Author Topic: Ashley's game mods for (Mario) Wii Games (Random mods yeah)  (Read 5635 times)

Ashley and Red

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #20 on: January 11, 2017, 09:55:34 AM »
Still working on Pauline...Just a WIP so you can know I am not dead

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #21 on: January 11, 2017, 03:35:14 PM »
would like to see it finished!
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

Ashley and Red

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #22 on: January 13, 2017, 07:04:33 AM »
would like to see it finished!
Me too, actually XD I am always busy with a thousand projects orz

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #23 on: January 15, 2017, 04:02:58 PM »
So, I finished Pauline. She is all good except that cause of the different vertex count on the dress, her legs clips trought it on some animation, even if the rig is the same on both the the legs and the dress...Well...

I now jus want to replace all Peach's items by Pauline/DK related ones... ><

I also got a voice set of her ripped by a deviantart user. This gonna be useful for other stuff I want to mod OuO

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #24 on: January 19, 2017, 05:16:20 PM »
Can you please send me that voice pack on DA?

Ashley and Red

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #25 on: January 26, 2017, 11:42:23 AM »
Can you please send me that voice pack on DA?

you can have them here ->http://reimarisakuya.deviantart.com/journal/Pauline-voice-clips-651911054
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I made very small and slow progress on Pauline so far XD I have her Mini Pauline and a Hat (like those of Donkey Kong) modelled and textures and read to put over Peach's items....I am just lazy to convert and rig them XD

Also, I think I am going to use a Parasol model from Melee for her parasol from Arcade DK since they are the same shape;

Also made a render to be used on CSS and such. Comparison from render and the *bleep*ty edited version (Yes, I abused the blur tool)->

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #26 on: January 27, 2017, 08:13:19 PM »
Was bored and made a simple 100 frames animation on BrawlBox...took me half an hour ORL



I think I will add movement to the hands (but not fingers) and use this for the White Mage...?

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #27 on: July 10, 2017, 06:18:55 PM »
You alive? Really hoping to see if you've made progress on any of these. ;D :daisy:

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #28 on: October 01, 2017, 09:24:42 AM »
Hi everyone...Back  again! Replying to @Caholtz, I've finished Pauline and put her in game, however there is still room for improvement. I  dont have screenshots atm, but I will post some asap. :)

On a side note, I've been trying to add White Mage, Black Mage and Pauline to Mario Kart 8. I started with White Mage, I edited her model and made a *bleep* version of her original White Mage clothing. Her hood sucks, I know, but whathever...

Problem is that even following tutotrials, the model turns invisible when in-game. Anyone got any clue on why this? I renamed every file to match the original one (Peach's)...Well...
Nvm, just managed to get her in game, even if she is unrigged.

« Last Edit: October 01, 2017, 09:57:09 AM by Ashley and Red »

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #29 on: October 01, 2017, 03:06:00 PM »
What did you change to manage to get her in the game?
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #30 on: October 01, 2017, 07:08:22 PM »
What did you change to manage to get her in the game?

I had to match all the original file names with Peach's: I was using Body__m_Bodyq, but it was actually Body__m_Body. IDK if it was because she was unrigged, but she came slightly broken ingame. Even tho, she can be seen, at the very least ^^' Im going to fully rig her and post a picture later, if possible.

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #31 on: October 15, 2017, 03:37:17 PM »
Hi everyone...Back  again! Replying to @Caholtz, I've finished Pauline and put her in game, however there is still room for improvement. I  dont have screenshots atm, but I will post some asap. :)

On a side note, I've been trying to add White Mage, Black Mage and Pauline to Mario Kart 8. I started with White Mage, I edited her model and made a *bleep* version of her original White Mage clothing. Her hood sucks, I know, but whathever...

Problem is that even following tutotrials, the model turns invisible when in-game. Anyone got any clue on why this? I renamed every file to match the original one (Peach's)...Well...
Nvm, just managed to get her in game, even if she is unrigged.


I'm very excited to see how she turned out! Do you think you could send me a link on DeviantArt? Also, White Mage looks great!

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #32 on: January 19, 2018, 02:37:59 AM »
White Mage looks great! Could I have a download of the model? Im excited to see Pauline in Mario Sports Mix!

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #33 on: August 01, 2018, 09:43:18 AM »
White Mage looks great! Could I have a download of the model? Im excited to see Pauline in Mario Sports Mix!

Im sorry for the VERY VERY VERY late reply, but do you have an account somewhere else like Deviant Art? Maybe I can send a link trought there or smth.

I'm eons late, but I finally got on vacations (yay), so I made some modding for Mario Kart 8. Im thinking of putting them up for public download, but I don't think their quality is good enough yet:

Spoiler: White Mage (click to show/hide)

Spoiler: Pauline (click to show/hide)

PS. I'm currently working on a Ninja mod too :D


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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #34 on: August 01, 2018, 12:38:04 PM »
I definitely think you should release this on GameBanana, I think it looks really good!

For Pauline, did you make sure her poly limit was below the original model?
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #35 on: August 01, 2018, 01:30:02 PM »
I definitely think you should release this on GameBanana, I think it looks really good!

For Pauline, did you make sure her poly limit was below the original model?

Thank you! I've made the workaround for the poly count for Pauline in this tutorial-> https://gamebanana.com/tuts/12327

She works fine overall, the game has a slightly drop on FPS, but she works. However for some reason when I apply her normal maps/shadow maps they simply act like they are a transparent/blank file? I am afraid it could be a problem with the texture tool maybe? (I used the one on the tutorial above as well).

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #36 on: August 01, 2018, 03:44:27 PM »
I've used the BFRES injector, it should work fine. It could be your compression format that's the problem. What compression for the .DDS file did you use?

Also, if there's a slight drop in FPS because of her model, I highly suggest to reduce poly more. Don't want the game to run into play-time issues with that.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #37 on: August 01, 2018, 05:10:07 PM »
I've used the BFRES injector, it should work fine. It could be your compression format that's the problem. What compression for the .DDS file did you use?

Also, if there's a slight drop in FPS because of her model, I highly suggest to reduce poly more. Don't want the game to run into play-time issues with that.

I've been imitating the ones that are output buy the original textures. Redoing Pauline I've just noticed that hitting cancel when replacing textures leaves them transparent apparently. I guess that is why.
I am currently leaving Pauline aside and fixing the White Mage rigging. What do I have to do for models to show when on multiplayer split screen? Is it related to the model layers? Ive noticed people's imports work on both screens, but mine always have invisible models when on multiplayer  :o

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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #38 on: August 02, 2018, 08:10:39 PM »
It's created by LOD models. The BFRES inject pack should come with a file called LOD_Killer or something. Dragging your .bfres over that exe file will get rid of the LODs.
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Re: Ashley's game mods for (Mario) Wii Games (Random mods yeah)
« Reply #39 on: August 03, 2018, 08:17:08 AM »
OMG, thank you very much, Baby Luigi! Got it to work! Currently I'm working on the karts, then I may upload White Mage on GameBanana.