Core 'Shroom Staff
Mario Award Killing Game 2: Gloomy Manor Thread
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Player List: Gloomy Manor
4: Shy Guy on Wheels
Lobby - A small room with a seemingly out-of-order elevator, even though its lights are still on. There's a door that leads to the Library, and an eastern door connecting to the Balcony. There's an ugly painting of a cubical ghost here.
Library Loft - The second floor of a two floor room. The second floor simply offers a painting of fire, a view of the first floor and a path connecting the Lobby and Dining Room.
Dining Room - Contains a large table, several chairs, several food carts, a cabinet with silverware and plates, and a dumbwaiter that can take users to the Kitchen, so long as they aren't carrying too much, or else it might break. The door to the south leads to the Balcony.
*Balcony - Outside area. A large balcony that hangs over the Patio and connects the Dining Room and Lobby. Theres a small grill and grilling utensils here.
Master Hall - A large hallway that connects the Foyer Overlook to the Parlor, Guest Room, and Bard Hall. There is a pull down hatch at the end of the hall which leads to the Rafters.
Parlor - Contains a phonograph and several records, two chairs, a grandfather clock, a ceiling fan, and a large fireplace. The fireplace is quite large, and missing any trace of firewood.
Master Bedroom - Contains a giant, a closet with a few coats (though nowhere near as many as the coatroom), a compact stove, and a folding screen. A door to the right leads to the Study.
Study - Contains desks, writing utensils and paper. Theres a fireplace near the carpet, which is also seemingly empty.
Rafters (not pictured) - The only third floor room. Contains large piles of armor, weaponry, and other sorts of junk. There are a few paintings and a lone vanity here, as well.
Bard Hall - Hallway that extends from the Master Hall. Lined by several jester suits. Rooms 9-15 are connected to this hallway, with each jester suit emblazoned with a number corresponding to the door it stands next to.
Entrance - Contains a coin painting, several suits of armor, and a chandelier. Leads to Garage (left door), Mudroom (right door), and Guard Hall (forward door). The front door is also here, but theres no way to leave!
Garage - Contains a variety of tools and stuff you would generally find in a garage. A single car is planted in the middle of the room, though it doesnt run. Connects to the Staircase.
Music Room - A room filled with various cds, cd players, and instruments. A door to the right leads to the Garden. There's a large rug here.
*Garden - Outside area accessed by the Music Room. Surrounded by shrubbery, includes lampposts, dead trees, and various plants. A large Shed is also here.
Shed - Only accessed from the Garden. Contains a lot of various stuff like youd find at a yard sale.
Guard Hall - Hallway that connects the Entrance and the Foyer. Lined by several suits of armor. Rooms 1-8 are connected to this hallway, with each suit of armor emblazoned with a number corresponding to the door it stands next to.
Zen Path - A tranquil pathway that connects the Common Hall to the Stair case, with a gated fence on the left side. Is under cover from the rooms above.
Staircase - Contains stairs to 2F.
Foyer - Two story room that contains a working fountain and a movable aquarium filled with various tropical fish. Contains stairs to the Foyer Overlook, and various doors. 1F East leads to Coatroom, 1F West leads to Common Hall, 2F North leads to Lobby, and 2F West leads to Master Hall.
Coatroom - A room filled with not only coats, but almost every other kind of outfit and costume imaginable. However, no user-based costumes are present. A door on the right leads to the Bathroom.
Bathroom - A simple bathroom with a working shower, toilet, and sink, and plenty of makeup.
*Patio - Outside area. Connects the Common Hall and the Kitchen. There is a large fountain in the center with three small fish statues connected to it, and there is a statue of a Yoshi wearing glasses to the right. There's a pile of wooden planks near one of the walls.
Common Hall - A large, L shaped hallway. It connects to the Lab, Studio, Library, Patio, and ????
Library - A two floor room. The first floor is accessed from the Common Hall or Kitchen, and contains a large amount of books, a fireplace, a globe, and a grand piano.
Lab - A laboratory featuring multiple machines and other science-y things you'd find in a lab.
???? - ????
Studio - Contains a large canvas, several art supplies, and a large amount of paint. Some cameras can be found here as well.
Kitchen - Accessed through the Patio or the dumbwaiter in the Dining Room. A normal kitchen containing a large amount of food, a fridge and freezer, a sink, many pots and pans, a stove, and several cabinets and shelves. The door on the left leads to the Library.
Under the Stairs - A cramped area under the foyer stairs, as the name implies. There's a door to the foyer to the west, and a concealed door to the Patio to the East. A lone E-Gate sits in a nook behind the Foyer's aquarium.
It is now Night 1!
The first killer in each game will receive a special bonus after the trial concludes. No matter the outcome of the trial, it will benefit them in life and in death, but obviously, the reward will be greater if they get away with the first murder of the game!
Night 1 ends 3 PM Eastern time, July 18th! This is a special 48 hour phase to let you get used to the map and planning around it; future nights will only be 24 hours.