Author Topic: The Pyr-art Guy  (Read 34657 times)

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #20 on: December 18, 2015, 06:35:27 PM »
Well, it's mostly because we have more experience. We also use a nifty game called "Garry's Mod", which is basically a game version of a 3D modeling program, except it comes with environments you don't need to set up. It's a bit rough to get used to at first, but once you got how to use the physgun, it's a good educational tool on 3D modeling as well.

Blender is a great tool, though, and there are plenty of splendid blender renders out there, as well as animations created only with open source software.

The only problem is that I don't really use blender haha so I can't really help you with the rigging.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #21 on: December 26, 2015, 08:14:40 AM »
TPG are you still doing renders? if so do all the bowsers in my sig facing off against each other

if you need links I'll get those

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #22 on: December 26, 2015, 01:42:35 PM »
I'm on holiday right now in France with really sucky Internet, so when I get my hands back on my computer back in Britain, I'll hop to it.

It would be great if you send me all the Bowsers, but I won't be able to see them until Thursday/ Friday (3DS Internet browser isn't loading images ATM).

Also a project I'm thinking of doing is making a handful of short animations visualizing the creation of the Wiki and the lives of the editors there. This includes NIWA, this forum, even my attempts at modeling OCs like Porplemontage or Walkazo. Feedback pls.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #23 on: December 26, 2015, 01:44:47 PM »
ok hold on a minute brb

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #25 on: December 29, 2015, 05:08:18 PM »
This includes NIWA, this forum, even my attempts at modeling OCs like Porplemontage or Walkazo. Feedback pls.
Well, that doesn't sound very easy. You sure you got a good grasp of some character (like Walkazo's) proportions? It would be great if she could supply you a model sheet to ease in modeling (especially if you want to do this from scratch). You also need to UV map, create textures from the UV map, and rig as well for a complete model and animation.
« Last Edit: December 29, 2015, 05:17:54 PM by Dr. Mario »
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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #26 on: December 30, 2015, 01:55:10 AM »
Besides, modeling organic characters is a pain. You're better off starting with blockier and more mechanical stuff like robots.
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #27 on: December 30, 2015, 02:07:05 AM »
yeah tbh walkazo is gonna be hard from scratch, but I might look at Koopaling models- I believe Ludwig is quite a close match, so I might build upon him. iirc, Porple is like a simple round shape with eyes, so he won't take long.

Of course, a lot of users are recolours of already existing models, eg LGM or Roy Koopa.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #28 on: January 01, 2016, 05:27:36 PM »


^^^The new me.
Yeah 3D modelling is tough so hero mode with 3D props it is.

Does this look okay? I'm gonna publish it to UP if I make enough.
« Last Edit: January 02, 2016, 04:03:06 AM by The Pyro Guy »

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #29 on: January 03, 2016, 04:44:54 AM »

This one was really hard. The 8 Bowsers will take a while, as positioning them is key, but it takes so long. Also, I'm making a thread on the comic thing. Whoop whoop.

E: nvm I dont need to


E x 2: Actually yes I have
« Last Edit: January 17, 2016, 03:44:28 AM by The Pyro Guy »

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #30 on: January 11, 2016, 11:58:22 PM »
What happened to Popo's hair?
"Mario begins his ascension to the celestial realm, Luigi spontaneously becomes a twitching pile of boneless flesh and Daisy is nonchalantly like 'this is fine'." -NanoRim

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #31 on: January 12, 2016, 10:43:55 AM »
agghhh

i swear it was rigged but apparently not

whoopidy do.

I've been busy with school so I've been unable to complete that bowser thing. Hopefully I can get it finished today or tomorrow.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #32 on: January 12, 2016, 07:00:12 PM »
'k then

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #33 on: January 12, 2016, 07:40:02 PM »
Sans and Papy? Please?
Daaaarling!

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #34 on: January 16, 2016, 08:13:37 AM »

Special thanks to Nibroc.Rock from models resource for creating these models in the first place, although I had to apply the textures myself.

Augh, the Bowser one is being a pain right now, every model has lost all colour and it crashes a lot. I may not be able to get all 8 done.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #35 on: January 16, 2016, 08:17:47 AM »
I wouldn't mind if you had two images with three or four Bowsers each, but if you really want to do them all in one image that's fine with me.

If you say your computer (which you admitted needed to be upgraded) lags when you try to put all seven in the one image, I'd rather you did more than one picture then had your computer lag.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #36 on: January 16, 2016, 04:40:36 PM »
Cool art!
I really wish I could model as good as you.
uʍopǝpᴉsdn ɯɐ I dlǝH

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #37 on: January 17, 2016, 03:43:32 AM »

Thanks! Blender is simple and easy once you get the hang of it, but I read a lot of tutorials before this thread was created. More Bowsers on the way.

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #38 on: January 17, 2016, 07:33:25 PM »
Hey, Heres a good idea.
Make yourself holding a flamethrower, I mean, your name is The Pyro Guy.
Here is a vague example

uʍopǝpᴉsdn ɯɐ I dlǝH

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Re: The Pyro Guy's 3D art thread (with some 2D thrown in)
« Reply #39 on: January 18, 2016, 10:12:01 AM »
Can you do Toon Link?