Award Definitions

Anton

kero?
Chat Administrator
Core 'Shroom Staff
Awards Committee
Pronouns
He/him
I would like for us to create a full set of definitions for each award so us and future Committees are able to reference them when selecting nominees. This has been an issue several times over the years with different people viewing the same award in different ways, causing us to devote large chunks of time to debating what the award is even for. In this post I will keep a running list for them as we create the definitions. Feel free to make any and all suggestions and debate over these.

[2018-03-09 18:05:10] <Anton{Politoed}> so one thing I would like to do this year would be to create internal definitions of every award we have, since an issue that inevitably crops up each year for a few awards is "what is this award even for?"
[2018-03-09 18:05:41] <Anton{Politoed}> this isn't something we have to do as we churn through each award, but I will likely start a topic on the forum to compile a list for all of them and their wording
[2018-03-09 18:06:11] <Anton{Politoed}> some are pretty simple, like M3 Favorite Mario Platformer is just like
[2018-03-09 18:06:13] <Anton{Politoed}> Mario games
[2018-03-09 18:06:16] <Anton{Politoed}> that are also platformers
[2018-03-09 18:06:51] <Anton{Politoed}> but there are definitely more nuanced ones like F11 Biggest Missed Opportunity that always finds a way to get muddled up every year
[2018-03-09 18:07:12] <Anton{Politoed}> 4so I'd like to get these set, and this is probably something we should've done a long time ago, but we didn't, so !



Mario Awards XI

M1 - Best Sound Design - The game that overall sounds the best. A significant deciding factor is the game's soundtrack, but it also includes skillful and appropriate use of sound effects, ambience, and (if present) quality of voice acting.

M2 - Favorite Mario Kart Game - The best game of the Mario Kart series.

M3 - Favorite Mario Platformer - The best game featuring the core 2D or 3D Mario gameplay without too many significant deviations. The selection encompasses games which focus on the use of skillful jumping to traverse obstacle courses and/or sandboxes to reach the objective, often while collecting coins and helpful powerups along the way.

M4 - Favorite Mario Kart Course - The best race course featured in one or more Mario Kart games. This does not include battle courses.

M5 - Favorite ____ Game - The best game of the ____ spin-off series.

M6 - Favorite ____ Character - The best character of the ____ spin-off series.

M7 - Favorite ____ Level - The best level of the ____ spin-off series.

M8 - Favorite Art Style - The best visual style used in Mario media. This features prominently used, distinct, and recognizable art styles, but does not include one-off styles. A focus is placed on overall aesthetics over deviations due to hardware limitations (for example: SM64 looks different from SMG, but this seems to be a product of hardware limitations rather than artistic choice. Promotional renderings of the game show Mario in the familiar main series style. Therefore, we do not recognize SM64 as its own art style).

M9 - Favorite Add-on Content - The best Mario-relevant software package that adds new content to a game. To qualify, the content must be non-essential for the core game and add one or more distinct, recognizable elements to it. This does not include minor patches, code updates, or bug fixes.

M10 - Favorite Song - The best music track from a Mario or Mario spin-off game featuring intelligible lyrics.

M11 - Favorite Major Character - The best recurring Mario series character prominently featured in a main role.

M12 - Favorite Supporting Character - The best Mario series or Mario spin-off series character who is part of the support cast. This includes recurring minor characters, as well as major characters that only appeared in one game, or exclusively appear in spin-offs.

M13 - Favorite Level Theme - The best overall environmental theme of a level.

M14 - Favorite Species - The best species that characters in the Mario series can belong to. To qualify, there must be more than one representative of said species present throughout the series.

M15 - Hardest Boss - The most difficult boss fight featured in a Mario or Mario spin-off game. This includes final bosses, secret bosses, and bosses that are difficult because of additional win conditions.

M16 - Favorite Item - The most interesting, useful, or otherwise superior item or power-up available in the Mario series.

M17 - Favorite Mario RPG - The best Mario role-playing-game.

M18 - Favorite Mario Party Game - The best game of the Mario Party series.

M19 - Favorite Actor - The fan-favorite actor who appeared in Mario-related media. This includes both live-action performances and voice-acting.

M20 - Favorite Sports Game - The best sports-themed Mario spin-off game. Mario Kart titles have been excluded from this award because they already possess a dedicated award to themselves.

M21 - Favorite Puzzle Game - The best Mario spin-off game which primarily focuses on on the completion of puzzles and places emphasis on the use of logic over pure dexterity. This includes puzzle-platformers.

M22 - Favorite Battle Course - The best dedicated battle course featured in one or more Mario Kart games.

M23 - Favorite Capture - The best controllable creature that can be captured with Cappy in Super Mario Odyssey. Deciding factors include their moveset, breadth of options, how well the game used them, as well as how enjoyable they are to control overall.

M24 - (to be decided iirc) -

M25 - Favorite 2D Mario Level - The best level found in a Mario sidescroller. This only includes nominees from the main Mario games. Levels from the Donkey Kong, Wario, and Yoshi spin-off series have been excluded.

M26 - Favorite 3D Mario Level - The best level found in a 3D Mario game. This only includes nominees from the main Mario games. Levels from the Donkey Kong, Wario, and Yoshi spin-off series have been excluded.

M27 - Favorite Boss Battle - The best boss battle found in a Mario or Mario spin-off game.

M28 - Favorite Game Setting - The game with the best setting overall. Focus is placed on the entirety of the setting as a whole, rather than just individual areas.

M29 - Favorite Classic Game (GCN/GBA and older) - The best game among every Mario title released for the Nintendo Gamecube and older (for console games), and the Gameboy Advance and older (for handheld games).

M30 - Favorite Modern Game (Wii/DS and newer) - The best game among every Mario title released for the Nintendo Wii and newer (for console games), and the Nintendo DS and newer (for handheld games).


Fail Awards

F1 - Worst Character

F2 - Worst 2D Level

F3 - Worst 3D Level

F4 - Worst RPG Area

F5 - Worst Level Concept

F6 - Worst Spin-off

F7 - Worst Enemy

F8 - Worst Mario Kart Course

F9 - Worst Direction of Series

F10 - Worst Game Mechanic

F11 - Biggest Missed Opportunity

F12 - Worst Game Objective

F13 - Worst Mario Party Minigame

F14 - Worst Setting

F15 - Most Disappointing Game


Community Awards

C1 - Favorite 'Shroom Directing Staff - This award is designed to recognize the Directors and/or Sub-Directors that have had a better impact on The 'Shroom during their directorship. This award doesn't factor contributions made by these users when they weren't directors.

C2 - Best 'Shroom Section Artwork - This award recognizes 'Shroom sections with excellent visual art as either the bulk of the section or an integral accompaniment.
C3 - Favorite Artist - This award recognizes some of the many artists in this community, each with unique talents, styles, and media.

C4 - Favorite 20XX Awards Presentation - This award recognizes some of the many creative presentations from the 20XX Awards Ceremony.

C5 - Wiki Contributor Award 20XX - This award recognizes various editors and contributors for their work on the Mario Wiki in 20XX/20XY.

C6 - Favorite 'Shroom Team - This award honors the teams in The 'Shroom.

C7 - Favorite 'Shroom Core Staff - This award aims to acknowledge some of the most prominent Core Staff members, both managers and team directors.

C8 - Favorite Retired 'Shroom Writer - This award is designed to recognize the best writer whose tenure with The 'Shroom has long since passed, so as to honour the achievements they made during their time with us.

C9 - Favorite Veteran 'Shroom Writer - This award aims to recognize those writers who have been part of the team for longer than a year.

C10 - Favorite New 'Shroom Writer - This award aims to recognize those writers who weren't part of the team twelve issues ago.

C11 - Best 'Shroom Section Design - This award aims to acknowledge the writers who put care into making their 'Shroom sections visually appealing and well-crafted, whether through imagery, design, or wiki coding.

C12 - Favorite Written 'Shroom Section of the Past Year - This award recognizes 'Shroom sections that feature written text as the bulk of their piece.

C13 - Favorite 'Shroom Special Issue - This award is to recognize the many special issues The 'Shroom has held during its long history, those moments in the year when the staff and writers make a big splash.

C14 - 'Shroom Person of the Year 20XX - The 'Shroom Person of the Year Award was created to recognize those who have had the biggest impact on the newsletter during the past 12 months.

C15 - Outstanding Community Achievement Award - This award acknowledges the hard work and dedication of various members of the community. They all are unique in their experiences and what they’ve done, having volunteered their time in all parts of the community in a number of ways. It should be noted that many nominees have expansive lists forged over the years, and while this may be impressive, please consider recent achievements and their greater relative impact today. This is not an exhaustive list of every position and achievement, just the most notable and relevant.
 

Meta Knight

Victory is my destiny
Former 'Shroom Staff
Pronouns
He/him
I just stole this from the dossier from last year but:

C1 - Favorite 'Shroom Directing Staff - This award is designed to recognize the Directors and/or Sub-Directors that have had a better impact on The 'Shroom during their directorship. This award doesn't factor contributions made by these users when they weren't directors.

C2 - Best 'Shroom Section Artwork - This award recognizes 'Shroom sections with excellent visual art as either the bulk of the section or an integral accompaniment.

C3 - Favorite Artist -
This award recognizes some of the many artists in this community, each with unique talents, styles, and media.

C4 - Favorite 20XX Awards Presentation - This award recognizes some of the many creative presentations from the 20XX Awards Ceremony.

C5 - Wiki Contributor Award 20XX - This award recognizes various editors and contributors for their work on the Mario Wiki in 20XX/20XY.

C6 - Favorite 'Shroom Team - This award honors the teams in The 'Shroom.

C7 - Favorite 'Shroom Core Staff -
This award aims to acknowledge some of the most prominent Core Staff members, both managers and team directors.

C8 - Favorite Retired 'Shroom Writer - This award is designed to recognize the best writer whose tenure with The 'Shroom has long since passed, so as to honour the achievements they made during their time with us.

C9 - Favorite Veteran 'Shroom Writer - This award aims to recognize those writers who have been part of the team for longer than a year.

C10 - Favorite New 'Shroom Writer - This award aims to recognize those writers who weren't part of the team twelve issues ago.

C11 - Best 'Shroom Section Design - This award aims to acknowledge the writers who put care into making their 'Shroom sections visually appealing and well-crafted, whether through imagery, design, or wiki coding.

C12 - Favorite Written 'Shroom Section of the Past Year - This award recognizes 'Shroom sections that feature written text as the bulk of their piece.

C13 - Favorite 'Shroom Special Issue -
This award is to recognize the many special issues The 'Shroom has held during its long history, those moments in the year when the staff and writers make a big splash.

C14 - 'Shroom Person of the Year 20XX - The 'Shroom Person of the Year Award was created to recognize those who have had the biggest impact on the newsletter during the past 12 months.

C15 - Outstanding Community Achievement Award - This award acknowledges the hard work and dedication of various members of the community. They all are unique in their experiences and what they’ve done, having volunteered their time in all parts of the community in a number of ways. It should be noted that many nominees have expansive lists forged over the years, and while this may be impressive, please consider recent achievements and their greater relative impact today. This is not an exhaustive list of every position and achievement, just the most notable and relevant.
 

Gabumon

Data type
Chat Administrator
Core 'Shroom Staff
Awards Committee
Retired Wiki Staff
Note: "best" doesn't mean "objectively superior to everything else" here, it's more like "fan-favorite".




Mario Awards XI

M1 - Best Sound Design

The game that overall sounds the best. A significant deciding factor is the game's soundtrack, but it also includes skillful and appropriate use of sound effects, ambience, and (if present) quality of voice acting.


M2 - Favorite Mario Kart Game

The best game of the Mario Kart series.


M3 - Favorite Mario Platformer

The best game featuring the core 2D or 3D Mario gameplay without too many significant deviations. The selection encompasses games which focus on the use of skillful jumping to traverse obstacle courses and/or sandboxes to reach the objective, often while collecting coins and helpful powerups along the way.


M4 - Favorite Mario Kart Course

The best race course featured in one or more Mario Kart games. This does not include battle courses.


M5 - Favorite ____ Game

The best game of the ____ spin-off series.


M6 - Favorite ____ Character

The best character of the ____ spin-off series.


M7 - Favorite ____ Level

The best level of the ____ spin-off series.


M8 - Favorite Art Style

The best visual style used in Mario media. This features prominenty used, distinct, and recognizable art styles, but does not include one-off styles. A focus is placed on overall aesthetics over deviations due to hardware limitations (for example: SM64 looks different from SMG, but this seems to be a product of hardware limitations rather than artistic choice. Promotional renderings of the game show Mario in the familar main series style. Therefore, we do not recognize SM64 as its own art style).


M9 - Favorite Add-on Content

The best Mario-relevant software package that adds new content to a game. To qualify, the content must be non-essential for the core game and add one or more distinct, recognizable elements to it. This does not include minor patches, code updates, or bug fixes.

M10 - Favorite Song

The best music track from a Mario or Mario spin-off game featuring intelligible lyrics.


M11 - Favorite Major Character

The best recurring Mario series character prominently featured in a main role.


M12 - Favorite Supporting Character

The best Mario series or Mario spin-off series character who is part of the support cast. This includes recurring minor characters, as well as major characters that only appeared in one game, or exclusively appear in spin-offs.


M13 - Favorite Level Theme

The best overall environmental theme of a level.


M14 - Favorite Species

The best species that characters in the Mario series can belong to. To qualify, there must be more than one representative of said species present throughout the series.


M15 - Hardest Boss

The most difficult boss fight featured in a Mario or Mario spin-off game. This includes final bosses, secret bosses, and bosses that are difficult because of additional win conditions.

The most difficult boss fight featured in a Mario or Mario spin-off game. This includes final bosses and secret bosses, but not bosses that are only difficult because of additional win conditions.



I'm going to need help with M15, specifically regarding bosses that are manageable but may become a pain in the ass due to some sort of external condition. Examples of such a condition would be fighting Bouldergeist while a Daredevil Comet is in orbit, or fighting the Ruined Dragon while the ground is frozen.
 

Ultra Violet

Visible, purple, and does not cause sunburns.
Wiki Patroller
Poll Committee
Pronouns
She/her
MarioWiki
Ray Trace
I think for M15, I simply prefer hardest boss sans the additional conditions on top of it. To me, it's almost on the same vein as a self-imposed challenge, except the game forces you to fight at one HP or whatever instead. I feel the difficulty there is more artificial than one without "kill this boss within this time limit" or "kill this boss with only this crappy item"
 

Gabumon

Data type
Chat Administrator
Core 'Shroom Staff
Awards Committee
Retired Wiki Staff
Mario Awards XI

M16 - Favorite Item

The most interesting, useful, or otherwise superior item or power-up available in the Mario series.


M17 - Favorite Mario RPG

The best Mario role-playing-game.


M18 - Favorite Mario Party Game

The best game of the Mario Party series.


M19 - Favorite Actor

The fan-favorite actor who appeared in Mario-related media. This includes both live-action performances and voice-acting.


M20 - Favorite Sports Game

The best sports-themed Mario spin-off game. Mario Kart titles have been excluded from this award because they already possess a dedicated award to themselves.


M21 - Favorite Puzzle Game

The best Mario spin-off game which primarily focusses on on the completion of puzzles and places emphasis on the use of logic over pure dexterity. This includes puzzle-platformers.


M22 - Favorite Battle Course

The best dedicated battle course featured in one or more Mario Kart games.


M23 - Favorite Capture

The best controllable creature that can be captured with Cappy in Super Mario Odyssey. Deciding factors include their moveset, breadth of options, how well the game used them, as well as how enjoyable they are to control overall.


M24 - (to be decided iirc)



M25 - Favorite 2D Level

The best level found in a Mario sidescroller. This only includes nominees from the main Mario games. Levels from the Donkey Kong, Wario, and Yoshi spin-off series have been excluded.


M26 - Favorite 3D Level

The best level found in a 3D Mario game. This only includes nominees from the main Mario games. Levels from the Donkey Kong, Wario, and Yoshi spin-off series have been excluded.


M27 - Favorite Boss Battle

The best boss battle found in a Mario or Mario spin-off game.


M28 - Favorite Game Setting

The game with the best setting overall. Focus is placed on the entirety of the setting as a whole, rather than just individual areas.


M29 - Favorite Classic Game (GCN/GBA and older)

The best game among every Mario title released for the Nintendo Gamecube and older (for console games), and the Gameboy Advance and older (for handheld games).


M30 - Favorite Modern Game (Wii/DS and newer)

The best game among every Mario title released for the Nintendo Wii and newer (for console games), and the Nintendo DS and newer (for handheld games).
 

Tyrell Badd

"The hated boss who beats you down..."
Chat Administrator
Retired Forum Mod
Retired Wiki Staff
Former 'Shroom Staff
Pronouns
He/him
Should we specify 2d and 3d level as 2d/3d Mario level?
 

Anton

kero?
Chat Administrator
Core 'Shroom Staff
Awards Committee
Pronouns
He/him
yeah, I'll change that now
 

Anton

kero?
Chat Administrator
Core 'Shroom Staff
Awards Committee
Pronouns
He/him
reminder to myself that I planned on doing the Fail definitions but completely forgot
 
Top