do you ever yearn for the soft touch of a pancake
Core 'Shroom Staff
|α||Dead||Kamek - Ultimate Peachy Princess|
|β||Dead||Shovel Knight - Ultimate Knight|
|γ||Dead||Phoenix Wright - Ultimate Attorney|
|δ||Dead||Olivia Caliban - Ultimate Librarians|
|ε||Dead||Mei - Ultimate Cyrogenicist|
|θ||Dead||Agent 4 - Ultimate Inkling|
|ψ||Dead||Quentin Tarantino - Ultimate Director|
|μ||Dead||Vincent Adultman - Ultimate Three Kids|
Treacherous Mansion Map
Treacherous Mansion is an archive of various treasures and exhibits that serves as the final mansion in Luigis Mansion 2 and in Awards KG 2. Please check your room number in the Players list. Rooms α, β, γ, δ, and μ begin on 2F. Rooms ψ and ω begin on B1F. The rest of the player rooms are on 1F.
West Corridor - Entered via the Inner Courtyard staircase, this hallway leads to the Aviation Exhibit, Archives, and Space Exhibit. The floor tiles here are dark gold in colour.
Aviation Exhibit - This exhibit contains anything and everything to do with air transport. The ceiling is quite high here, spanning an additional floor and decorated with cloud wallpaper. Wooden airplane models hang from the ceiling with thin ropes. There is a scale Hot Air Balloon in the center of the room that is chained to the floor. It possesses a functional burner that cant be moved, but cutting some of the sandbags might cause it to rise to the ceiling if the burner is powered. Other things such as remote control planes, propeller blades, smaller hot air balloon models that can be taken elsewhere, and tanks of helium and other gasses are dotted around the room. A full flight attendant's cart is also here, with all the complementary peanuts you can handle. There appears to be a weather monitor that's showing Evershade Valley in full, as well as a list of observed weather effects.
Archives - A room which has nothing more than two power outlets, four cardboard boxes, and ruined wallpaper. Plugged into the outlet is a foreign server system with some mysterious notes taped to it. It beeps ominously. An unplugged E-Gate is present, and this one appears to be functional.
Space Exhibit - Decorated with glow in the dark stars, this exhibit is pure sci-fi, with a light-based planetarium, a model rocket (that strangely has a skeleton inside of it), and various telescopes. A full space-suit is here that can fully conceal you behind a black helmet. There are some heavy iron-based space rocks on display, as well as some scattered plastic lightsabers and toy lasers that shoot foam bullets and have laser pointers. There's also space food here, yay?
West Alcove - It appears someone has recently done some renovation, and turned this balcony into a new area with two bedrooms. The old outdoorsy stuff is still present, such as a scarecrow filled with hay, and a pitchfork.
Dark Age Exhibit (2F) - The floor here has completely caved out, and there is only a thin section of overhang around the edges of the walls. Tread carefully, as falling on one of the glass display cases or the pointy weapons the armor stands are holding could spell death. There is a strange portrait on the far end of the room, but you can't get a good look at it without getting close to it.
East Corridor - Entered via the Inner Courtyard Staircase, this hallway leads to the Train Exhibit, Study, and Nautical Exhibit. The floor tiles here are dark red in colour.
Train Exhibit - This mysterious room has a large model train kit in the center, but is unlit and has no other features. You can sometimes hear strange, ghostly noises coming from it, but what could it mean? The train cars appear to have numbers on the side.
Study - This study houses books on the exhibits within this mansion and their hidden features, but strangely, they're disorganised and strewn everywhere. There appears to be a laptop left running on one of the desks, as well as a portable scanner used for analysing important pieces of paper. The screen shows a simple "upload file" prompt. A bookshelf decorated with fish carvings is present on the south wall. A small intercom device is here, connecting to speakers in the four major exhibits in the mansion, as well as the smaller Aviation and Nautical Exhibits.
Nautical Exhibit (Outdoor Area - Ship only) - An homage to pirates, this display is designed to look exactly like a dock leading to a giant ship protruding from the wall. The wall is lined with various mounted fish, one of which possessing a speaker. In the dock portion of the room is a large net, various seashells, some rope, a floor compass which points north, and an inflatable octopus that smacks you with its tentacles if you touch it. A set of stairs leads to the ship, which extends from the mansion, over the cliffside. In various crates the ship contains cutlasses, gunpowder, revolvers, rum, blunderbusses, axes, eyepatches, pirate hats, and peglegs. There's also a treasure map here! Lastly, there's a large plank that leads off the ship with a perilous drop to the cliffs below.
East Alcove - It appears someone has recently done some renovation, and turned this balcony into a new area with two bedrooms. What was once an outdoor area now has various wilted plants and flowers. It appears there's a single bottle of weed killer left.
Jungle Exhibit (2F) - The canopy of the Jungle Exhibit. You can look through the leaves of the floor to see the room below. A slippery, mossy vine dangles down just far enough that you can jump down to the wooden balcony part. Climbing back up the vine is impossible, however.
Terrace (Outdoor Area?) - Something about this balcony feels... final. There's an altar surrounded by 5 pillars resembling ghosts, all of which bear inscriptions. The wind is twisted and howls around the statues. There is a strange shard embedded within the slab of the altar which might need further inspection.
Front Entrance - A large foyer, decorated with ornate carpet and curtains. A giant staircase leads to the second floor, and a glass chandelier hangs from the ceiling. There are several E-Gates here, but all of them appear to be unfunctional. A large window gazing into the Inner Courtyard is at the top of the stairs.
Gallery W. - Connects the Front Entrance to the Dark Age Exhibit. Decorated with a long carpet, there are entrances to two rooms here, each having suits of armor near their doors. A suspicious gargoyle is centered between the two doors.
Gallery E. - Connects the Front Entrance to the Jungle Exhibit. The entrances to two rooms are here, and the north wall features an array of uninteresting paintings and strange vines as thick as rope.
Veranda (Outdoor Area) - The front entrance to the house, featuring a small wooden veranda, with stairs that lead to a mostly empty garden. The ground around the veranda has broken away, leaving it precariously hanging over a sheer drop. However, someone has fenced in the whole area, so it's perfectly safe (though it appears the fence is deteriorating near the Cliffside). From the porch stairs, you can see into all the windows on the south side of the house when their curtains are open and the lights are on. There's an empty well here.
Dark Age Exhibit (1F) - A museum exhibit displaying all kinds of medieval artefacts. A small speaker system is embedded in the wall, likely used for audio tours. The central piece of the room is a fully functional Iron Maiden. There are four suits of armor positioned around the room, each wielding a heavy lance, halberd, sword or mace. The walls are lined with shields of various crests. There are two bookcases on building and operating medieval weaponry. In the various glass display cases around the room are some small daggers, caltrops and flails, as well as an ornate crown and some chalices.
Jungle Exhibit (1F) - This exhibit is more like an indoor garden. A wooden plank balcony covers the first floor, with thick branches hanging from just about everywhere, as giant trees canopy the ceiling. The walls of 1F, where there aren't thick branches, are decorated with tiki masks of various sizes, and tribal spears tipped with unknown (likely poisonous) substances. Towards the east end of the room is a waterfall which leads to B1F, and, oddly enough, an exotic rainbow parrot behind an iron cage door in the corner of the room.
Grand East - The easternmost section of this hallway is decrepit, with a broken iron chandelier sitting amongst a large pile of sand, its spires jagged and easy broken off the main piece. The tiled floors of the horizontal part lead to two bedrooms, the Restrooms, and the inner courtyard.
Restrooms - A room divided in two by a wall with sinks and a giant mirror. Each door leads to a separate restroom. There are toilets, air fresheners, scented candles, and scented soaps. One of the pipes in the left room has burst, spilling a large puddle of water everywhere.
Ancient Exhibit - This mysterious exhibit houses a giant stone head submerged from the nose down in a bed of sand, as well as various terracotta pots and shards. The eyes of the statue stare at the sandy ground, unblinking, and standing in the sand causes you to sink a little. The room is quite dark, only lit by two burning torches. Ancient hieroglyphs depicting war and treachery line the walls, but one in particular appears to depict the stone head in the center of the room, showing it with its eyes mysteriously closed.
Grand West - Contrary to Grand East, the vertical part of this hallway is covered in snow and features nothing else of note. The horizontal area leads to two bedrooms, the kitchen, and inner courtyard.
Ice Age Exhibit - This room has a high ceiling, and below freezing temperatures. Prolonged exposure to the frosty air here may induce hypothermia without a way to remain warm. There is a woolly mammoth in the back of the room, and three loud air conditioners that maintain the temperature and mask most quiet sounds in this room. The vents for the units lead to a mysterious place. One of the mammoth's tusks is broken off. It appears the mammoth is animatronic in some way, but the controls inside the odd igloo towards the east end of the room are completely frozen over and need to be thawed. In front of the igloo towards the east is an ice-fishing hole with freezing cold water. Various stuffed animals are here, including a sabertooth tiger with large fangs, and a deer curiously missing its head. Some notes are on the floor of the igloo.
Inner Courtyard (Outdoor Area) - An outdoor area with a broken fountain and run-down garden. Surrounding the fountain is a set of stone spiral stairs, which currently curl upwards to reach the West Corridor door. A circular wheel resembling a compass on the fountain appears to control the rotation of the stairs, which can lead to three different doorways depending on how its positioned. A giant window is on the south wall, perfectly level with the other balconies connected to the stairs. There's a square shaped dent in front of the fountain.
Kitchen - A small kitchen with a pantry of long-life food that's been here long enough to be an exhibit in itself. Still edible though! There's a sink, an (empty) fridge and a stove for preparing meals. Various low-tech kitchen tools are present, such as knives and cast-iron frying pans.
Bottom of the Well - Leading to the Guard Hall, this musky area is covered in slime, spiderwebs, and other general yuckiness. Proceed quickly!
Guard Tunnel - The grand area of B1F, featuring iron chandeliers strung up with loose chains, rusty and broken suits of armor that are missing their weapons, and various bricks. Two prison cells are present here, but it appears they've been renovated into rooms. A hallway to the Cliffside is here.
Ceremonial Chamber - Contains a row of stone guards, a hallway to the cliffside, and a fancy, square-shaped throne decorated with comfortable and soft fabric. Perfect for sitting in, though there may be more to it...
Cliffside (Outdoor Area) - Here, you can stare at the perilous cliff this mansion was built into. A small, waist high fence impedes anyone from falling if they're careful. Don't come here if you're afraid of heights! The veranda is a large jump up, but you can still see the outside of the mansion if you crane your neck.
Jungle Exhibit (B1F) - Accessible via the waterfall on 1F, this lower section has some gardening tools and a small garden of flowers, vegetables, and poisonous plants. One of the mutated specimens will fling you back up to 1F if you touch it.
Ancient Exhibit (B1F) - ???
Lounge Thread - Contains rules!
Gloomy Manor Game Thread
Haunted Towers Game Thread
Old Clockworks Game Thread
It is now Night 1! You have 48 hours to confirm you're still playing, read the maps, and send in night actions! Tonight's weather effect is Clear!
If you need your rolecard and list of Special Items (i.e. secret pages, prize items, shards, passwords, gold bones (which can only call dogs in Haunted Towers)) resent, PLEASE send a PM to me as soon as possible!