Author Topic: Is it bad to pirate an old game everyone has played?  (Read 574 times)

Princess Mario

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Re: Is it bad to pirate an old game everyone has played?
« Reply #20 on: April 06, 2019, 12:02:13 AM »
Of course homebrew is not piracy, but Nintendo does not like people like you and they don't like you modding their games. It's evident from their ongoing crusade of Switch "stability" updates that try to patch out console exploits (yes, they do try patching kernel exploits and I understand THOSE need to be patched but a lot of updates are laser-targeted into patching out Homebrew and not more important things like patching security holes) and constant banning people from online if they detect the faintest whiff of homebrew.

Bandana Waddle Dee

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Re: Is it bad to pirate an old game everyone has played?
« Reply #21 on: April 06, 2019, 12:10:22 AM »
I never liked how opposed Nintendo has been to game modding.  I mean, do I really have to buy a new Switch just to load game mods if I want to avoid Nintendo's banhammer?  I don't see wanting a hard mode in Mario Odyssey, or a real Marx battle in Kirby Star Allies, or a new fighter skin in Smash Ultimate, worthy of the banhammer.  Maybe this will change over time, but for now, the Switch remains the only console I have that hasn't been modded.  Thanks, Nintendo.

Ray Trace

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Re: Is it bad to pirate an old game everyone has played?
« Reply #22 on: April 06, 2019, 12:14:40 AM »
i wouldn't be playing smash 4 today if it weren't for mods. i wouldn't have poured 500+ hours as "ness" if it weren't for mods.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

Princess Mario

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Re: Is it bad to pirate an old game everyone has played?
« Reply #23 on: April 06, 2019, 12:19:57 AM »
I'm not sure what the deal with Nintendo is myself. Modding games can be turned into a selling point, which is something Nintendo can and should capitalize on. Other games have advertised modding as a selling point including Vermintide 2, Civilization V, Skyrim, Torchlight II, and more. I understand that modding comes with piracy risks since you're exploiting the console, but Nintendo shouldn't have to require people to exploit consoles (they allow custom music in Super Mario Run for instance) to be able to install mods, so if there was an easier way to mod, it might even lower chances of piracy.

I do hope it changes over time, as Nintendo has demonstrated to be capable of change by discontinuing outright stealing money from Youtube content creators via Nintendo Creator Program; oh yeah, that's closer to stealing than piracy is.

NanoPhoenix

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Re: Is it bad to pirate an old game everyone has played?
« Reply #24 on: April 06, 2019, 12:29:59 AM »
I'm just glad that they've finally stopped region locking their consoles.