The 'Shroom Killing Game: Endgame - The Final Issue

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Gilgamesh

do you ever yearn for the soft touch of a pancake
Core 'Shroom Staff



-- 'Shroom Article
-- 'Shroom Headquarters Map (contains descriptions!)
-- Lounge Thread

Case 1

Case 2

Case 3

Case 4

Case 5

Case 6

Case 7
Night 7 - Wet Weather Warning
Day 7 - Despair's Demise
Class Trial Thread - Fun With Death
Victim: Fun With Despair (GBAToad - Ultimate Mycologist)
Culprit: Toadbert
Executed: Fun With Despair

Case 8
Night 8 - Murders I Make, deeuuggghhhhhhhhh
Day 8 - A Golden Opportunity
Class Trial Thread - ???
Victim: Smg2daisy (Shoey - Ultimate Foot Soldier), Raregold (Andymii - Ultimate Puzzlemaster)
Culprit: ???, ???
Executed: ???, ???







Ultimate WriterUltimate Status Role - Ultimate Talent
CamwoodstockEXECUTEDTucayo - Ultimate Statistician
Yoshi876DEAD AGAINUltimate Ghost Writer
MsRetroGeekEXECUTEDPacky - Ultimate Palkia
SuperchaoEXECUTED
[td]Yoshi876 - Ultimate Bodybuilder[/td]
[tr][td]Stargazing[/td][td]DEAD[/td][td]DragonFreak - Ultimate Dungeon Crawler[/td][/tr]
[tr][td]Mariofan169[/td][td]DEAD[/td][td]MCD - Ultimate Sommelier[/td][/tr]
[tr][td]Lord Bowser[/td][td]Alive[/td][td]Unknown[/td][/tr]
[tr][td]DragonFreak[/td][td]EXECUTED[/td][td]2257 - Ultimate Programmer[/td][/tr]
[tr][td]Turb[/td][td]Alive[/td][td]Unknown[/td][/tr]
[tr][td]Toadbert[/td][td]DEAD[/td][td]Stooben - Ultimate Plastic Surgeon[/td][/tr]
[tr][td]Hooded Pitohui[/td][td]DEAD[/td][td]FunkyK38 - Ultimate DJ[/td][/tr]
[tr][td]MCD[/td][td]EXECUTED[/td][td]Paper Yoshi - Ultimate Timekeeper[/td][/tr]
[tr][td]Smg2daisy[/td][td]DEAD[/td][td]Shoey - Ultimate Foot Soldier[/td][/tr]
[tr][td]NEXandGBX[/td][td]Alive[/td][td]Unknown[/td][/tr]
[tr][td]Shadowshy[/td][td]DEAD[/td][td]Lord Bowser - Ultimate Gangster[/td][/tr]
[tr][td]Nabber[/td][td]Alive[/td][td]Unknown[/td][/tr]
[tr][td]Smasher[/td][td]Alive[/td][td]Unknown[/td][/tr]
[tr][td]Ninelevendo[/td][td]DEAD[/td][td]Edo - Ultimate Artist[/td][/tr]
[tr][td]Shoey[/td][td]DEAD[/td][td]Gamefreak75 - Ultimate Waluigi[/td][/tr]
[tr][td]Mr. Edo[/td][td]Alive[/td][td]Unknown[/td][/tr]
[tr][td]Roserade[/td][td]EXECUTED[/td][td]Superchao - Ultimate Ghost Writer[/td][/tr]
[tr][td]The Pyro Guy[/td][td]EXECUTED[/td][td]The Pyro Guy - Ultimate Graphic Designer[/td][/tr]
[tr][td]Fun With Despair[/td][td]DEAD[/td][td]GBAToad - Ultimate Mycologist[/td][/tr]
[tr][td]Raregold[/td][td]DEAD[/td][td]Andymii - Ultimate Puzzlemaster[/td][/tr]
[tr][td]Pea[/td][td]EXECUTED[/td][td]Shokora - Ultimate Princess[/td][/tr]







The Killing Game is a forum game inspired by the visual novel series Danganronpa. It is similar in many ways to Mafia, but the freedom given for night actions and opportunities for role-playing are far more extensive.

Each player is assigned a role, which has its own unique traits, 'Stats, Forbidden Action, and Ultimate Talent. Ultimate Talents have a variety of powers and perks that are exclusive to a single player.

The Killing Game uses a day/night system. During Night phases, players send PMs to the hosts (Meta Knight and GBAToad) detailing what they plan to do for that night. This can include attempting to kill someone, visiting as many rooms around the mansion as they like, using their Ultimate Power, or quite literally anything they please; this last option is what sets this apart from Mafia games, as there's no real limit as to what you can do... as long as it doesn't break the rules of both this game and the forums, of course! As such, roleplaying is strongly encouraged in the Killing Game. After everyone has sent in what their night plans are, and after a brief Intermission phase, they will receive a PM from the host summarizing what they did, along with anything they might have seen or heard.

During Day phases, if someone's attempt to kill someone else succeeds, the victim is found dead at the beginning of the day phase, and the killer receives a token prize. The goal of the killer is to cover up the fact that they did it, while the goal of everyone else is to correctly determine the killer. Players do this by providing accounts of what they saw during the night, along with any sort of evidence they might have on them or witnessed. After a while of investigation, the Class Trial begins. In the Class Trial, players may vote on who they think the killer is; the player with the most votes will be executed (lynched). Players may switch votes as many times as they please, though ties will end in a random lynch between those tied.

If the killer is correctly identified and lynched, all players who participated in the event will receive a token prize. If an innocent player is lynched, however, the killer gains additional tokens for successfully covering up their murder. In both cases, the game continues with day and night phases.

The Killing Game is a free-for-all game; there are no teams, factions, or alliances to start off with, but you are free to create some amongst yourselves of course. Remember, though; the game will only end when just one player remains!




--- All Night phases will last 48 hours, with no extensions. Players need to PM Meta Knight and I with their night actions during this period.
--- There will then be an Intermission phase of 24 hours wherein Meta Knight and I will determine the outcome for the next day, and send out results. This may be extended or shortened depending on special circumstances.
--- Finally, there will be a 24 hour Day phase where investigation of the previous night's murder occurs both in this game thread and in #mwiki-killing-game. An extension may be requested, but this requires a majority vote from active players.
--- The Class Trial Thread, which is where voting takes place EXCLUSIVELY will be opened halfway through a Day Phase.






  • Please be respectful to other players. No overly crude, grotesque, mean-spirited, or otherwise inappropriate comments or actions.
  • No cheating. Cheating is defined as exploiting host-exclusive or otherwise private information or knowledge (such as rolecards that aren't yours and haven't been publicly revealed, as well as player PMs that aren't addressed to you) to give yourself an unfair advantage against the other players.
  • Do not fullquote your results PM. If everyone were to copy-paste their results as is, or claim they were copy-pasted, the mystery would be ruined and you can easily save yourself from suspicion. Similarly, do not simply change pronouns and post the results PM as is with the new pronouns.
  • Daily activity is a MUST for this game. We are willing to be lenient for occasional inactivity, but constantly avoiding the thread and not sending in night actions will give us every reason to replace you with someone more willing to commit.
  • Unless special conditions apply, only one kill attempt per night will succeed.
  • If no one submits a kill attempt during a night phase, a random player will be lynched, and the game will immediately go into the next night phase. Things that occurred in the previous night phase, however, will still apply.
  • An IRC channel on irc.darkmyst.org (#mwiki-killing-game) created by Lord Bowser for discussions pertaining to the Killing Game will be used again. However, please avoid major developments there, as not everyone is on IRC; save those for the forums instead.
  • During both day and night phases, players must be careful to avoid their Forbidden Actions, or something terrible will happen to them!
  • A new system for determining the success of a nightkill has been implemented: 'Stats! These are individual role modifiers that affect your ability to perform night actions! Please read our article to learn more about how these change the game!
  • Due to the complexity of the roles in this game, please AVOID full roleclaiming or rolefishing (baiting people into giving you their role). We will permit revealing Ultimate Powers and Forbidden Actions unless otherwise stated, but nothing else!
  • Sweeping (large-scale instant searching for evidence) is no longer a mechanic in this game.
  • Fingerprinting (uncovering fingerprints without forensic science) is no longer a mechanic in this game.






'Stats

In the vein of D&D, these are individualised role modifiers that allow for a more logical approach to determining who receives the successful kill each night. Each role receives 'Stat values between 1 and 5, and these will affect that players night and day actions.

The list of 'Stats is as follows:

- 'Survival Instinct: Affects your ability to protect yourself against threats.
- 'Social Influence: Affects your ability to influence others, and get them to do what you want.
- 'Strength: Affects your ability to engage in physical activities and your susceptibility to physical attacks.
- 'Scheming: Affects your ability to create/use elaborate weapons and plans effectively.
- 'Stamina: Affects your ability to move around large distances in the building without looking tired.
- 'Stealth: Affects your ability to move around the building without being noticed, and your ability to hide evidence.
- 'Sleuthing: Affects your ability to investigate unusual things during the day.
- 'Situational Awareness: Affects your ability to investigate unusual things at night.

To give an example of how these modifiers might help us determine which kill is successful: a player with a 'Strength stat of 1 and a player with a 'Strength stat of 5 both decide to bludgeon separate players to death in the same night. Both murders have their own means of disposing evidence, and are both "possible". Without stats, this kill would be randomised, but with them, we can logically assume that the player with the higher 'Strength stat would be more effective at bludgeoning someone to death than the player with the lower stat. Other factors come into play here as well: the player with the higher strength stat might have low 'Stealthiness, and as a result the player with high 'Situational Awareness in the next room over might hear a loud crack in the middle of the night. This nuanced statistics system allows us to decide which cases are worth exploring and what evidence players can uncover.

Another benefit 'Stats provide is ease of accessibility for sending in night actions, as they give you a pretty fair estimation of things your character should be able to achieve without having to resort to pages and pages of nuanced evidence hiding unless you wish to do so. Of course, these 'Stats don't necessarily lock you into playing a certain way. A player with low 'Scheming can still set up an elaborate rube goldberg machine of death and still successfully murder. The 'Stats simply allow the hosts to determine the nightkill in a more logical way.

Elevator
The elevator is a new edition to the Killing Game. When used, the elevator will allow anyone who calls the button to access floors B1F-2F without having to use the stairs. This gives an advantage to players with low 'Stamina stats, who would otherwise look tired if they kept climbing the stairs, but also minimises movement for all players. The elevator’s Motor Room is kept to the left of the elevator on floors it is present, but is inaccessible to all players. A power outage prevents use of the Elevator.

Keys
Over the course of the game, a selection of secret keys will become available to players, which will allow them to access certain parts of the headquarters. A list of keys, and their availability, is as follows:

---Crimson Key - This key unlocks the Broom Closet on B1F and Closet on 3F. All players who survive Night 2 will be given a copy of this key from Monopoochy.
---Amber Key - In the headquarters lies a single Amber Key which unlocks the Mushroom Vault present in the Back Room on B1F. Its whereabouts are currently unknown.
---Gold Key - This key grants access to the Printing Press and its connected rooms on B1F. All players who survive Night 4 will be given a copy of this key from Monopoochy.
---Emerald Key - Five of these keys are up for grabs for people who can solve a variety of 'Shroom related quizzes in the Casino. Access to these quizzes will become available on Night 2.
---Cobalt Key - This key grants access to the Barracks. All players who survive Night 6 will be given a copy of this key from Monopoochy.
---Amethyst Key - This key grants unlimited access to the security footage present in Records Room. This key is actually a password, and has only been written down once in the headquarters.
---Hope Key - This key unlocks the final room in the Killing Game: the Chapel, and its connecting room. It is given to those who prove themselves worthy of great hope and survive Night 8.
---Despair Key - This key grants access to the safe in the Tokens Office, and is only given to the winner of the Killing Game.

Rainy Nights
Occasionally, the Headquarters may become shrouded in gray clouds during the day. This signifies that the next night will be a Rainy Night. During rainy nights, access to the Roof is forbidden, and players who wander into any of the outside areas of The 'Shroom HQ (this is denoted by a Gold Star in the descriptions) will become soaked, causing a number of new observations/clues to be formed.

Double Murder Nights
Occasionally, the Headquarters may become shrouded in dark red clouds during the day. This signifies that the next night will be a Double Murder Night, wherein up to two players can die in the same night. Beware!




It is now Day 0! Confirm your roles in this thread when it opens, and the game will begin in 48 hours!
 

Gilgamesh

do you ever yearn for the soft touch of a pancake
Core 'Shroom Staff
Re: The 'Shroom Killing Game: (Game Thread) Day 0 - It's a Beautiful Day!



The 'Shroom Headquarters is a large, 3-storey building with a basement and rooftop access. Built in 2006, it has undergone many renovations and seen many directors and writers through their time at The 'Shroom, and even serves as a public library for MarioWiki citizens to read our many many editions. Since the commencement of the Killing Game however, all of the publicly closed rooms have been opened, but the doors to the outside have been locked, and an invisible electric fence constructed around the building to prevent anyone from getting in, or out.

Until only one remains, the 25 writers trapped in this facility will have to kill or be killed in order to escape.

Please note: all room descriptions are contained here, or in the interactive .exe file Meta Knight has coded.


(1) - The 'Shroom Spotlight
(2) - Stairs - Access via Maintenance.
(Mushroom) - The 'Shroom Skylight



(1) - Secret Slide
(2) - Maintenance
(3) - Overclocked Room

the Closet requires a Crimson Key.


(1) - Pantry
(2) - Barracks

the Barracks requires a Cobalt Key.


(1) - Smasher's Office
(2) - MCD's Office
(3) - Bonfire Room


(1) - Blocked Room
(2) - Broom Closet
(3) - Incinerator
(4) - Complaints Department
(5) - Logs and Ash
(6) - Morgue
(7) - Party Room
(8) - The Break Room

the Broom Closet requires a Crimson Key.
the Printing Press requires a Gold Key.
the Chapel requires a Hope Key.
 

Meta Knight

Victory is my destiny
Core 'Shroom Staff
Awards Committee
Re: The 'Shroom Killing Game: (Game Thread) Day 0 - It's a Beautiful Day!


All roles have been sent out now! If we missed you or you have trouble loading the images, let us know and we'll get it to you! Please confirm in this thread.
 

Stargazing

Celestial Guide
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

hai, watashi've confirmed my role desu~
 

Nabber

Artisanal Cheese Taster
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

im going to die
 

Mariofan169

King Bowser
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!


The killing game gods have graciously offered a role to me!
 

MsRetroGeek

Shy Guy
Core 'Shroom Staff
Awards Committee
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!



I have received my role as well. I cannot wait to begin!
 

Hobbes

Star Spirit
Core 'Shroom Staff
Poll Committee
Retired Wiki Staff
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

IT'S A BEAUTIFUL DAY!!!!

I'm so excited to start working on The 'Shroom with all of you!
 

Lord Bowser

Super High School Level Bowser
Core 'Shroom Staff
Poll Committee
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!


I've received my role! I can't wait to spread joy and hugs to all of you!


Lots and lots of hugs.
 

Shygul

'sup
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!


Yeah yeah I got the stupid role.
 

Smasher Claus

Smasher
Forum Moderator
Chat Operator
Core 'Shroom Staff
Awards Committee
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

I'm checking in! Let's do this shit, losers!
 

Ninelevendo

Dry Bowser
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!


Here's the key to guest bedroom my friends

Just don't mess it up like you did to my last house
 

Turboo

Shine Sprite
Wiki Administrator
Chat Administrator
Core 'Shroom Staff
Awards Committee
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

I got the shit but I dont have a character to roleplay
 

Stargazing

Celestial Guide
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

Kokichi Ouma said:
I dont have a character to roleplay
it's daijoubu! watashi have no character either...
 

Ninelevendo

Dry Bowser
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

Riko Santarauchi said:
hai, watashi've confirmed my role desu~
Riko Santarauchi said:
it's daijoubu! watashi have no character either...
nani is up with this weeb speak? thats not allowed, please shine night 2
 

Fiora

Koops, King of cowards.
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

ROLLE GIT!
 

freakworld

El Psy Kongroo
Banned User
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!



Alright let’s not waste any time then, after all, we don’t want a boring killing game, right?
 

Ice Cream Man

And It Don't Stop
Core 'Shroom Staff
Poll Committee
Re: The 'Shroom Killing Game (CONFIRM HERE): Day 0 - It's a Beautiful Day!

this is going to be great
 
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