Author Topic: The Pyr-art Guy  (Read 34788 times)

The Pyro Guy

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #40 on: January 18, 2016, 11:12:50 AM »
Do you want it recoloured to match your colours (purple)?

The Pyro Guy

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #41 on: January 18, 2016, 11:23:58 AM »

Shy Guy skeletons are almost asking to clip through.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #42 on: January 18, 2016, 11:26:15 AM »
What if Doctor Mario met Medic?

Can you do that?

Also all of these are good!
Daaaarling!

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #43 on: January 18, 2016, 12:45:46 PM »

Shy Guy skeletons are almost asking to clip through.


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The Pyro Guy

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #44 on: January 18, 2016, 02:09:15 PM »

Dr. Mario probably lost a game of Smash Bros.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #45 on: January 18, 2016, 04:23:31 PM »

Dr. Mario probably lost a game of Smash Bros.
The normals on the eyes, yeah, I can't ignore that. Use smoothing, vertex welding, something that can change the lighting properties so the eyes blend well with the face.
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #46 on: January 18, 2016, 09:36:43 PM »
i don't see how vertex weld or smooth will solve that problem that is clearly normals related. vertex weld and smooth is more for polygonal and faceted models.

you need to average your normals to a certain threshold.
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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #47 on: January 18, 2016, 11:02:22 PM »
Oh, I see another problem with Dr. Mario's left eye... is his left eyeball overlapping with his hurt eye?
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #48 on: January 19, 2016, 02:10:44 AM »
Why again are Doc Mario's  eyes closed?

Also, if doing the Bowsers is taking too much time, don't bother doing them. I have another request for UP which I'll spoiler tag now.

Spoiler (click to show/hide)

Now if you really have some spare time, throw in a ball of electricity above his hand. Remember my awful diagrams when you do this though.

The Pyro Guy

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #49 on: January 19, 2016, 02:36:24 AM »
On it.

The reason Dr Mario's eyes are closes is because that's the only expression that  came with the model. There was also some seperatre models of an eye that were textureless and/or really buggy. I might redo that if I get the chance.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #50 on: January 19, 2016, 03:11:33 AM »
Thanks. If I'm up early enough (not now obviously but maybe at around 7 or 8 A.M.) I'll upload it to UP. If it's done, that is.

If not I'll do it sometime this afternoon.

I actually would have asked for a gif of me going from Koopa to Yoshi form, but that would have been rather hard to do. So I didn't.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #51 on: January 19, 2016, 03:33:41 PM »
On it.

The reason Dr Mario's eyes are closes is because that's the only expression that  came with the model. There was also some seperatre models of an eye that were textureless and/or really buggy. I might redo that if I get the chance.
You probably have to remap the eyes since I had to do this in 3DS Max and I think Maya as well. But this Mario has two pairs of eyes layered on each other, as well as the hurt eyes/face, so you have to be careful. In your render, the remnants of his eye still shows.

I know this because, well, look at my avatar. :drmario:
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #52 on: January 19, 2016, 04:30:01 PM »

toon link isn't even properly rigged.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #53 on: January 19, 2016, 05:18:40 PM »
Why is he holding the sword like that? XD
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #54 on: January 19, 2016, 05:32:21 PM »
Idk how people hold swords

I should probably start using reference images.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #55 on: January 19, 2016, 06:25:13 PM »
He's holding it backward, as if he's holding a dagger.
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #56 on: January 21, 2016, 11:44:23 AM »
Thanks. If I'm up early enough (not now obviously but maybe at around 7 or 8 A.M.) I'll upload it to UP. If it's done, that is.

If not I'll do it sometime this afternoon.

I actually would have asked for a gif of me going from Koopa to Yoshi form, but that would have been rather hard to do. So I didn't.
Actually that's what I'm doing, in the style of a Pokémon evolution.

Joel Robinson

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #57 on: January 21, 2016, 11:45:54 AM »
Oooh sounds good.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #58 on: January 21, 2016, 12:48:28 PM »

Might use these for HwPam.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #59 on: January 21, 2016, 01:48:50 PM »
Whoa nice.

It even looks like I wanted it, except that the Yoshi's legs iare rather stretched.