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Messages - Air Conditioner

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1
It's hard for me to decide between Wii U and Brawl. Melee is severely overrated IMO but still fun.

2
I honestly am not a fan of either Classic mode between 3DS and Wii U. Not sure how unpopular that is but I always assumed that at least the 3DS version was praised.

3
Blooper is still disappointing to get especially since you usually get them when you need speed or offensive items to catch up.

4
Would rather have Gooper Blooper, especially if Petey comes back :D

5
The Marioverse / Re: Mario Kart 8 / Mario Kart 8 Deluxe
« on: March 24, 2017, 05:08:50 PM »
Eh Iggy isn't amongst them, so it can be assumed he goes next to the row above him. I was just joking anyway :P

6
The Marioverse / Re: Mario Kart 8 / Mario Kart 8 Deluxe
« on: March 24, 2017, 04:47:17 PM »
All I can gather from this image is Nintendo either no longer considers Roy a Mario character, or the person who made that image heard the name and assumed it was the one from Fire Emblem so he went with the guest characters.

7
honestly think they should go back to mostly adding new unique characters from recent and popular Mario games, like Double Dash, Wii etc. I know those still had some lazy ones but at least Toadette wasn't AS lazy since Toad is already representative of a species and there are female members of that species (at least then there were. have no idea what nintendo thinks now)

I think Wii was where they started getting interested in adding more of characters that were already there (Baby Mario and Baby Luigi were reasonable, Baby Peach was pushing it and Baby Daisy was unnecessary), then that came to a head in 8 where aside from Koopalings (7 slots for very similar characters) the only new characters in base game were Baby Rosalina and Pink Gold Peach. Then they used DLC to add in another Mario and another Peach and another Bowser, and a bunch of crossover characters. Wasn't till 8 Deluxe that they at least added 3 unique veterans that were missing, and still it had no Mario related newcomers. So yeah, the thing I want most for Mario Kart is to have Double Dash's mindset for new characters. With a broader in-universe range preferably but that might be wishful thinking.

Also, I wouldn't miss the coin in the slightest if it was gone next game, same with Blooper. They're pretty useless items and it sucks to get one and then not have any viable offense or defense thus wasting the item box you just hit.

8
General Discussion / Re: The Official "Hi, I'm new here!" Thread
« on: March 24, 2017, 07:40:10 AM »
Hi, I'm RSuper from SMBX forum. I'm 11 years old girl.
I'm a noble and nice person who likes to help, I'm quick thinker and almost knows anything.
I often come here and other forums because I don't know what should I do except for the forums that I know.

Okay that's all.
Hey, another the great :D

Welcome to all you new people.  :waluigi:

9
The Marioverse / Re: Unpopular opinions about the Mario series
« on: March 24, 2017, 07:25:31 AM »
I don't mind either way since they're still fun, but I kinda want another like Superstar Saga with just the Bros. and no gimmicks.

10
The Marioverse / Re: Unpopular opinions about the Mario series
« on: March 24, 2017, 06:03:54 AM »
That's how I feel about Super Circuit but that's probably not as unpopular.

I don't think Dream Team's tutorials were a problem at all. My biggest issue with the game was some of the Giant Battle mechanics, even aside from the broken gyro controls, avoiding enemy attacks seemed to be harder than it was in BIS anyway, and more precise. And some attacks it took me too long to figure out the right strategy for (Bowser's stomp attack in the last phase for example, I didn't realize the arrows meant to swipe on the side the foot was lower, and I just kinda swiped in the middle and always got crushed)

I hope the next M&L gets rid of large-scale battles in general and just focuses entirely on the regular battle system.

11
The Marioverse / Re: Super Mario Maker
« on: March 24, 2017, 12:37:09 AM »

I have a question. See I want to combine two of my older difficult levels into one level with a main world and sub-world, one of these levels already has a 0.01 clear rate and it took me over 24 hours to clear as it is so it would be quite an undertaking to upload. But the main issue is building it... these two levels are on two different alts of mine and I want to put this one on my main account. Of course, the alts (despite not letting me give stars between them due to being on the same console) count as other users so I can't upload levels that I download from them, even with modifications.

My question is, is there any way around this? Obviously they are still levels I made, I don't want to steal anyone else's levels but rather bring two levels from my alts to my main account. Last resort I could record editor footage of them and remake them block for block but ugh that would be tedious.

12
The Marioverse / Re: Look at it! Look at it! LOOK AT IT!
« on: March 23, 2017, 11:54:31 PM »
Doesn't look much worse than the higher quality version. I'd knock it into the poison regardless  :waluigi:

13
The Marioverse / Re: Paper Mario for Switch?
« on: March 23, 2017, 11:51:39 PM »
Well Flurrie was never one of the best examples as she isn't that popular anyway. But Vivian was cool (and more popular). What really matters for partners is how well they are developed and how useful they are in and out of battle. Flurrie kind of sucked because her overworld usage was really only useful for specific things, and other partners had better battle moves. That, and she wasn't really relevant beyond Chapter 2 or had much character development. She used to be an actress and went back to doing that after the game, that's pretty much it. Her species wasn't the problem.

Vivian managed to be one of the more interesting ones with cool fire-based abilities and her own subplot which started long before she joined you. TTYD was among my first Mario games; I was still getting into the series when I played it. None of the characters felt particularly out of place. Truth be told, Super Paper Mario initially weirded me out with its odd character design, I only kept playing because I wanted to fight Mr. L. But by that time, I had warmed up to it and was enjoying the story so I played it to completion and it's been my favorite game for a while now.

Sticker Star was entertaining for the first 5 minutes until the novelty of playing Paper Mario on a handheld wore off and it became terribly boring. I do want them to bring back partner characters but I also think that they should be as varied as TTYD if not moreso, though I would still accept all classic enemies if they were as unique as the ones in 64 and TTYD. I'd also like them to take a crack at a completely original set of partners at some point, like SPM tried with the Pixls but honestly failed because they never spoke beyond when you first meet them.

14
Forum Games / Re: Make an ideal username for the user above
« on: March 23, 2017, 11:01:52 PM »
Peach with liquid pink gold poured over her

15
Super Smash Bros. / Re: Who is your punching bag?
« on: March 23, 2017, 11:24:29 AM »
Sometimes, if it's a minigame where you can have fun screwing over the AI. I don't really play that series as much though.

16
Forum Games / Re: Word Association
« on: March 23, 2017, 03:12:41 AM »
Graceful

18
The Marioverse / Re: Mario _ictures
« on: March 22, 2017, 09:50:02 PM »
Clearly that's Doo_liss masquerading as Baby Luigi.

19
Forum Games / Re: Will you press the button?
« on: March 22, 2017, 11:44:32 AM »
Well yeah, it's still free money, just technically less of it (if I read that right)

You live in the Mario universe, but you live in the Mario universe. (basically are you willing to endure any hardships you might face there in order to enjoy the good things)

20
The Marioverse / Re: Your Worst Mario Characters
« on: March 22, 2017, 11:27:18 AM »
He's not really hard until the Daredevil mission. But Daredevil Bouldergeist is still harder IMO.

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