Author Topic: FTG's art  (Read 51922 times)

HEROWALUIGI

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Re: FTG's art
« Reply #300 on: May 14, 2019, 09:04:21 AM »
Here's the first 3D work I made for school (prior to Wittgenstein). It's basically somewhat of a M&L OC. Designed to be a 2.0 of sorts to the Vacuum Helmet. The backstory gives it an advanced AI and the ability to reason, along with arms and the use of hover technology as opposed to rockets. Fawful built it to help him recover from the failure of the Dark Star plan (in this timeline he's assumed to have survived). But how well will this work out for him? Who knows. But it was fun to make.

Vacuum Helmet DX


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Re: FTG's art
« Reply #301 on: May 14, 2019, 09:52:47 AM »
What are the purpose of the goggles on top, I wonder? Do they lend him some extra sight?

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Re: FTG's art
« Reply #302 on: May 14, 2019, 07:14:50 PM »
Elongated and curly stuff are pretty tricky to model, but the best way to model that sort of thing, in Maya, is to draw a curve, get a cylindrical primitive (basic shapes are called "primitives"), and then select both the curve and the cylinder, then select the face to extrude, and you'll have to create much more subdivisions to smooth out the shape. It sounds confusing, but I don't know if the program you have has a feature that enables modeling chords and stuff much more easily.

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Re: FTG's art
« Reply #303 on: May 26, 2019, 03:19:16 PM »
Whatever the program, it looks amazing!

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Re: FTG's art
« Reply #304 on: May 26, 2019, 11:53:11 PM »
What are the purpose of the goggles on top, I wonder? Do they lend him some extra sight?
If you refer to the yellow eyes, they are his source of sight. Well, for the helmet. Fawful could, I suppose, tap into its vision if he needs to, but they are primarily for the helmet to be able to see even when Fawful is not using it, as it's meant to be capable of operating independently as a minion as well.

Some of you may have already seen this when Moldo posted it in the fanart thread, but this is a mockup I made of a Paper Mario theme in SMM2. It was initially featured in my Top 10 Wanted SMM2 Features video, but really blew up later when I posted it on Twitter.

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Re: FTG's art
« Reply #305 on: May 27, 2019, 12:00:39 PM »
That looks fantastic! I would absolutely adore if that were real, I didn't even think such beauty could exist in this world!

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Re: FTG's art
« Reply #306 on: May 27, 2019, 02:02:32 PM »
Dimentio as a boss...

If that's ever real, I'll die of happiness.

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Re: FTG's art
« Reply #307 on: July 12, 2019, 08:47:26 PM »
Late posting but here's another render I made in anticipation of SMM2 (right before leaving on the cruise, so the game was still a few days away)



Credit to BLOF for the model of my FC once again ;D