Author Topic: Collab: Level Articles  (Read 13280 times)

Pyro

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Re: Collab: Level Articles
« Reply #20 on: September 18, 2012, 06:51:28 PM »
The new template is now up for World Mushroom and World 3. I am now going to focus on getting images for levels that don't have them - I'll work on World 4 later.

Walkazo

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Re: Collab: Level Articles
« Reply #21 on: October 05, 2012, 09:05:45 AM »
When making level and world pages, remember to include both the level directory (i.e. Template:NSMB2 Levels) and the overall navigation template for the game (i.e. Template:NSMB2). The directory goes above the general nav template. (All this is in accordance with the Nav Template Policy - in particular, the fourth paragraph of this section.) Also, while nav templates are usually "expandable" (i.e. collapsed by default), I think making the level directories "collapsible" like "NSMB2 Levels" is better, since it makes navigating the levels and worlds a bit faster, and with only two templates per page, it's not like we need to save space.

In addition, most level pages should only have one category - the game-specific level category (i.e. Category:New Super Mario Bros. 2 Levels). The world pages get game-specific world categories (i.e. Category:New Super Mario Bros. 2 Worlds). Both these categories are themselves part of the overall game category, which, therefore, doesn't need to go on the articles directly; the pages also shouldn't get the overall Category:Levels or Category:Worlds categories (again, the game-specific categories are the ones that re put into these categories, rather than the articles themselves). This avoids cluttering up the generalized categories, making them easier to use; it's also in accordance with the Categorization Policy.

The world articles also get categories about their environment, if applicable (i.e. World 1 (New Super Mario Bros. 2) is in Category:Grasslands), but for the most part, I've found that the specific level articles aren't given these categories. This makes sense since the worlds are essentially speaking for their levels in these situations, so not categorizing the levels avoids redundancy and cuts down on clutter. I suppose the exception to this would be when you have levels that are different from the overall world (for example, NSMB2's World Star levels could all get environmental categories since they're all unique; the original SMB's 1-2 would be a "Subterranean Area" while the rest of the world wouldn't get any category, since it's just a generic setting; and SMW would have lots of its levels being specifically categorized).



In summary (using NSMB2 as an example), world articles get this:

{{BoxTop}}
{{NSMB2 Levels}}
{{NSMB2}}
[[Category:<environment>]] (if applicable)
[[Category:New Super Mario Bros. 2 Worlds]]

And level articles get this:

{{BoxTop}}
{{NSMB2 Levels}}
{{NSMB2}}
[[Category:<unique environment>]] (if applicable)
[[Category:New Super Mario Bros. 2 Levels]]

Glowsquid

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Re: Collab: Level Articles
« Reply #22 on: October 12, 2012, 12:57:39 PM »
The policy mentioned in the OP has been extended to Mario Kart tracks and reasonably different, differently named rereleases (ie: Super Mario Advance), fyi.
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NSY

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Re: Collab: Level Articles
« Reply #23 on: October 12, 2012, 01:56:23 PM »
Mostly World 5 and 6 articles need to be fixed. I may take on the task as I now own the game.

Should I start splitting NSMBW levels, all levels in that game at least have something written down.

Rest in Peace Walkazo, forever will be missed

NSY

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Re: Collab: Level Articles
« Reply #24 on: October 14, 2012, 06:53:58 AM »
Double post but we are losing good info on NSMBW articles of course this is going to be a long project so please help out.

Also I would like the NSMB2 articles that have next to no info to be moved away from mainspace. 
Rest in Peace Walkazo, forever will be missed

SKmarioman

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Re: Collab: Level Articles
« Reply #25 on: October 15, 2012, 06:18:29 AM »
You can always view the history on the World articles to recover the original information, as I did with World 1-3 (New Super Mario Bros. Wii).
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Pyro

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Re: Collab: Level Articles
« Reply #26 on: December 26, 2012, 09:52:23 PM »
Excuse me, but this...kinda died. This needs more advertisement.

Aokage

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Re: Collab: Level Articles
« Reply #27 on: December 27, 2012, 07:52:02 AM »
I've created an article for every NSMBW level and made a level template for SMB3 and SMB2. Gonna start splitting the world articles into levels.

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Re: Collab: Level Articles
« Reply #28 on: June 13, 2013, 05:35:52 AM »
I will continue my work for NSMB. and then post here When I finish.

RAP

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Re: Collab: Level Articles
« Reply #29 on: June 26, 2013, 10:01:17 PM »
Hey guys, I checked this wiki thread to see how progress is shown, and noticed some changes to how level info is shown in the wiki. Interesting developments indeed, with everyone in the topic involved. The splitting of worlds into levels is a big one. Anyway, I have something to say:

I noticed that in recent level articles, there's less written info, and thought of it upon seeing level articles such as:
This is compared to articles like:
My take is that the recent level articles focus less on guiding the player by providing instructions, and more of a general outlook of what the level is about. One oddball exception that took on the less written text is:
But this seems to be a trend.

I'm focusing on 2D platforming levels more than race courses, or 3D levels with missions because they seem to be the main foundation. Do you think this direction is appropriate? Is this is the case?

Walkazo

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Re: Collab: Level Articles
« Reply #30 on: July 02, 2013, 02:25:38 PM »
Quote
My take is that the recent level articles focus less on guiding the player by providing instructions, and more of a general outlook of what the level is about.
That's a good thing: articles =/= walkthroughs.

RAP

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Re: Collab: Level Articles
« Reply #31 on: July 02, 2013, 04:25:51 PM »
The thing about this scenario is that there's a proposal that declares walkthrough-like articles to be allowed in the wiki after an attempt to disallow it by Glowsquid back in 2007. That's around 5 years ago when that happened. Recommend doing it again? Checking the proposal, there might be a conflict between the two sides once more.

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Re: Collab: Level Articles
« Reply #32 on: July 02, 2013, 04:45:50 PM »
We seem to comply with the opposite of that proposal's outcome these days, as any level which is an excessive wall of text is almost always given the {{rewrite}} template and/or trimmed down. We could either make another proposal to officially overturn the old one, or we can simply follow suit to today's standards.

RAP

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Re: Collab: Level Articles
« Reply #33 on: July 02, 2013, 05:25:10 PM »
I'm not sure how the process works as of now, but I have no idea which side has a higher priority for standards to follow: proposals first or set up standards to bypass the proposals first (used by the staff on certain occasions). If I recall this correctly, the reason the proposal system was made was that everyone can have a voice on resolving problems and solidifying standards that weren't established long ago compared to today; it was back when the standards were freeflow and very loose. Some act like guidesets more than rulesets that must be followed; the wiki wild west!
« Last Edit: July 02, 2013, 05:27:31 PM by RAP »

Walkazo

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Re: Collab: Level Articles
« Reply #34 on: July 02, 2013, 05:36:33 PM »
standards to bypass the proposals first (used by the staff on certain occasions).
You mean Rule 13? That's for vetoing proposals as they happen or shortly thereafter: stuff that's simply gotten old and outdated doesn't get cancelled, it just gets, well, old and outdated.

I kinda just wanna make the old proposal blue in MW:P/A, put a line about it in a policy page somewhere (unwritten rules are bad), and be done with it. Unless we're worried about folks questioning it and forcing us to make a proposal to make it clear what's-what.

RAP

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Re: Collab: Level Articles
« Reply #35 on: July 02, 2013, 06:26:12 PM »
@Walkazo: Not just Rule 13, stuff that you Staff people implemented on general conscious by the staff themselves without a proposal. I can't say any specifics, but I faintly remember you saying something about it.

Unwritten rules = bad? I like to agree, but that's how the wiki got around to stay up when rules can't be established, with even the tiniest of the details; mostly for experimentation out of the blue. Even I'm guilty of doing for it upon coming back. Most of it is because we don't bother putting around perimeters or forgot about it.

Here are some examples of unwritten rules of my own or from something else:
  • My latest one involves putting in fixed widths on tables outside of templates. It was back when I discovered that I don't have to use a % anymore! Examples include Power-Up_Panels (completed the work and removed the construction tag), Ice Hockey (Mario Party 5) (a complete rework from the previous table) and Mario%27s_Picross#Levels (which I only put the fixed width on "Level"; I had to leave the others alone). It is further justified by the fact that when you're not logged in as a user in MarioWiki, there are ads between the left side, and the content to the right side. That takes up a chunk of space. The tables would look ugly otherwise.
  • Another one (not in my proximity) involves adding a bunch of random colors on templates. That seems to be solved with the further fleshing of MarioWiki:Navigation Templates with establishing colors. It only applies to series, not infoboxes. I created Template:Minigame-infobox and put in the color orange. However, checking Category:Infobox Templates, there seem to be infoboxes that are specific to certain games compared to my infobox that I made.
  • Last example has to be how the Mario Party series mini-game articles are supposed to look like. Overtime, since the mini-game articles are created, more sections are added to try and make it uniform. Saddened by the quality of the articles, I wanted to launch a wiki collaboration with a new established article structure specifically for those articles so that the info can be fleshed out more and make it more complete. I had the details written down during my grunt work on relocating in-game text info from those Mario Party series mini-game articles. I have yet to put up this due to lack of participation for the last few days or couple of weeks in wiki collaboration
I think we might be mixing rules on wiki functions with article structure rules. Speaking of article structure, I wonder where is User:Son of Suns... I'm not sure if the wiki was better or worse without him...out him...

. . . . .

Anyway, back to level stuff - the reason that I say put up a proposal to try again is that there's a notable opposition that wanted the walkthrough-like articles to stay; which is why I'm asking if redoing the proposal is an option. I actually wanted it to go on and just favor doing this just like you said, but 'dat perceived opposition.
« Last Edit: July 02, 2013, 06:35:42 PM by RAP »

reshiiram

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Re: Collab: Level Articles
« Reply #36 on: December 05, 2013, 05:36:59 PM »
The last post here was a while ago, but I would like to tackle some of these levels, starting with Super Mario World 2. I have a layout standard for which I will follow in my sandbox on the Wiki. Thoughs? Have I go the OK from you guys?

Duskull

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Re: Collab: Level Articles
« Reply #37 on: December 05, 2013, 05:37:41 PM »
I've already began rewriting them

Glowsquid

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Re: Collab: Level Articles
« Reply #38 on: December 05, 2013, 06:24:21 PM »
The last post here was a while ago, but I would like to tackle some of these levels, starting with Super Mario World 2. I have a layout standard for which I will follow in my sandbox on the Wiki. Thoughs?

1: I dislike the foreign name translations being mouse-over rather than plainly visible. Strikes me as added tedium for the reader more than anything.

2: Is the shorter (than the current page, anyway) "overview" representative of what you think such sections should look like? Cutting out the bull*bleep* is definitely something I'd support (Who can actually read this?)

Category usage is wiki-wide policy and explained by this unholy abomination of a page. (I also don't see the point of having separate cats for the Advance ports and the original versions - unless I'm missing something?).
« Last Edit: December 05, 2013, 06:31:11 PM by Glowsquid »
Rest in peace, Walkazo.

Walkazo

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Re: Collab: Level Articles
« Reply #39 on: December 05, 2013, 07:31:08 PM »
Yeah, stick with the regular Names in Other Languages system: the mouse-over business is too much work to implement and read, and it's already used (in theory) when there's kanji in a Japanese name (then the mouse-over stuff would be the hiragana).

Also, Trivia goes at the bottom, after the Names section, and it's more ideal to try and incorporate the Trivia into the Introduction anyway.

For categories, I'd say it would be more efficient to have one category for the original's levels, and then a category for the remake's levels would be for remake-exclusive levels, and it'd either be a subcategory of the original's level category or simply cross-linked in the categories' summary texts (i.e. like how MiM and MTM are linked).