Author Topic: FTG's art  (Read 50358 times)

HEROMARIO

  • Supreme overloard Waluigi... HIJACKING BANNA TRUCKS!!!
  • Hammer Bro.
  • ***
  • !Weege wegge weege!
    • View Profile
Re: FTG's art
« Reply #300 on: May 14, 2019, 09:04:21 AM »
Here's the first 3D work I made for school (prior to Wittgenstein). It's basically somewhat of a M&L OC. Designed to be a 2.0 of sorts to the Vacuum Helmet. The backstory gives it an advanced AI and the ability to reason, along with arms and the use of hover technology as opposed to rockets. Fawful built it to help him recover from the failure of the Dark Star plan (in this timeline he's assumed to have survived). But how well will this work out for him? Who knows. But it was fun to make.

Vacuum Helmet DX


*claps* real fast
:waluigi: [-]40 分@40 :waluigi:

Rest in peace, Walkazo
Coins [5000]

Revenant Archagent

  • Back in Action
  • King Bowser
  • *****
  • ArchagentEverlasting
  • Your favorite travel guide guy
    • View Profile
    • Travel Guide with Archagent
Re: FTG's art
« Reply #301 on: May 14, 2019, 09:52:47 AM »
What are the purpose of the goggles on top, I wonder? Do they lend him some extra sight?

LeftyGreenMario

  • Do not show the embarrassing CPU scores during the battle.
  • Donkey Kong
  • *******
  • R.I.P. Walkazo December 16, 1991 - March 27, 2016
    • View Profile
    • RationalWiki
Re: FTG's art
« Reply #302 on: May 14, 2019, 07:14:50 PM »
Elongated and curly stuff are pretty tricky to model, but the best way to model that sort of thing, in Maya, is to draw a curve, get a cylindrical primitive (basic shapes are called "primitives"), and then select both the curve and the cylinder, then select the face to extrude, and you'll have to create much more subdivisions to smooth out the shape. It sounds confusing, but I don't know if the program you have has a feature that enables modeling chords and stuff much more easily.