Author Topic: Visual Development (N' stuff like that)  (Read 435 times)

YoshiSan

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Visual Development (N' stuff like that)
« on: November 14, 2018, 11:15:26 PM »
I want to be a visual developer/character designer "when I grow up" (17 is that awkward stage lol) and so I try to do a lot of art that has to do with that career. 
Because of that, I don't normally decide "today I'm going to sit down and draw Mario." Most of these drawings are accidents or ideas that I wouldn't let go of- and had to get out of my head so I could continue designing something original.
For example, this piece that I drew just a few minutes ago. I was exploring options for a character totally unrelated, and I had my shapes laid out and suddenly said "Sheesh, that looks like Luigi!"
Thus why he has glasses.


So here's a couple other things I did, most of you probably saw them previously:
Shape language experiment:


This would not leave my head for weeks:


Saw Dave Rapoza's Wolverine drawing and knew I had to try it with Captain Falcon. Not super original, but fun:

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Re: Visual Development (N' stuff like that)
« Reply #1 on: November 15, 2018, 12:38:36 AM »
Are you interested in storyboarding?
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Re: Visual Development (N' stuff like that)
« Reply #2 on: November 15, 2018, 12:45:05 AM »
hot dang that is some skill

really like the fox/mario mashup in particular



(credit to TPG)

(credit to Mr. Edo)

YoshiSan

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Re: Visual Development (N' stuff like that)
« Reply #3 on: November 15, 2018, 09:28:36 AM »
Are you interested in storyboarding?

That is a skill I'm interested in learning, yes. As a career option- probably not, but then again, I haven't tried it. There's a class by Kris Pearn I can take and I really should do that as soon as I can.

hot dang that is some skill

really like the fox/mario mashup in particular

Aww, thanks! Hopefully I will find another idea for a painting in the future.

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Re: Visual Development (N' stuff like that)
« Reply #4 on: November 15, 2018, 06:30:23 PM »
Was Fox/Mario done by hand? If so then...

W O O O O W.

If not, then...

W O O O O W.

YoshiSan

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Re: Visual Development (N' stuff like that)
« Reply #5 on: November 15, 2018, 08:34:11 PM »
Was Fox/Mario done by hand?

Um... yes? Like you mean by not tracing or anything? Yeah! I did it on digital, I'm not like, this amazing oil artist or something. Digital is way easier for painting stuff. Here's some screenshots I took while I was working on it:

It started out like this: (A veritable Mona Lisa, I know.)


And then like this:


And this:



And then at some point I decided that I wanted to work in a warmer color.


Last one before I started coloring it:


Rough color. I separated all the different value layers so that I could blop color in. I work on just one layer in the beginning but stuff like that really comes in handy at this stage.


And then boom


Boom


And boom. A pass in Lightroom because I can't paint right, and I'm done.


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Re: Visual Development (N' stuff like that)
« Reply #6 on: November 15, 2018, 11:24:21 PM »
Heh, I love it when artists lay out their workflow step by step, it's really fascinating to see how it started out and evolved into the final picture.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Visual Development (N' stuff like that)
« Reply #7 on: November 16, 2018, 01:55:40 PM »
A A A A A A A A A A A A A A A A A

That's me being amazed by the way.

YoshiSan

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Re: Visual Development (N' stuff like that)
« Reply #8 on: November 17, 2018, 01:16:44 AM »
A A A A A A A A A A A A A A A A A

That's me being amazed by the way.

Thanks, I appreciate that.
I moved to the modern century and have an Instagram and Twitter now. Can check out those links in my sig. I have one thing on Instagram and it's not that great, but if you stay tuned, I will hopefully get some solid designs done. I want to post once a week, at least.
All of my old stuff is on my Wordpress.

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Re: Visual Development (N' stuff like that)
« Reply #9 on: November 17, 2018, 02:23:41 AM »
I've noticed that you have a colour version of the Captain Falcon image as your avatar, do you have a full version of that, or is just the part in your avatar that you have a colour version of?

YoshiSan

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Re: Visual Development (N' stuff like that)
« Reply #10 on: November 17, 2018, 12:00:50 PM »
I've noticed that you have a colour version of the Captain Falcon image as your avatar, do you have a full version of that, or is just the part in your avatar that you have a colour version of?

Yeah that was just for the avatar. I uploaded the black and white version when I signed up, and then decided that it was too bland, so I brought it into Photoshop and slapped a couple of color layers on it and some lens flares in his eyes.
Edit: there was always this piece of fan art that I really liked that did blue and pink on Captain Falcon so I decided to do that.
« Last Edit: November 17, 2018, 12:02:30 PM by YoshiSan »

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Re: Visual Development (N' stuff like that)
« Reply #11 on: November 23, 2018, 09:33:31 PM »
Mario looks like he has a four o clock shadow (whatever that term is) so I'm wondering if there's a way to reduce that illusion, as that's an unintentional effect.
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Re: Visual Development (N' stuff like that)
« Reply #12 on: November 24, 2018, 10:14:59 PM »
Mario looks like he has a four o clock shadow (whatever that term is) so I'm wondering if there's a way to reduce that illusion, as that's an unintentional effect.

Having taken a class under Jason Seiler, in which we painted realistic portraits, part of the observations drawn about men's faces is that they tend to appear bluish/greenish on the chin because of the hair underneath. I generally paint dudes that way and this was not unintentional at all. However, yes, I probably was too heavy-handed with it on Mario. Something to watch out for next time!


I was practicing hands and then I decided that it's Master Hand so

I think the pinkie is too skinny, come to think of it.

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Re: Visual Development (N' stuff like that)
« Reply #13 on: November 25, 2018, 02:58:54 PM »
Your stuff is cool, I gave you a follow on the socials :3
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Visual Development (N' stuff like that)
« Reply #14 on: November 25, 2018, 03:28:13 PM »
I think the pinkie is too skinny, come to think of it.

Good grief I hate drawing hands. Either they're bad or they're really bad.

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Re: Visual Development (N' stuff like that)
« Reply #15 on: November 25, 2018, 03:50:47 PM »
You just have to draw hands a lot to get better at them and probably understand their anatomy.

Anyhow, Master Hand is based on a girly hand :)
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

YoshiSan

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Re: Visual Development (N' stuff like that)
« Reply #16 on: November 26, 2018, 11:46:56 AM »
I think the pinkie is too skinny, come to think of it.

Good grief I hate drawing hands. Either they're bad or they're really bad.

LGM is right, you have to practice a lot. I actually am quite obsessive about bones and muscles when it comes to understanding things, so I actually am in the process of drawing and learning hand bones. I think that helps a lot.

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Re: Visual Development (N' stuff like that)
« Reply #17 on: November 29, 2018, 12:05:12 AM »
So I was working on some turns today, for an original character. I have a love-hate relationship with turns. Trying to get better at those.
But then I felt the need to start working on something really, really fun.
So we have the beginnings of a hopefully terrifying Bowser from World of Light- red eyes galore.


So. You guys get to watch this one in real time!

Edit: actually, I might not post until it's done, so let me know if you want to see the process or if you'd rather wait for full effect.
« Last Edit: November 29, 2018, 12:29:13 AM by YoshiSan »

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Re: Visual Development (N' stuff like that)
« Reply #18 on: November 30, 2018, 12:01:52 AM »
So a lot changed today- I had a whole hour to work on it!



I like where it's going. I need to work on the lighting more and set it up so that his red eye is the crowning feature.

Also, I'm not sure about his tongue. It might get chopped or painted out altogether. I'll have to mess with it more tomorrow.
« Last Edit: November 30, 2018, 12:09:25 AM by YoshiSan »

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Re: Visual Development (N' stuff like that)
« Reply #19 on: November 30, 2018, 07:33:38 AM »
That's a nice bowz.