Author Topic: MAKG2: Gloomy Manor - COMPLETE: Tales of Soap and Spaghetti  (Read 6706 times)

Smasher

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Mario Award Killing Game 2: Gloomy Manor Thread

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Player List: Gloomy Manor
1: Pitohui - Killed, Night 1
2: S2D - Executed, Day 3
3: Shoey
4: Shy Guy on Wheels
5: Alex95 - Killed, Night 2
6: Tucayo
7: Yoshi876 - Executed, Day 3
8: TPG - Executed, Day 2
9: Raregold
10: Gabby
11: Geeky - Killed, Night 3
12: Toadbert
13: Ninelevendo - Executed, Day 1
14: Meta Knight - Killed, Night 3
15: MCD

Map

Spoiler (click to show/hide)

It is now Night 1!

The first killer in each game will receive a special bonus after the trial concludes. No matter the outcome of the trial, it will benefit them in life and in death, but obviously, the reward will be greater if they get away with the first murder of the game!

Night 1 ends 3 PM Eastern time, July 18th! This is a special 48 hour phase to let you get used to the map and planning around it; future nights will only be 24 hours.
« Last Edit: July 30, 2018, 09:19:14 AM by Smasher »

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #1 on: July 16, 2018, 03:39:59 PM »


The... the...



The Oct-Octarians are coming.



They squidnapped me and the rest of you, and trapped us in this krilling game!



I trout that we can survive this... Whale, no bother, I should introduce myshellf anyway.



Squidbeak Splatoon, call me the Captain,
Under this moon, a manor that we're trapped in,
It's not all doom, but don't start relaxin',
I'll be the first out my room and the first to start slappin'.

Alex95

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #2 on: July 16, 2018, 03:49:54 PM »

The time has come! Let us all enter this n-not-at-all spooky mansion!


My objective is simple: To be the last one standing. Sounds easy enough.


W-wow, there are... actually a lot of people here. Some of them look like... they've been through this before.


Heh. No matter! I shall learn my opponents' moves, exploit their weaknesses, and learn every nook and cranny of this place!

I may be new to this game, but the rewards are too great!


Those beautiful shiny tokens... I will gather as many as I can, and win prizes! All for killing my fellow comrades!


...What in the world have I gotten myself into...?


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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #4 on: July 16, 2018, 04:26:35 PM »
To kill, or not to kill.  That is the question.

Oh, and if the answer is "not to kill" then you get killed instead! :bowser: :bowser: :bowser:

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #5 on: July 16, 2018, 06:56:48 PM »

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #6 on: July 17, 2018, 09:41:59 AM »

W-What's going on? W-where is this p-place?
Raquna?
Simon?
Arthur?
W-where are you guys?


Panicking won't help the situation. I guess I must've gotten lost in the Labyrinth and somehow ran into a Geomagnetic pole without realizing it. If I can find one then I may just be able to get home. But there is another problem. All these people. I don't like the way they're looking at me. As much as I hate to say it something must be done about them.


if I've got no other choice than I guess I'll have to fight my way out of here. Well it won't be the first time I've been faced with deadly odds. So I guess here goes nothing. When you all get to the other side tell them Frederica Irving sent you.

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #7 on: July 17, 2018, 02:07:34 PM »


if I've got no other choice than I guess I'll have to fight my way out of here. Well it won't be the first time I've been faced with deadly odds. So I guess here goes nothing. When you all get to the other side tell them Frederica Irving sent you.


Hehehe... you seem alright. Not many women around here show that kind of fight; that's commendable. You know, if you can prove yourself more than just talk, I might just be willing to take you on as an apprentice. Us girls, we've got to stick together, right? That is, if you're not just here to look pretty.

But hey, if you're good enough to make it to the Treacherous Mansion with me, maybe you can help me take down that absolute farce of a musician in Old Clockworks. Her musical talent seems like it's no better than the fight she could put up, that is to say, she has none. Someone like that, who thinks music entertainment is going to get her what she needs in life... that she could ever feel the thrill of survival and death on stage, I almost pity her for being that deluded.
« Last Edit: July 17, 2018, 02:37:44 PM by Kanzaki Elsa »

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #8 on: July 17, 2018, 02:26:00 PM »
Why are you acting so dramatic about this...?
Daaaarling!

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #9 on: July 18, 2018, 03:03:28 PM »
Night actions are now locked! Please be patient as it'll take some time to write out who dies :bowjr:

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #10 on: July 19, 2018, 12:23:07 AM »
Just wondering, how long does it normally take to receive word back for our actions?

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #11 on: July 19, 2018, 01:34:06 AM »
Just wondering, how long does it normally take to receive word back for our actions?
Expect around a 24 hour wait

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #12 on: July 19, 2018, 10:05:07 AM »
Just wondering, how long does it normally take to receive word back for our actions?
Expect around a 24 hour wait
Okay, good to know.

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #13 on: July 19, 2018, 11:30:30 AM »
Results will be delayed six hours. Expect them and the day phase at 9 PM eastern.

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #14 on: July 19, 2018, 09:23:28 PM »
A body has been discovered!
Hooded Pitohui has been found dead in the Guard Hall! He was...


None of your business! He will be joining the Ghost Killing Game later!

Monokuma File:
- The body is located on the ground near the Foyer entrance.
- The body is badly burned, and a suit of armor is holding a sword that is lodged in the victim's head.
- The suit of armor on the other side is holding a guitar, and the track "Darkness Returns" from Kirby: Planet Robobot is playing in the hall.
- There is a large burn mark on the ground of the Foyer.

Other Information:
- Both the Lab and the Kitchen have been completely trashed out.
- A phonograph playing Castlevania music is on the floor in the Common Hall near the Library door.
- Both doors to the Library itself have been completely sealed shut.
- A dead tree has fallen in the Garden.
- The car in the Garage has been spray painted red.
- ??? has been identified as Under the Stairs!

The day phase will last 24 hours, ending on July 20, 2018, 09:00:00 PM!!

Results will take me a bit more time to write out because I have been busy with real life issues all day. Expect them very soon.

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #15 on: July 19, 2018, 09:34:52 PM »
I'd like to inspect the kitchen a little further.
Daaaarling!

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #16 on: July 19, 2018, 09:38:34 PM »
Investigate Pitohui's corpse

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #17 on: July 19, 2018, 09:43:12 PM »

Red paint on the vehicle, huh? Sounds intriguing, perhaps it is a hidden message! I shall investigate!

(Changed because my original "Look at the red paint" was boring :P)

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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #18 on: July 19, 2018, 09:43:55 PM »
Inspect the ground around HP's body


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Re: MAKG2: Gloomy Manor - Night 1: Let the Games Begin
« Reply #19 on: July 19, 2018, 09:45:26 PM »
why is the library closed