Author Topic: The Pyr-art Guy  (Read 36583 times)

The Pyro Guy

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The Pyr-art Guy
« on: December 13, 2015, 12:40:18 PM »
Spoiler: Original Post (click to show/hide)

This is my thread for posting anything I've drawn or rendered, and 'Shroom stuff when needed. I don't really need another Fan Creations thread just for shilling Cooking Guide. I'll probably have other stuff here, so expect some **wacky** posts.
Things:

Comics- MarioWiki Saga (complete)

Shroom Sections-
Picross (Finished):

Cooking Guide (Finished)

What's on the Box (Finished)

Other

🤔
« Last Edit: March 20, 2018, 06:14:15 PM by honokas #2 fan »

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Re: Pyro Guy's Renders
« Reply #1 on: December 13, 2015, 01:29:29 PM »
how about me levitating a red shell

me = my old avatar from last month

if you don't know it I'll give it to you

E: might as well say it'll be in my sig sooo yeah

The Pyro Guy

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Re: Pyro Guy's Renders
« Reply #2 on: December 13, 2015, 01:33:24 PM »
how about me levitating a red shell

me = my old avatar from last month

if you don't know it I'll give it to you

E: might as well say it'll be in my sig sooo yeah
Uh, is it one of the miis? If so, please send a picture.

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Re: Pyro Guy's Renders
« Reply #3 on: December 13, 2015, 01:34:06 PM »
it's not a mii but yes just a second

E: File:RoyKoopaRecolor.png
« Last Edit: December 13, 2015, 01:36:03 PM by Cat Gray »

The Pyro Guy

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Re: Pyro Guy's Renders
« Reply #4 on: December 13, 2015, 01:46:18 PM »
 Okay, I'll work on that then.

[EDIT] It's done. Ta-da!


Hope you like it!

[EDITX2 COMBO] I fixed it a little- the arms were twisted all weird.

This one's better.
« Last Edit: December 13, 2015, 02:16:11 PM by Pyro Guy »

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #5 on: December 14, 2015, 08:00:10 AM »
A couple things I meant to specify:

Rather than angled I think his arm should be straighter.

Spoiler: angled (click to show/hide)
Spoiler: straight (click to show/hide)

Yes I know I'm horrible at diagrams but I think you know what I'm going for.

Next, instead of way out in the air, I was thinking the shell could be directly above his hand.

Spoiler: what I mean (click to show/hide)

Again they're not the best but oh well, like how I used a capital O because there's really no other key on my keyboard that would represent a shell.

Good job on actually doing them though. They look really nice.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #6 on: December 14, 2015, 10:58:18 AM »
i did it
i did it


Is this more like what you wanted?

The Pyro Guy

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #7 on: December 14, 2015, 02:10:19 PM »
yay new render



This one was a little tough, as the helmet is completely transparent and without light or shade, etc. But it's Pikmin, so I hope you like it!

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #8 on: December 14, 2015, 02:43:54 PM »
yes, i like that

sorry i was kinda nitpicky

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #9 on: December 14, 2015, 02:45:56 PM »
Looks cool.

Can you do Toad and Shy Guy confronting Bowser with Mario and Peach in a cage?

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #10 on: December 14, 2015, 03:59:58 PM »
Quick question, what is the "hero mode art" referring to?

Rest in peace, Walkazo.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #11 on: December 14, 2015, 04:29:27 PM »
Quick question, what is the "hero mode art" referring to?
Hero mode is an art style used in a webcomic called Homestuck, in which the protagonists are depicted in blocks of colour, and normally in .gif format.

The Shy Guy-Toad X Bowser + Mario & Peach showdown render is here!



The cool mirror floor was actually quite fun. Enjoy!
« Last Edit: December 15, 2015, 02:55:44 AM by The Pyro Guy »

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #12 on: December 15, 2015, 12:58:31 PM »
Note: I just want to see what this looks like, not for my sig or anything

how about Luigi and E. Gadd surrounded by Boos?

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #13 on: December 15, 2015, 02:52:51 PM »
It would most likely look like this;



I couldn't find a decent model of E. Gadd, so I went for Hero Mode E. Gadd instead. I think the combo of 2D and 3D works well, in my opinion.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #14 on: December 15, 2015, 07:10:25 PM »
imo it looks like he went through his 2D-izer that nobody knew about

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #15 on: December 16, 2015, 02:37:32 AM »
Are Luigi's fingers rigged? Because they look kind of flat to me.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #16 on: December 16, 2015, 02:45:22 AM »
There's two bones for the fingers (they're a single object), and two bones for the thumb. I've noticed that the quality of MK8's riggings are not very good around the hands and feet, but I can still work with them.

Also, for anyone who saw my fit on Bayonetta, I decided to visualise my opinion.





In case you didn't notice, I don't like Bayonetta.
« Last Edit: December 16, 2015, 01:11:49 PM by The Pyro Guy »

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #17 on: December 18, 2015, 04:06:41 PM »
There's two bones for the fingers (they're a single object), and two bones for the thumb. I've noticed that the quality of MK8's riggings are not very good around the hands and feet, but I can still work with them.

Also, for anyone who saw my fit on Bayonetta, I decided to visualise my opinion.





In case you didn't notice, I don't like Bayonetta.
I suggest you use another model for the rig then. Fingers are pretty important when it comes to posing.

Saying you don't like Bayonetta is an understatement...

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #18 on: December 18, 2015, 04:14:36 PM »
Yeah, for some constructive criticism, you need to make sure your characters don't look really stiff. Try bending their spines and joints more, and never rotate a joint to an extreme position (you only do that when you're testing the rig)
RIP B. "Walkazo" Dalziel. December 16, 1991 to March 27, 2016.

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Re: The Pyro Guy's Renders (and hero mode art) (taking requests!)
« Reply #19 on: December 18, 2015, 04:44:26 PM »
Yeah, for some constructive criticism, you need to make sure your characters don't look really stiff. Try bending their spines and joints more, and never rotate a joint to an extreme position (you only do that when you're testing the rig)
Looking at you and Dr. Mario's pictures, I can say that by far you two are better animators/ render...ers than me, but hey, I'm doing what I can with my free software. Mario Kart 8 isn't the best for riggings, but I'm slowly learning how to rig myself, so I might fix that. Again, most of my time in Blender is "ooohh, what does this button do?", so I find new things every day (yay smoke)
I suggest you use another model for the rig then. Fingers are pretty important when it comes to posing.

Saying you don't like Bayonetta is an understatement...

Bayonetta's like my pet hate, but I appreciate the work Nintendo've put into her at such small notice.