Author Topic: Why does everyone like Dry Bones?  (Read 4160 times)

Bye Guy

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Re: Why does everyone like Dry Bones?
« Reply #100 on: May 14, 2019, 06:22:01 PM »
PMSS and PMCS are bad because of their battle system. All of Mario's actions in-battle are basically one-time use items that you have to go your way to re-obtain every time after you dispose of them. Who in their right mind would think that's a good mechanic for 2 games in a row??!

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Re: Why does everyone like Dry Bones?
« Reply #101 on: May 14, 2019, 06:24:44 PM »
Yeah, but I find the writing to be very good, so I don't really care that much.

Bye Guy

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Re: Why does everyone like Dry Bones?
« Reply #102 on: May 14, 2019, 06:27:05 PM »
I agree there, but... aren't battles, like, an essential part of Paper Mario games?

YoshiFlutterJump

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Re: Why does everyone like Dry Bones?
« Reply #103 on: May 14, 2019, 06:58:51 PM »
PMSS and PMCS are bad because of their battle system. All of Mario's actions in-battle are basically one-time use items that you have to go your way to re-obtain every time after you dispose of them. Who in their right mind would think that's a good mechanic for 2 games in a row??!
I may be alone in saying this...but the battle system is great imo.  It adds a new layer of strategy, and also ensures that you mix up your attacks instead of using the same one all the time.  The loss of EXP I consider a good thing at least in some ways; Sticker Star didn't quite get that right, but Color Splash had the perfect balance: still reward battles, but don't force them.

Overall, 9/10 game.
« Last Edit: May 14, 2019, 07:35:50 PM by YoshiFlutterJump »

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Re: Why does everyone like Dry Bones?
« Reply #104 on: May 14, 2019, 07:15:23 PM »
 :dk:






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Mcmadness

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Re: Why does everyone like Dry Bones?
« Reply #105 on: May 14, 2019, 07:43:32 PM »
PMSS and PMCS are bad because of their battle system. All of Mario's actions in-battle are basically one-time use items that you have to go your way to re-obtain every time after you dispose of them. Who in their right mind would think that's a good mechanic for 2 games in a row??!

*shrugs* doesn't feel all that different from having to go to an inn to restore your FP or whatever.

Especially since in CS's case just about every single card you find in the game is immediately made available to be bought at the store in the main town.

No I'd say it's problems are other things.
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