theatre - This room is a suitable Shakespearean theatre. It's equipped with a stage along the north wall, and the stage has everything from curtains to spotlights to various setpieces needed to put on a grandiose performance. The chairs of the theatre can hold an audience of sixty, so there's plenty of room to sit back and enjoy a show. There's even a pit for an orchestra. If plays aren't your thing, you can also press a button by the door to lower the retractable screen and put on a movie of your choice.
12 - Toadsworth's Room - The old steward of the Princess has a room to himself here. There's an unusually firm bed in here, and a cabinet filled with books, blood-pressure pills, and anxiety medication. As a matter of fact, there's a great deal of medical equipment in here. Everything from syringes to scalpels.
13 - Art Studio - Here, you'll find all of the materials you need to bring out your inner artist. Paints, craft supplies, canvases, and other materials you need to make the art of your dreams can be found in this messy room.
14 - Gallery - This room is used to display art created in the nearby art studio, to hold historical artifacts for special exhibits, and to otherwise display anything of importance. It has a nice echo, too, and good acoustics overall. The room's display cases are currently empty, save for one, which contains a golden watering can? Only one painting currently hangs in the room, a large image depicting a group of heroes celebrating their victory over despair..
15 - Music Room - This room contains acoustic musical instruments of all kinds. Find any tools you need to make your musical dreams come true. Along the west wall is a large pipe organ. Play it, and it will ring out through the whole western half of the castle. The sheet music is currently open to Schubert's "Erlkönig," but you can flip through to anything you wish to play.
16 - West Stairwell - Take a spiral staircase downstairs.
17 - East Stairwell - Take the other spiral staircase downstairs.
1 - Princess' Bedroom - The Princess personal room has the plushest bed in the Mushroom Kingdom. Lay in it, and even the worst insomniacs will fall asleep with ease. There's also numerous plushies scattered throughout the room. A sweet smell of peaches permeates the room, making for an altogether pleasant experience. The completely pink color scheme might be a bit off-putting, though.
2 - Rec Room - This padded room was the Princess' favorite place to play as a rambunctious child. There's a few plush stuffed rabbits here in red, yellow, green and orange, as well as one plush rabbit that appears to be all white and glowing. All in all, this room is perfect for a little roughhousing without getting too hurt.
3 - Herbarium - This eco-friendly castle lets nothing go to waste. Heat generated by the kitchen is pumped up here to create a warm greenhouse environment. Sprinklers in the ceiling add the necessary humidity. In this very hot and humid room, you'll find any kind of exotic plant you could need, even those you can't find outside.
4 - Secret Slide - The worst kept secret in the Mushroom Kingdom has to be this room, meant to allow the Princess to make a quick escape during Bowser's attacks. The slide has since been replaced with a more modern system. There's a chute in the eastern wall that's made for people to jump into. Put anything in it, or hop in yourself, and you'll be launched outside at a high speed, landing on the edge of the Royal Raceway. Other than that, this is a rather nondescript room which offers passage to the Castle Speakeasy.
5 - Castle Speakeasy - A nice little bar that few people know about. The lights and the music are kept low, and you're encouraged to whisper in here. There's a bar here which has everything you need to satisfy your cravings for alcoholic beverages. It has all the ingredients you need, plenty of pre-made drinks, and everything from wine glasses to shot glasses. There's a couple of booths to enjoy your meals in, too. For some reason, one corner of the room has a plunger hooked up to a pulley device. If you position anything underneath it, the plunger will fall - harmlessly thankfully - before being raised back up. Could it have anything to do with the poster of Monika looking on impatiently?
6 - Balcony - This balcony is outdoors, and extends out over the bridge underneath it. You can turn around and look at the giant stained glass window depicting Princess Peach in the walls of the castle.
7 - Exercise Hall - This room has all kinds of exercise equipment contained within, from jump ropes to treadmills. In the corner of the room, there's a solitary shower stall.
8 - Item Shop - You can't actually enter this room, but this is where you'll find Toadsworth, carrying out his duties as your shopkeeper. Visit during the night to exchange your coins for items. You can chat with him during the day, too, and he'll tell you who all visited or passed by or just have a friendly conversation with you. He won't tell you what anyone bought or what he might have seen them doing, though.
9 - Princess's Dressing Room - This room is where the Princess gets ready to show herself to the world. It's equipped with dressers with mirrors where anyone can get ready. There's plenty of make-up, wigs, and almost every outfit you can imagine. There doesn't appear to be any costumes of other players though...
10 - Press Room - This is where the Princess gives important speeches to the Kingdom. The room features a podium along the west wall, situated in front of a cluster of seats for a small audience of reporters. There are numerous cameras in this room, but they appear to be nonfunctional and bolted into the floor. Along the east wall, cabinets hold old news footage and every printed edition of The 'Shroom for historical purposes.
11 - Theatre - This room is a suitable Shakespearean theatre. It's equipped with a stage along the north wall, and the stage has everything from curtains to spotlights to various setpieces needed to put on a grandiose performance. The chairs of the theatre can hold an audience of sixty, so there's plenty of room to sit back and enjoy a show. There's even a pit for an orchestra. If plays aren't your thing, you can also press a button by the door to lower the retractable screen and put on a movie of your choice.
12 - Toadsworth's Room - The old steward of the Princess has a room to himself here. There's an unusually firm bed in here, and a cabinet filled with books, blood-pressure pills, and anxiety medication. As a matter of fact, there's a great deal of medical equipment in here. Everything from syringes to scalpels.
13 - Art Studio - Here, you'll find all of the materials you need to bring out your inner artist. Paints, craft supplies, canvases, and other materials you need to make the art of your dreams can be found in this messy room.
14 - Gallery - This room is used to display art created in the nearby art studio, to hold historical artifacts for special exhibits, and to otherwise display anything of importance. It has a nice echo, too, and good acoustics overall. The room's display cases are currently empty, save for one, which contains a golden watering can? Only one painting currently hangs in the room, a large image depicting a group of heroes celebrating their victory over despair..
15 - Music Room - This room contains acoustic musical instruments of all kinds. Find any tools you need to make your musical dreams come true. Along the west wall is a large pipe organ. Play it, and it will ring out through the whole western half of the castle. The sheet music is currently open to Schubert's "Erlkönig," but you can flip through to anything you wish to play.
16 - West Stairwell - Take a spiral staircase downstairs.
17 - East Stairwell - Take the other spiral staircase downstairs.
Cases:
Day Zero - Today's Just Peachy, Isn't It?
Night One - A Battle Royal(e) - Victim: Stargazing
Day One - United We Fall - Executed: Stargazing
Night Two - Flour, Octopi, Frustration - Victim: Eggmang
Day Two - A Cracked Egg - Executed: Raregold
Night Three - Deathgold - Victims: Smasher and Alex95
Day Three - Deadly Doubles, Grotesque Graffiti - Executed: The Pyro Guy and Shy Guy on Wheels
Player List
Please, meet your fellow Partygoers, too!
-YoshiFlutterJump
-FunWithDespair
-Amoeba
-Jetamo
-Dupe Face
-Vruet (replacing Shygul)
-BBQ Turtle
-Doomhiker
[size=16pt]As of this moment, it is now Day Zero. If you have any role powers which you can use prior to the start of the night phase, you are welcome to use them now. At 07:00 PM (19:00) EDT on June 20th, Night One will begin, and all players will have 48 hours to submit their night actions. Final versions of the maps will be posted in the thread at this time, with all room descriptions finalized at that point. All players will begin by awakening in the Grand Foyer. Please use this time to study the maps, to ask any remaining questions about your roles or the maps, and to prepare for Night One. If you have not yet joined the Discord Server for this game, please do so now.