Hey I didn't want it to sound like a big deal.Bowser45 said:
This game gets one defiant Kerog out of two.WHAT A TRIP!
" "From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience. That, to me, is where developers should be devoting their effort." Miyamoto
" I believe the future of the video game industry depends on the number of games developers release that consumers consider to be fresh and worth paying for."
"Therefore, we feel that we are nearing a saturation point in terms of simply improving performance or enhancing graphics," What is far more important for the future of video games is whether we can make new propositions in other aspects and create games out of something that people never expected to see in the form of a game."
So Friday Kevin is looking up at me with the damndest expression on his face, and I say; 'You're wondering if my husband beat me up, aren't you?'. 'Uh, well, you've got bruises all over your neck', he says, and stiches under your chin. So I tell him. Whoa, he says, Can I tell the guys? Now mind you, all my Beverly Hills friends would die rather than admit they'd had "a little work done." But these Philips guys grew up on Cyberpunk, reading Neuromancer. They thought plastic surgery was sexy. It's about taking control. So ten minutes later I'm surrounded by all these 27-year-old cyber hunks, and they're going through my hair feeling the staples and looking behind my ears and hearing all the stories...cool!
One thing I remember: Philips hired old people. There was one guy who tested the games. He was pretty far past retirement. Turned out that the games were for kids whose flash reflexes were too fast for testing. The games had to work first well, then fast. They'd gear them to this old guy and then speed the stuff up. I think that was how it worked. Philips also hired everyone without prejudice, based on their talent. This is the way America is supposed to be, but ask your gay and black friends how often it happened.
The original concept was very arcade-game, and I don't mean the cool stuff that's there today. It was really mechanical and cold. Jeff and I came up with a Disney-Tolkein look. Before me, they had hired some kid who should have been doing concept art in the park, he had come up with a Cheese Hotel... awful
Greatest feature: Marc's Graue vocal characterization is still the definitive take on the character and anyone who thinks otherwise is dead inside.Jeff Zoern, how could I forget that name? The actual person is impossible to forget. A big bluff blond young Canadian with great talent and perception with boundless enthusiasm. Michael Ahn, was he the producer? If so he was like so many at the time a suave happy refugee from network television. A dark goodlooking guy in his thirties I'd say, nearly out of his mind with frustration trying to get across to various artists the concept of Hotel Mario.
prob because of all the falling offMadikoopa said:Nice comic.
I'm not sure how Banshee Boardwalk got more votes than the Star Carnival, but I won't complain.