Author Topic: Doc von Schmeltwick's SMAS SMB3 expanded sprites  (Read 3615 times)

Doc von Schmeltwick

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #40 on: October 11, 2018, 10:35:18 PM »
https://www.spriters-resource.com/custom_edited/mariocustoms/sheet/109927/

There, is on TSR
(Note that changes were made to the title and icon by the staff to make them both simpler....)
« Last Edit: October 20, 2018, 05:05:58 AM by Doc von Schmeltwick »

Doc von Schmeltwick

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #41 on: October 20, 2018, 05:00:43 AM »
OK. Back to main project. Cheeps will come soon, but in the meantime, I was tired of my still-recolor Goombas. So I made a simple walk animation on a much improved base, still keeping rather small. The body without the feet actually goes within 16x16 pixels, similar to how SMW2 handles it. I also wanted them to be able to chase like in the 3D games, so I gave them a quick, low-frame running animation in addition to the more complex walking one.


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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #42 on: October 20, 2018, 10:35:49 AM »
I think the feet need to be scaled down, they look really big for a Goomba. Just compare them to the message icon's feet.

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Doc von Schmeltwick

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #43 on: October 20, 2018, 01:16:54 PM »
I think the feet need to be scaled down, they look really big for a Goomba. Just compare them to the message icon's feet.

Goomba feet have been all over the place in size, an inconsistency that pervades even today. What they are is extremely detailed in comparison to official ones. But I usually draw Goombas that way, so just my art style, I suppose.

Doc von Schmeltwick

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #44 on: December 16, 2018, 07:56:57 PM »
Been a loooooooooooooooooooooooooooooooooooong time since I updated this.

Anyways.

Today, December 16th, is my 21st birthday. As such, I feel the need to pass on some knowledge to other people, regardless of respective age.

That knowledge is:

Spoiler (click to show/hide)

Doc von Schmeltwick

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #45 on: December 17, 2018, 11:53:35 PM »
Spoiler (click to show/hide)
« Last Edit: December 18, 2018, 12:26:44 AM by Doc von Schmeltwick »

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #46 on: December 19, 2018, 02:31:40 AM »
(Why can't my message icon be "shocked?")

Enough with the spoiler tags. Here's an extremely minor thing affecting only two frames.



When making the rebound frames for the Big Whomps, I used arms from the previous animations, and edited the arms slightly for the two frames joining the animations. I forgot this initially when shrinking them, and used the counterparts to the original animations' arms for the last one. I realized this, and have now fixed it. The difference is negligible at best on the smaller scale, but I feel better.

Older (incorrect):
Newer (correct): 
« Last Edit: December 19, 2018, 02:34:50 AM by Doc von Schmeltwick »

Doc von Schmeltwick

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #47 on: January 05, 2019, 02:30:59 AM »
Had my wisdom teeth pulled a few days ago, so I'll be brief.


I made a deceptively-simple Eggplant Man running animation.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #48 on: March 31, 2019, 11:14:57 PM »
No, this isn't dead, despite how long it's been. I've just been busy with other things.

Here's my rendition of Hothead:


And some other things:

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #49 on: April 01, 2019, 06:28:34 PM »
That blaarg is the highlight of this sheet, IMO. Something about Big Boo looks off to me, though, like the shading seems lopsided to me. Also, I think the doctor dude has too much going on in his face, so it gets a little lost there. Hopefully, you can try fiddling with beard sizes and all so the face reads easier.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #50 on: April 01, 2019, 07:44:06 PM »
I had a lot of fun with that Blargg so far, yes, and have sketched out ideas for how I'll handle the rest of the family (Gargantua is already underway). I see what you mean with the Big Boo, though mostly the progress I've made with it is "enlarge and smooth out lines." I'm not really seeing the trouble with Dr. Scienstein, It's mostly a hyper-exaggerated version of his animation in WL3. Maybe I could tone down the separation at the bottom. His main problem IMO is that his crazy arms will make his hitbox a little whack, but they look hilarious and fluid when animated.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #51 on: April 02, 2019, 08:23:09 PM »
So now I'm now hard at work creating a Gargantua Blargg that doesn't base itself off the Super FX chip's capabilities, but off the normal Blargg's appearance.

That being said, I'll have to layer the crap out of this to animate it convincingly.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #52 on: April 05, 2019, 12:43:08 AM »

Noodlearms or flippers? Both have incomplete lines currently.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #53 on: April 05, 2019, 04:20:55 AM »
Also for those curious, here's the whole body so far:

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #54 on: April 05, 2019, 08:34:48 AM »
Seeing a Gargantua Blargg like this really makes me uncomfortable*.

*First of all, that's sarcasm. I'm sarcastic a lot. And this is actually really good. I prefer the flippers more though. Also, the chin needs to be toned down. A LOT.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #55 on: April 05, 2019, 09:19:59 AM »
Also, the chin needs to be toned down. A LOT.

too bad :P

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #56 on: April 05, 2019, 09:01:36 PM »
Chin sizes look lopsided to me, probably because the angling of the chin is inconsistent with the body and rest of the face. Is it meant to be even and symmetrical?

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #57 on: April 05, 2019, 09:13:16 PM »
It's meant to look like it's jutting out but at the same time wrapping around its body somewhat. The line marks the middle, and is roughly in-line with the area between the nostrils. Anyways, it's also heavily stylized, and that didn't hurt M&LSS's sprites ability to change direction. The lips are more asymmetrical-looking than the chin to be frank.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #58 on: April 05, 2019, 10:46:13 PM »

Well I have....something. Either a Gargantua Blargg or a Wario World: Jungle Beat Sunshinestar Saga of Disguise enemy.

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Re: Doc von Schmeltwick's SMAS SMB3 expanded sprites
« Reply #59 on: April 14, 2019, 08:08:55 PM »
Curious but what program do you use to draw sprites?
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