Dreepy is the only three stage Ghost option to evolve via level up all the way through, but it immediately sucks because its evolution levels are 50 and 60, which is enough to disqualify it. Litwick, Duskull, and Honedge all have their first evolutions at levels 41, 37, and 35 respectively...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
This one is easy. I choose Rookidee since it's the only option to be a pure Flying type in its base form. Its final form, Corviknight, is underpowered for a final form with a base stat total of 495, but all of the other fully evolved Flying type options have the same problem except for Crobat...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
Magby evolves at level 30 and then by trade while holding a Magmarizer, while Litwick doesn't evolve until level 41 and then needs a Dusk Stone. I would have to choose Magby since you can get its final form as early as level 30 (the level at which its first evolution occurs). Plus, it's overall...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
We do not have a three stage Fighting type line with pure level up evolutions. All three have their first evolution in the 20s, and for their second evolutions, Machoke and Gurdurr evolve by trade or by using the Linking Cord from Legends Arceus, and Primeape has to use Rage Fist 20 times then...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
I would like to eliminate Cleffa, Igglybuff, and Azurill because not only do they all use friendship, but they're all weaker than the target ranges (Clefairy is as weak as a base stage starter, and both Wigglytuff and Azumarill are as weak as middle stage starters), and two of them also use...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
I will immediately disregard the Pichu line because all three stages are significantly weaker than the target ranges (205 for Pichu, 320 for Pikachu, and 485 for Raichu; Pikachu is as weak as a base form starter), and the line uses both a friendship evolution and a stone evolution. There are way...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
I have narrowed it down to three Pseudos (Bagon, Gible, and Jangmo-o) and one Semi-Pseudo (Axew).
Axew is a pretty solid starter fit because its base stat totals are great. Axew (320) and Fraxure (410) are both within the range for base and middle forms, and Haxorus (540) is only five points...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
The three stage options for Dark are Galarian Zigzagoon, Sandile, Pawniard, Deino, and Impidimp, but Deino and Pawniard immediately suck. Their egregious evolution levels (50 then 64 for Deino and 52 for Pawniard) instantly disqualify them. Could you imagine not being able to evolve your starter...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
That would be Grubbin. Grubbin evolves at level 20, and Charjabug needs either a special magnetic field or a Thunder Stone. However, while Vikavolt has a lower base stat total than Orbeetle (500 vs 505), Grubbin and Charjabug have higher base stat totals than Blipbug and Dottler (300 and 400 vs...
I would narrow my options down to Venipede, Sewaddle, Grubbin, and Blipbug, since all four have final forms whose base stat totals get relatively close to the target range. Of these four, Grubbin and Blipbug are the most appealing to me since their base forms lack secondary typing.
Choosing...
If you haven't seen my post involving choosing a starter for every type, I would like to refresh you with some criteria I made, and the first criterion is mandatory. Here is the mandatory criterion. I'll be doing each of the eighteen types in poll form to see what everyone thinks.
The Pokemon...
Here's what everyone would be in my book.
Mario: Normal or Fire
Luigi: Normal/Ghost, Normal/Psychic, or Psychic/Ghost
Peach: Normal/Fairy
Daisy: Grass/Fighting
Rosalina: Psychic/Flying
Toad: Normal
Toadette: Normal
Green Yoshi: Dragon/Normal
Red Yoshi: Dragon/Fire
Blue Yoshi: Dragon/Flying...
I chose Bagon and Beldum as the Dragon and Steel starters respectively because I had a dilemma for both types: do I choose evolution levels that are closer to the target, or do I choose base stat totals that are closer to the base stat total? Then I needed to consider not just what's closer to...
Have you ever wondered what it would be like if you could choose a starter of every type? Well, I want to choose what I believe would be the best pick for a starter of every type. Before I do, I would like to establish some criteria.
Mandatory Criterion
This first criterion is mandatory. The...
Here are mine for each game.
SMK
Bowser Castle 2
Both of the Vanilla Lake tracks
MK64
Toad's Turnpike (especially on Mirror Mode)
MKSC
Snow Land
MKDD
Dry Dry Desert
MKDS
Figure 8 Circuit
MKWii
Wario's Gold Mine
MK7
Toad Circuit
MK8
Water Park
MKT
Tokyo Blur
Not as bad as SNES Bowser Castle 2, which is the worst Bowser Castle track and the third worst Super Mario Kart track behind the Vanilla Lake tracks, and while it's not the worst track in the series, it comes really, REALLY close. This track features way too many sharp turns and Thwomps...
In terms of mainline Mario games, the Poison Mushroom and Rotten Mushroom are the worst power-ups because they literally hurt you, and if you're Small Mario, you'll just straight up die. If not counting the Poison or Rotten Mushrooms, then the worst power-up in mainline Mario games is easily the...
Easy. Wario's Gold Mine (original Wii version). I'm glad they significantly improved this track along with Toad's Turnpike in Mario Kart 8, but here's why I hate the Wii version of this track so much, making some MandJTV references along the way.
-At least with Toad's Turnpike (in the original...
Wario's Gold Mine is easily the worst track in the series, though Toad's Turnpike comes a close second (especially on Mirror Mode, where the direction of the traffic is changed to drive directly into you).
There's something else you didn't mention. Even Mario Kart 8 and Mario Kart 8 Deluxe, where it covers up more of the screen, the Blooper has a lot going against it. A lot of tracks, especially in the newer Mario Karts, have a lot of boosters scattered around on jumps or just hanging around, and...
You can avoid Lightning by using an invincibility item, but because it strikes instantly, I would recommend using it as soon as someone gets a Lightning. Also, at least the Lightning can help the user unlike the Blue Spiny Shell, which isn't very helpful to the user because you get it towards...
The Blooper should definitely be removed. What a terrible item. First off, in some games like Wii, it hardly does jack squat, and even in games where it covers up more of the screen, it still has a lot going against it. For example, if you're on tracks with water, there's no way that ink is...
I wish they did more with Antasma, because they really wasted him, and he had so much potential to be an awesome villain. It's not like Bowser, who, during the 2010s (prior to Super Mario Odyssey at least), not only dragged his own character down, but dragged another character (Princess Peach)...
Mario and Luigi: Dream Team as a whole had potential to be one of the better Mario and Luigi games, yet it squandered it. Believe it or not, Dream Team is one of those Mario games that would have actually benefitted from not having Bowser in it, and him betraying Antasma is exactly why. Seeing...
Note: Red text represents my anger, and the darker it is, the angrier I am.
How can a game as good as Bowser's Inside Story become one of the worst selling Mario games?
First off, it's a Nintendo DS remake on the backwards compatible 3DS that wasn't even a decade old yet when the remake...
I'm surprised nobody has counter-sinned my post yet. I bet it's because my boss rants will actively make someone angrier and angrier until the Elder Princess Shroob rant actively makes them rage harder than they've ever raged before.
I did that as a joke for trying to incorporate hip leetspeak into the game. Also, I've done worse in this post. I gave the Elder Princess Shroob fight 10,000 sins and broke one of my series rules while doing so.
Good point, but in terms of these parodies, I would do better at sinning subjects than CinemaSins themselves because I count my sins correctly, make sure there aren't any spelling or grammatical errors (or at least as few as possible), and (if possible) avoid taking scenes out of context that...
Regarding the end of the game, I think I know why I've been struggling throughout this game. I'm underleveled. Elder Princess Shroob is level 31, and I was at level 23 when I fought her, as I had my experience in the low 20,000s range. I've gone throughout most of the game feeling like I don't...
CinemaSins has a counterpart channel called CinemaWins, where the opposite of sins is wins.
Also, that's why I didn't give any sins to Baby Luigi. The sins involving Luigi involve him getting the short end of the stick, and I have to give them as justice for Luigi.
Hey guys, before we start, I would just like to say that this is my first Charriii5/CinemaSins parody. I will establish a few rules for this series.
Rule 1: I will focus more on story than on gameplay, because while some narrative devices can be open to interpretation, oftentimes...
In fact, you know what? I'm actually going to make an "Everything Wrong With Mario and Luigi: Partners in Time" post, and I'm going to give Elder Princess Shroob 2,000 sins whilst sinning it for the wrong reasons, complaining about several other bosses, and breaking one of my own rules I will...
Elder Princess Shroob is not only one of the worst final bosses in any video game, but it is also one of the worst bosses ever. If I were to make an "Everything Wrong With Mario and Luigi: Partners in Time" post, I would give this fight 2,000 sins.