Author Topic: Super Smash Bros. Ultimate  (Read 57644 times)

LeftyGreenMario

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Re: Super Smash Bros. Ultimate
« Reply #2180 on: March 04, 2019, 05:04:52 PM »
I think what bothers me more is just Mr. Game & Watch awkwardly wearing a loincloth and I mean very awkward and not loincloth-like.

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Re: Super Smash Bros. Ultimate
« Reply #2181 on: March 04, 2019, 05:08:31 PM »
They should have edited out the loincloth as well as removing that feather because it now just looks silly.
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Re: Super Smash Bros. Ultimate
« Reply #2182 on: March 04, 2019, 07:56:41 PM »
Yes I'm still on the base version.

Is your Wi-Fi non-existent?

No, I have Wi-Fi for the update, but I'm not updating it due to me protesting the removal of Mr. Game & Watch's feather.

...Why exactly do you care?  It's a minor aesthetic challenge and nothing else.  If you wanted that feather so badly, then you can just mod your game instead of missing out on that cool man-eating plant (and the hilarious Palutena's Guidance entry that comes with it).  It's not worth starting a riot over and definitely not worth fighting a losing battle for.

Do you know of any mods that has his feather, as I would gladly install a mod.
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LeftyGreenMario

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Re: Super Smash Bros. Ultimate
« Reply #2183 on: March 04, 2019, 08:15:18 PM »
welllll smash ultimate modding hasn't really took off yet sadly so I'd just wait, especially until saltynx gets released and we don't have to be dumping the game silly nilly

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Re: Super Smash Bros. Ultimate
« Reply #2184 on: March 04, 2019, 08:45:37 PM »
When they release an Ultimate version of BrawlBox or Sm4shExplorer then I imagine it won't be too hard to copy G&W's old "model" files into your modpack.

LeftyGreenMario

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Re: Super Smash Bros. Ultimate
« Reply #2185 on: March 05, 2019, 03:19:27 AM »
I think file compression works differently in Ultimate, especially when you have to make injections into data.arc so simple copy paste probably won't work in GW's case.

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Re: Super Smash Bros. Ultimate
« Reply #2186 on: March 05, 2019, 12:06:28 PM »
Well then, it seems you're probably best off dusting off your Wii U and playing Smash on that.  The modding community is much more active on there, anyway.

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Re: Super Smash Bros. Ultimate
« Reply #2187 on: March 09, 2019, 07:57:26 PM »


Seems like two modes have been datamined. Take this with a grain of salt.
Spoiler (click to show/hide)

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Re: Super Smash Bros. Ultimate
« Reply #2188 on: March 09, 2019, 08:12:52 PM »
I think we all saw these coming, but still cool if true.
I tend to trust datamines more, but still, I never trust leaks in general.

LeftyGreenMario

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Re: Super Smash Bros. Ultimate
« Reply #2189 on: March 09, 2019, 09:58:33 PM »
Depends on the datamine. Anything you see on the internet, it has to be verified.

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Re: Super Smash Bros. Ultimate
« Reply #2190 on: March 09, 2019, 11:00:43 PM »
SoureGaming and GameXplain are both backing this guy up. Seems credible.

Of course, there's always the possibility these are leftovers ported from Smash 4. I recall the wii u version having some data ported over from brawl that was never used for anything.

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Re: Super Smash Bros. Ultimate
« Reply #2191 on: March 10, 2019, 08:24:45 AM »
Of course, there's always the possibility these are leftovers ported from Smash 4. I recall the wii u version having some data ported over from brawl that was never used for anything.

Spoiler (click to show/hide)

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Re: Super Smash Bros. Ultimate
« Reply #2192 on: March 10, 2019, 08:39:21 AM »
Of course it's going to be from Smash 4, there's only data for the How to Play files. Source Gaming have to use a screenshot of for Wii U instead of Ultimate, because the mode isn't in the game yet.

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Re: Super Smash Bros. Ultimate
« Reply #2193 on: March 10, 2019, 09:26:30 AM »
Yeah, the images are just what sourecgaming used in the video. The only things actually found in the code are those html files.

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Re: Super Smash Bros. Ultimate
« Reply #2194 on: March 21, 2019, 12:22:53 AM »
Did we ever find out why Mewtwo's lines were never dubbed?