Author Topic: Lakituthequick's occasional art  (Read 3393 times)

Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #40 on: September 22, 2018, 10:17:32 AM »
I used models, not made, but thank you!

Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #41 on: September 23, 2018, 09:12:47 AM »
And we're back with a 'regular' It's aMAZEing update!

This month we have the Poochy-Pup! This is the image I maze-ified.



Check out the maze I made the critter into right here!

Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #42 on: October 26, 2018, 04:24:43 PM »
BOO!

Hah, I scared you with this terrifyingly late post about the most recent It's aMAZEing! It is Dry Bones' emblem of course!



Check out the maze I made it into right here!

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Re: Lakituthequick's occasional art
« Reply #43 on: November 22, 2018, 12:08:54 PM »
It's Thursday my gentlepeople. That means that it is five days ago that The 'Shroom released this month. You know what that means!

This month's maze is the icon of the best fighter of Super Smash Bros. Ultimate, Piranha Plant! Here is the base figure:



Check out the maze I made it into right here!

Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #44 on: December 24, 2018, 12:23:10 PM »
Merry Smashmas! Or something.

This month's maze is based upon Master Hand! Here is the base figure:



Check out the maze I made him into right here!



Also in this issue is The Holiday 'Shroomfinity Scavenger organised by yours truly and featuring art by The Pyro Guy.

I'll be honest, I wasn't able to complete all elements in the album as I wanted to because I didn't have (or took) the time to do so. Originally you'd be able to view fighters and spirits individually, as well as re-view the hints. Also some fancy transitions between pages and splashes. Alas.
But I did experiment with a Javascript framework to make it, so I did learn a couple things in the process. Maybe I'll revisit the album in the near future, but now that the paper is out, the pressure is gone and I'll likely just celebrate Christmas and leave it as it is now.
« Last Edit: December 24, 2018, 12:26:47 PM by Lakituthequick »

Fawfulthegreat64

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Re: Lakituthequick's occasional art
« Reply #45 on: December 24, 2018, 05:45:44 PM »
Ah, that probably explains why sometimes I'd get old hints instead of the one I was supposed to get, and sometimes in place of character unlock screens too (though I still unlock the character)

It didn't hinder me too much though, usually I kept refreshing and it gave me the hint I needed. I completed it yesterday, I really do enjoy these scavenger hunts :D


Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #46 on: December 24, 2018, 06:31:10 PM »
Ah, that probably explains why sometimes I'd get old hints instead of the one I was supposed to get, and sometimes in place of character unlock screens too (though I still unlock the character)
Ah, I think I know why that happens. Will try to get that fixed.

Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #47 on: January 19, 2019, 05:27:23 PM »
Happy new month! And year!

My birthday is this month! Been happening about 22 times now, and all were in January for some reason. Either way, that means that it is soon time for cake, thus a maze on a cake!



Check out the maze I made this sweet into right here!



Also be sure to check out out the results of The Holiday 'Shroomfinity Scavenger while you're at it!
This also features a big table with all the locations of the fighters and spirits in last month's edition. Fun fact: this table is actually not coded like a table, but in a more advanced way that makes sure it actually looks good on screens of all sizes, and wraps the columns around to do that.

Lakituthequick

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Re: Lakituthequick's occasional art
« Reply #48 on: February 17, 2019, 12:33:34 PM »
New month, new maze, new art! This time we have the Smiley Flower from the Yoshi's Island series.



Check out the maze I this into right here!

This time I used a different method for creating the maze as I described in May 2018 with the Parabeetle, to see if that is another efficient or quality way to make them.
After making the base figure, I drew a grid of lines on top of it to be the near finals walls:



These walls were then painfully intersected and split to be individually editable. Haven't found an easy way to do that yet.

Then I plotted out the real and main distraction paths on top of that:



After that I just removed all walls that were in the way and plotted out the remaining pathways.

I feel that this resulted in a more natural maze with more effective dead ends, as it's easier to plot the dead end this way, although for a first time it took a bit more time to complete. Maybe that'll improve in the future. Time will tell!