Author Topic: Things you didn't notice before in Mario games  (Read 13847 times)

Mcmadness

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Re: Things you didn't notice before in Mario games
« Reply #300 on: July 13, 2017, 07:27:59 AM »
During some of the in-between world cutscenes in 3D Land some of the hills have eyes.

This surprised me since I thought they were basically gone from modern Mario and they don't seem to appear in any of the actual levels.
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Byakuya Togami

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Re: Things you didn't notice before in Mario games
« Reply #301 on: July 13, 2017, 08:09:32 AM »
The walls have eyes everywhere, watching your every move. You might not see them now, but they're here. And just when you think you're safe, you are being spied on.
Paper Mario: Plot Twisted (fangame).

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J-Yoshi64

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Re: Things you didn't notice before in Mario games
« Reply #302 on: July 13, 2017, 02:27:04 PM »
The girls' biker outfits have heels.

That's why they're the same height in their biker outfits as they are in their dresses and heels.
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King Antasma

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Re: Things you didn't notice before in Mario games
« Reply #303 on: July 14, 2017, 08:17:26 PM »
If you solve Ms. Mowz's trouble, she will let you keep the badge you got for her (it's initially treated as an important item). However if your badge inventory is full, she will acknowledge this and jump offscreen towards the shop, then return and say she's left it at the shop for you to pick up later.

J-Yoshi64

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Re: Things you didn't notice before in Mario games
« Reply #304 on: July 14, 2017, 11:09:36 PM »
I wasn't aware your badge inventory COULD be full.
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King Antasma

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Re: Things you didn't notice before in Mario games
« Reply #305 on: July 14, 2017, 11:31:38 PM »
I wasn't either, until I used a randomizer hack that turns every badge, item, Star Piece, Shine Sprite or coin into a random entity that can be any badge, item, Star Piece, Shine Sprite (these seem pretty rare though, I'm now in chapter 5 and haven't gotten a single one) or even a Crystal Star (which is useless since everything tied to them is scripted in the story). Thus, enemies that drop many coins suddenly drop many other things that include badges, by chapter 4 I hit the badge limit and had to start tossing them (thankfully, there were many Double Pains and Slow Gos and the like I could toss)

Also some of the Crystal Stars you get at the end of the chapter (except Chapter 2 for some reason) is a random badge or item, though it still counts as clearing the chapter and you get the special move. It just looks weird seeing random stuff spinning around Mario.

LeftyGreenMario

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Re: Things you didn't notice before in Mario games
« Reply #306 on: July 15, 2017, 04:14:32 PM »
That sounds like an awesome playthrough.

King Antasma

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Re: Things you didn't notice before in Mario games
« Reply #307 on: July 15, 2017, 05:03:38 PM »
It is. Too bad I can't record it since the frame rate goes to *bleep* when I try to.

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Re: Things you didn't notice before in Mario games
« Reply #308 on: July 15, 2017, 07:35:02 PM »
Enemies released by Dumb Drum in DKC are immune to Donkey Kong's Hand Slap

King Antasma

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Re: Things you didn't notice before in Mario games
« Reply #309 on: July 15, 2017, 11:56:59 PM »
Bristles can counterattack Mario's Hammer even if Mario's using a Boo's Sheet.

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Re: Things you didn't notice before in Mario games
« Reply #310 on: July 17, 2017, 01:38:07 AM »
In Mario Kart, or at least MKWii, you can escape a Blue Spiny Shell if you time a mushroom perfectly.
Paper Mario: Plot Twisted (fangame).

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Re: Things you didn't notice before in Mario games
« Reply #311 on: July 17, 2017, 08:41:16 AM »
In Mario Kart, or at least MKWii, you can escape a Blue Spiny Shell if you time a mushroom perfectly.

You can also dodge a blue shell by doing this

The series logos in Brawl and SSB4 are animated

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Re: Things you didn't notice before in Mario games
« Reply #312 on: July 17, 2017, 01:20:30 PM »
The series logo when you win in SSB4 is actually a 3D model.
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Re: Things you didn't notice before in Mario games
« Reply #313 on: July 17, 2017, 02:40:34 PM »
  • If you perform a trick when a POW block is used in Mario Kart Wii, the POW block will have no effect, and may occasionally blow up.
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Re: Things you didn't notice before in Mario games
« Reply #314 on: July 18, 2017, 07:13:53 PM »
KOing your own teammate in SSB4 for Wii U's Classic mode gives you a copy of that teammate. If you use both of the same characters as teammates, one of them will be wearing an alternate costume.

For example, if you have two default Marios as your teammates, one of them will be wearing their Wario costume

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Re: Things you didn't notice before in Mario games
« Reply #315 on: July 25, 2017, 07:00:06 AM »
Yoshi Kid's HUD icons in TTYD will reflect his color, but Mario's don't reflect W/L Emblem badges he might be wearing.

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Re: Things you didn't notice before in Mario games
« Reply #316 on: August 01, 2017, 01:47:33 AM »
The usage of leitmotifs in the various games. Seriously. I didn't realize the composers had thought that much about the songs they made for the games.

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Re: Things you didn't notice before in Mario games
« Reply #317 on: August 04, 2017, 04:04:30 AM »
In MK8's Grumble Volcano, the flames on the ground caused by a crashing fireball won't hurt you if you drive very slowly through them.

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Re: Things you didn't notice before in Mario games
« Reply #318 on: September 12, 2017, 03:20:26 PM »
I just realized recently that Fox makes a different noise when he picks up items in Super Smash Bros. 64. He also has a roll dodge noise in Smash Bros. 64.

That stuff is neat, why can't later games make more use of unique noises like that?

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Re: Things you didn't notice before in Mario games
« Reply #319 on: September 12, 2017, 04:00:30 PM »
"recently"? I thought you known this for decades.
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