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Topics - Dr. Mario

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The Marioverse / Mario Kart vehicle aesthetic tier list
« on: April 30, 2019, 03:53:11 PM »
Mario Tier: top notch design, pleasing to look at or fun to be on, use it on most sessions of Mario Kart, Mario's choice of kart when I use him.

S Tier: top notch design, pleasing to look at or fun to be on, sounds great.

A Tier: great design, like the sound, use occasionally, might be set back by other minor things (especially if it's restricted to a weight class I can't use so I can't appreciate it) or just don't like quite as much as the top tiers

B Tier: largely inoffensive but doesn't wow me either; it's okay but probably needs more going for it for me to like it such as better engine sounds

C Tier: looks pretty ugly and not something I'd love to drive but has a few qualities that don't make it as bad as D tier such as good engine noises or stats to play around with or just being not ugly enough

D Tier: looks terrible, perhaps uninspired too, wouldn't be caught dead driving in it.

Shooting Star Tier: NO.

The Marioverse / Why is mario so amazing at sports in the sports games
« on: December 03, 2017, 05:41:40 PM »
Mario can golf like no other golfer can. Professional golfers can only dream to get birdies on every hole AS WELL AS doing so in a windy, floating landmass in space. Also, Mario isn't going to tell his secret on how the hell super backspins or topspins work.

Basketball, Mario can score three pointers like it's no one's business. He also slams dunks like nobody's business. Do you ever see someone dribble a basketball in circles around his opponent as silly as Mario? No.

In Mario Strikers, don't get me started. He can get tackled by anyone and just shrug it off. He can also get electrocuted like it's nobody's business. Even without the armor. But have you ever seen someone kick a goddang metal sphere so hard without any armor on his shoes, and still be so precise about it and not even dent a toenail? He even kicks it so hard, he sets it on fire.

In tennis, you see pros get outs all the time or miss the ball. How often do you see Mario, at his peak performance, ever fess up like those silly professionals? Never. Almost never.

Mario can keep up with a silly blue hedgehog if he wanted to... and even beat him at it. And Mario can also have amazing swimming times despite not being in a speedo and being in rather heavy denim pants.

And even after all of this, he can still be a completely graceful, delicate dancer.

And even if you don't believe all of this, people seem to recognize his talents so much that he has tons of dedicated sports-related courses in his name, including Pipeline Central, Mario's Star, the countless Mario circuits and stadiums.

Mario's friends apply here because Mario probably taught them his secrets and probably even encouraged them to get better than him at some points, but not all of them because everyone has their strengths and weaknesses and specialties.

But what are his amazing secrets for his exceptional sports prowess???? It's almost like he's super or something.

The Marioverse / A Close Look at Mario Models Throughout the Years
« on: July 26, 2017, 04:29:38 AM »
Hey, I thought I should just make a thread as a response to a good video analysis of Mario's models throughout history, though I think the video misses out on some key points including textures and also misses out on some models. Also, the models in the video aren't consistently triangulated, so we see quads and even n-gons (faces with more than four vertices) on those models. I'm going to show my own thoughts and opinions and they'll probably mirror the video at points but I'd rather this be standalone. I probably won't include every single model, but mainly the ones I like and/or think are important. I'll also provide pictures of models myself. Most of the models will probably come from models resource and the modeling program used is Maya 2014 or 3DS Max 2010.

You can comment if you want, but I hope this thread is interesting and I hope I don't bore anyone too much with modeling jargon. If you have the urge to upload the renders to the wiki, feel free to do so. Just make sure you provide the source correctly.

It would be nice if I were to look at other characters too, but right now, I'm focused on Mario, and this is really a spur-of-the-moment thing. I may or may not run out of steam half-way through so please bear with me.

Super Mario 64
Rendered with 3DS Max 2010. The image of Mario with both textures and mesh makeup (the one facing diagonally) is rendered with flat lighting since, for some reason, removing the tiling, which is necessary for the eyes and hat insignia to display correctly, changes the lighting of the polygons that have disabled tiling. The first two images, renders of Mario, removes that problem, but I like to show the wireframe for illustrative purposes.

Spoiler: More images (click to show/hide)

Tris: 752
This is the most familiar old Mario model. According to 3DS Max, there are 838 faces, hair included. Without the hair, there are around 752 triangles. This is exceptionally low-poly for today's standards (in ZBrush for instance, a program for sculpting and creating intricate details on models like cloth and wrinkles in the skin, it's normal for models to exceed one million polys, how far we've come), but how does it measure up to contemporary N64 models? I guess we'll find out later. What's shown here is not a clean mesh, likely the result of triangulation so games can render the models properly. The ripped mesh doesn't appear to be perfectly symmetrical. Even if you adjust the imported model to be more in the center line, the feet, particularly the left foot, appears to be still a little out of line and not even aligned with the ground plane. I don't know if it's an error with ripping the model or if the model is always like this.

The model is imposed of very simplistic shapes, almost resembling primitives (the first models you make in a modeling program; simple spheres and cubes/rectangular prisms and other shapes). Joints simply don't exist probably due to rigging limitations at the time. To emulate joint bending, the model is broken into segments, like pieces of armor or insects with their stiff exoskeletons. Mario's hat slants sharply downward, leaving little room for the skull and hair and probably magically compressing them. Compare this to later models, where the hat is more horizontal and the space between the hat and the hair is more consistent (but not perfect). The hair looks like mush, and compared to the artwork, there are only two nubs compared to four nubs in the back of the hair.


The textures are 32 by 32 px (pixels) and have no shading whatsoever, making these extremely simplistic and tiny. Also, I believe some models don't have a texture applied to them per se. When I imported this in 3DS Max, there are color values assigned to some meshes rather than png textures. Notice that there are no plain white glove textures; this is because, from the model rip, the gloves have a color value, no mesh. Other simply colored, such as the hat, overalls, hair, and skin color also appear to have color values rather than use color information from a texture.

Mario also does not have sophisticated eye movement. Eye movement is replicated through additional textures of eyes looking up, down, left, and right. Additionally, both eyes are drawn here. Most models in the future generally draw one eye. Finally, the eyebrows are relatively tiny and pencil thin compared to the artwork of the day and later Mario models.

Unfortunately, the model downloaded from the Models Resource is in .obj format. This means there are no bones and so I can't say how this model is animated nor do I know where the bones are placed or how many bones are there. I'm pretty sure the bone structure is very simplistic though, like everything about this model.

Super Mario 64 - Mario's Head
Rendered with 3DS Max 2010. Everything seemed to turn out okay, so no need to adjust the texture settings or anything. Don't worry about the flatness of the hat at the top; it's supposed to be like that. The mesh seems to be composed of combined polygons compared to the previous model (note the wireframe color).

Spoiler: More images (click to show/hide)

Tris: 1,213
The infamous Mario head at the title screen of Super Mario 64 that would greet unsuspecting players to the horrors of this head (all while hackers commit unspeakable horrors of themselves to this poor head). This model is high-poly at its time and the face animation is complex. The face, unsurprisingly, resembles the artwork of this game, where Mario's eyebrows and hair details are more accurate to the artwork. This face, however, still have aspects of the familiar low-poly Mario: the outer nubs of Mario's hair are much bigger than the inner ones and thus they resemble the two nubs on the low-poly Mario. The hat is also compressing the back of Mario's head again, with its downward slant; if you were to outline Mario's skull, it would fall outside of the hat.

The iris are their own polygons so they can replicate the movement of the eyes (not very realistically, but I digress). The teeth are not their own polygon; they seem to be just a colored area that would've been Mario's upperlip. The eye sockets appear to be pretty deep, but I think it's to help with the blinking to properly cover the eyes, but makes the model look strange from a side view. Otherwise, I like the detail in this model for its time. Mario's face here has a defined chin, lip, and ears, features that are otherwise virtually nonexistent in the simple N64 models. Despite its age, I think it looks pretty fine and I consider it an achievement in 3D video game modeling.


There is not much to say. The textures are mono-colored 32 x 32 squares. It makes me wonder if they're actually textures or colored meshes like in the previous model (with the 32 x 32 textures being created with the same color values as the mesh color so the model is easier to use in other programs), OR the colored meshes in the previous model are a modification the ripper has done to make the model easier to use in certain programs such as 3DS Max. Maya 2014 didn't display the textures in the low poly SM64 model correctly for me.

I don't have the bones for this model either, but if there were bones, they may have been used as tug points, as players could tug several parts of Mario's face. There may have been bones for eye movement as well, given that the irises are separate polygons, which won't be the case in later models.


Frederator Studios' founder Fred Seibert revealed on a Nick Animation podcast that "We have a project now that we’re doing that needs to go unnamed, based on one of the most world famous video games of the last 30 years, that we’ve had in our shop for twelve years without being able to get it started. But there were great characters and a great story, and eventually we got it going."

Interesting, they're talking about a game from the past 30 years. Still, people are speculating. We ruled out Pac-Man, Sonic, and Mega Man. Could this really be Nintendo? I myself don't want to get my hopes up. I've seen speculating that it's possibly Castlevania since Frederator Studios owns that and Adi Shankar was working on an animated miniseries based on Castlevania in 2015.

Off-subject Discussion / Elie Wiesel dead at 87
« on: July 03, 2016, 10:26:53 PM »

Wiesel is a holocaust survivor who wrote Night, which is an account of his personal experience in the Holocaust where he has experienced Auschwitz and witnessed his father die. Night is a common reading assignment in the classrooms.

Rest in peace.

I've had this in mind, but I think I should say it: I have plans to make a drawing commemorating Walkazo. It will be a tribute to our late bureaucrat, Walkazo. It's going to have us in the drawing gathering around and a portrait of Walkazo's personal character above us. Once I'm done, we can present it to Walkazo's family members, who are hit the hardest.

If you like to be part of the picture, then say so and please provide a good description of your character that represents you. If you have any close relationships with another user on this list, let me know.

Not sure what the deadline will be, but I'll determine a point where I'll start drawing if enough people agree to it.

Walkazo reference image

LeftyGreenMario (me)
Baby Luigi (my sister)
Glitchy Bowser Jr.
Nintendo64Dude (a Blue Toad)

Roy Koopa
Mariofan169 (gray Mario with a 168 insignia, dark gray overalls and hat)

Meta Knight (self-explanatory)
The Golden Yoshi
Packy (Palkia)

RandomYoshi (Pidgey with a black scarf with a green Pi symbol)
Andymii (Mii avatar)
Contra(dictory) (reference will be supplemented)
Sylveon (will attempt giving the Eevee this costume

Time Turner
LudwigVon (Ludwig von Koopa)

Crocodile Dippy (light-blue Pikachu)
Ghost Jam (likely a Boo Guy)
Glowsqiud (requested by another user; need something to represent him)

The Pyro Guy


Random Blue
Anton (no reference image found)
MrConcreteDonkey (Cyndaquil with a monocle and top hat)

Lily x (as a cartoon)


Epic Nitwit
Swiftie Luma
Xandalf (Papyrus)
Vocal Beat


Rough deadline: Sunday April 3 11:59 (Pacific Time), 2016. If you run a bit late, don't worry. If I'm nearly finished with the line art of the drawing and you still didn't supply me an appropriate reference, I will PM you for the request. I will wait for a few days. But if you're late, again, don't worry, I'll find a way to accommodate. But please do it as soon as you see my request, it will make my life a bit easier.

Additional ideas are welcome.

Ideas (first two are my own)
*Have a flock of common grackles, Walkazo's favorite bird, fly in the sky. Maybe put Poochy soaring through the sky as well.
*Include some wiki in-jokes like Pink Donkey Kong Jr. and Pirate Goomba among us, mourning.
*Godzilla in the background.
*Give wings to Walkzo as a reference to a climax in Dragon Problem.

Thanks everyone.


Resolved / Problem with the Eject button on the Wii
« on: December 04, 2015, 05:28:39 PM »
Weeks ago, the Wii accidentally fell and landed on its front plate. Nothing internal was damaged, thankfully, but the buttons initially couldn't be depressed. My brother fiddled around with the front plate, pushing it a lot, and so the Power Button and reset can be pressed. Unfortunately, the eject button still seems to be jammed, and our Wii has the Brawl disc.

Any good approach to this, or is the Wii doomed to play Brawl and its unsanctioned mods?

HelpDesk / μTorrent having problems with magnet downloads
« on: August 03, 2015, 02:05:00 AM »
μTorrent is having issues with magnet links. I'm trying to download a torrent, but nothing is actually downloading, and the progress bar is stuck at "Downloading metadata 0.0%". I've seen one solution that allegedly works, which is navigating to the %appdata%\utorrent location and deleting dht.dat and dht.dat.old (and others that suggest deleting all files with the .old extension as well). Except, that didn't do anything, which is why I'm here.

I can't find any nonmagnet links of the files I want that have seeds, so I really am stumped in this one. Can anyone help?

Video Games / Games that barely anyone plays, but everyone should play
« on: January 14, 2015, 11:30:11 PM »
I had a nice chat where we were talking about expanding game horizons. I've played only a few games and I'm interested in expanding my own palette of games. I think, however, that everyone would benefit if they do this too, right? So yeah, this would be the thread for these kinds of games.

I don't have a large library of stuff I can talk about, but I've heard good things about Shin Megami Tensei, which is a niche JRPG series with a small, but devoted following, and I've seen gameplay of Persona III. It might be popular in Japan, but it's hardly known in the U.S. hence the small following. Hell, if it were more popular, it would probably a target for its hellish themes and all (like how Pokemon is).

Anyway, feel free to discuss the more obscure games, or at least, the games the more general gaming population doesn't really talk about. That doesn't involve me because I hardly know any games outside of Nintendo games. :P

Wiki Collaborations / Overhaul the FA system (mainly the voting aspect)?
« on: November 21, 2014, 02:54:19 AM »
The reason I didn't start a proposal on this is that it's a pretty dang radical change and I'd like some suggestions, thoughts, and refinements before I go ahead. I would also like to have some background knowledge if suggestions pertaining to this has been made in the distant past.

Okay then...

I had a conversation with Tsunami about this, after the Mario Kart 8 nomination where Tsunami, BabyLuigi64, and Boo476 complained about fan votes. I've done this in the past, too, but I eventually resorted to the "fan votes are worthless" argument, which works. But I started delving deeper into the problem and now... this... thing I'm proposing.

The Featured Article system itself is going by all right, I guess, but the voting aspect of it, I find it unproductive.

The voting system isn't useful compared to, say, proposals. Votes are little substance; support vote requirements are pure quantity while oppose votes are structured in a way that only one is essential to keeping an article from featured. Any "per all" votes are wholly worthless unlike in proposals, unless you're voting to remove an oppose vote, but it's the voting itself that's the problem. Also, while it's only a minor problem, we have a number of uninformed editors simply logging in and casting a support fanvote, who think 500 supports feature an article, thus bumping the nomination. This is also another problem with the voting; once a valid oppose vote is there, support votes are just fluff. And additional opposing "per all/*bleep* who made oppose" votes.

A lot of editors have trouble with fans logging in only to vote for their character to be a featured article. We had several proposals about dealing with fan votes. The vast majority of them failed because of the above reasons. Despite this, fan votes continue being a problem, so this lead me to instead reexamine the entire voting-to-FA thing.

I think we should scrap the voting system in favor of a simple editor consensus, with a staff member approving it. Once this has reached, then we can wait one week until the article is then featured. The advantages of an editor consensus is that it encourages discussion and prevents such fan votes. It's essentially an FA nomination page with only comments, with maybe pointers for those opposing or supporting the nomination. It's going to follow the same deadlines, the archiving, the one-week-after-requirements-are-met thing; it's just without the voting and all. The quantity of editors being the consensus might be... maybe 4 or 5. Oh, it also doesn't have to be unanimous, but ultimately, a staff member (who is supposed to have good judgement, with extra editing tools and all) can decide if the consensus has been met.

One possible disadvantage is actually getting editors to be involved in the discussion, although it's already a prevalent problem in the current voting system anyway. But it's still my biggest fear, that the new system may end up having less articles featured because it requires a bit more effort. Maybe. Although those that already comment and vote frequently in the Featured Articles system probably wouldn't mind the change. I hope.

So yeah, again, it's a pretty radical change, but I'd like to see if anyone has comments and all. ^-^


If any of you really like Mario, Luigi, and Wario's voice, you can check out Charles Martinet's Vine profile. It contains short little clips of three figures: Mario, Luigi, and Wario, and you hear Charles Martinet talk over them. Basically, a man playing with his toys, but a really nice man.

It's pretty cute and amusing. If you like any of these three characters, it's worth checking out. The thing updates pretty often, so yeah, check back from time to time.

HelpDesk / So I'm taking my first Japanese class
« on: August 25, 2014, 08:56:55 PM »
I just thought I could be more of a help around here, and it might help me on later video game knowledge. But either way, I'm beginning Japanese. The closest thing to prior experience I have is knowing some Chinese characters (for Kanji) and one or two Japanese characters from Katakana. So yeah, I'm new.

For those who have to learn Japanese, what can be expected? Memorizing is pretty much a given, but my brother told me about funky grammar rules.

Also, what's the fundamental difference between Katakana and Hiragana? I know Katakana is used for English names -> Japanese (i.e. Mario to マリオ), but what is Hiragana for again? I've seen it used in Japanese onomatopoeia, but what else?

If you can provide me any hints and expectations, that would be useful.


Wiki Collaborations / Plot "summaries"
« on: May 24, 2014, 08:20:56 PM »
A companion thread to the Good Writing Thread. As stated, obviously, this thread focuses more on atrocious plot summaries.

We need to take some cues from Wikipedia.

How to write a plot summary.

A good plot summary should be the following: :fancy:

  • concise
  • accessible
  • serve as a general overview
  • does NOT swamp an article

Generally, plot summaries should serve as a refresher for those that are familiar with it. For those that are unfamiliar, it should give them a general idea. If people really want to know the details and stuff, the game is there for a reason. We should not substitute it.

Anyway, here are some plot summaries, at the time of this post, that I find excessive on detail or length, frequently, both. They may be the reason some of these articles are unfeatured, but some of these are part of currently-featured articles right now. I'll provide a few thoughts on those plot summaries.

Don't worry, none of them are quite like the Mario at the Olympic Winter Games Nintendo DS casualty, but, unfortunately, some of them are another level of horrible.

  • Bowser (this article is so filled with this, it should be the first thing to come in mind when you think of overwhelming plot summaries. You can't miss it.)
  • Super Mario Bros. (film) (the rewrite template on top does NOT do it justice)
  • Super Mario Galaxy (not quite as long compared to other plot summaries, but the detail here is excessive and can use a real trimming.)
  • Super Mario Galaxy 2 (same as above)
  • Dimentio(bleh, not the best)
  • King Boo (for a major villain who shows his face rarely in Luigi's Mansion, this section doesn't need to be this huge.)
  • Kamek (doesn't seem so bad? Just scroll down and see the Mario RPG sections. That Yoshi's Island one is suspect as well.)
  • Doopliss (just one appearance, sure, but can help with some work)
  • Kolorado(again, just one appearance, but can benefit from a condensing)
  • Super Mario Sunshine (it's not even THAT plot intensive, but that summary tells you otherwise)
  • Fawful (Superstar Saga needs some work, but that Bowser's Inside Story section, not to mention, Powers and Abilities, is an eyesore)
  • Rice Beach (not a plot summary, but its amount of detail is questionable)
  • Bramble Scramble (same as Rice Beach)
  • Shadow Mario (more Sunshine-related plot summary)
  • Mario & Luigi: Bowser's Inside Story (this article got unfeatured (not only) because of its trite plot summary)
  • Mario & Luigi: Partners in Time (it somehow avoids the pitfalls in the other Mario & Luigi articles)
  • Mario & Luigi: Superstar Saga (same as Bowser's Inside Story)
  • Mario & Luigi: Dream Team (same as above; this one is especially awful)
  • Toad (the comic book sections mostly; 'nuff said; I do appreciate details into obscure content, but not of this scope; other sections as well are excessively detailed)
  • King K. Rool (Some stuff can really be condensed).
  • Bowser Jr. (the son of the monster that is Bowser)
  • Luigi's Mansion (like Super Mario RPG/Paper Mario, but worse)
  • Super Paper Mario (like all other Paper Mario plot summaries, but worse; it is THAT bad)
  • Sir Grodus (it's unfeatured for a reason)
  • Mario Super Sluggers (we don't need details for each cutscene, especially if all cutscenes have NO dialogue)
  • Most things Mario & Luigi-related, including (but not limited to) related content in, well, Mario and Luigi.
  • That being said, most content related to Mario RPGs not listed here.
  • Most episode-related articles pertaining to DIC cartoons. AKA The Fake Mario Show, The Fake Mario 3 Show, and The Fake Mario World Show.

GOOD EXAMPLE. Super Smash Bros. Brawl Subspace Emissary plot is not only short, but describes the entire thing in just a few paragraphs. You know what's going on, how it ends, but without the boring details in-between.

GOOD EXAMPLE. Entirely rewritten by my sister. It's a bit long, but, to be fair, the plot is fairly intricate for a Mario game and reasonably detailed enough, and the writing itself should be good enough to lead interested readers. It probably cannot be much more condensed without removing crucial plot points.

Found other atrocious plot summaries? Give us a call, and we can help!

Wiki Collaborations / Wikitables: What the heck am I reading?
« on: May 22, 2014, 09:58:44 PM »
Tables are meant to organize information neatly and to have readers quickly understand. Anyhow, there are some disgustingly arranged tables that are giving my sister and I some headaches. We, as in, my sister and I, might be responsible for some of them.

I absolutely HATE it when editors organize items in a table in an organization like this, this, this (outdated), and this (also outdated). I don't care if it looks "different", organizing items in this manner is a hideous mess, a total eyesore, and entirely unprofessional.

I think wikitables as they're used most of the time are a complete eyesore that don't actually serve to organize the content in any useful way (what the *bleep* is this bull*bleep*?) and I'd gladly support a crackdown on them.

(I don't think is all that related to this thread's subject, though?)

Anyhow, here are some other badly-done tables. In my opinion. Either they're presented so sloppily or the parameters are so far away that it's a scroll fest.

If you find any other eyesore tables that aren't mentioned here, or if you like to provide additional input, you are welcome to post here. It would be nice if these tables are presented more neatly, but right now, just bring some to attention so people will know that we care enough to know that these problems exist.

I shouldn't be the only one in this forum that doesn't want a full Nintendo crossover limited just to the fighting genre.

Kart racing has been suggested millions of times before, but it's unfitting for many reasons. Kirby is all right, but Fox? Link? Samus? Ridley? Charizard? Eh, unless it's a deliberate joke, it's not going to look good.

I think one genre that can definitely work is the RPG genre. It isn't so light-hearted that Ganondorf would look out of place, but it doesn't have to be so dark and edgy that Mario, Pikachu, and Kirby look off. I'm not savy on the RPG games, but again, a Smash Bros. RPG game would be really nice.

A Smash Bros. Dynasty Warriors (ignoring the context of Hyrule Warriors) would also be an amazing fit as well. Dynasty Warriors is separated by factions, which could easily be separate Nintendo series. We also have literally hundreds of playable characters as well, so unlike Smash Bros., there are much more playable opportunities so more fans may be pleased. The dialogue might be the only issue, though.

Any other suggestions and thoughts?

Oh, please keep troll/joke genres to a minimum, thanks.

Forum Games / Mock the above user's name
« on: May 21, 2014, 04:12:52 PM »
Just make a stupid/witty/clever/punny remark of the above user's name. It can be a display name, the original name, or the abbreviation of the original name.

Just do it in good taste and stuff.

General Discussion / What are your future plans for this wiki?
« on: February 15, 2014, 10:42:35 PM »
The topic of nosiness. Because I have a really big nose. :fancy:

If you're a regular editor, don't say you don't have a plan. Instead, say what trivial thing you've been doing lately (like correcting grammar, updating links, formatting, and so on).

Right now, my big plans is to fill in the red links of the Mario vs. Donkey Kong article. I'm also considering to expand the Mario article to include some tidbits from the Club Nintendo comics. And once I'm done with Mario vs. Donkey Kong business, I'm going to look at Fire Mario.

Off-subject Discussion / What the flying freak is found in our food?
« on: January 23, 2014, 03:45:47 PM »
Our tummies are landfill.  :'(

*This thread is to simply showcase weird additives that food manufacturers resort to to enhance their foods. It emphasizes on the bizarre rather than the toxic. By no means are any of these toxic, but it does show what manufacturers resort to to "perfect" their otherwise crummy food.*

  • Castoreum
    some of you heard it before; there was a thread devoted to it: it's sexual glands of a beaver next to the anal glands. Found in "natural" flavor of vanilla ice cream and just vanilla products.
  • Propylene glycol
    In ice cream, cheese, and dressing, this is also the same stuff people use to remove frozen stuff in vehicles. In other words, antifreeze.
  • L-cysteine
    If you hate finding human hair in your food, you'll be in for a nasty surprise that this amino acid is derived from human hair and even duck feathers! It's "meat flavor", "dough conditioner" in frozen packaged foods.
  • Fortified iron in cereal
    It's literally ground up pieces of metal. I'm not kidding. Ground the cereal that's "fortified with iron", like Special K, into powder in a bowl. Put the powder on a sheet of paper. Get a strong magnet and watch some bits of black stuff stick to it. Too bad our bodies just suck at absorbing that nutrient in that form.
  • Cochineal Extract (Carmine)
    Used as red food coloring. Starbucks may have gotten flack for using it, but this beetle-derived extract is still used in red juices, artificial crabmeat, and other red things.
  • Azodicarbonamide
    Used in cereal, flower, and bread. Also essential to make foamed plastic and synthetic leather. Window and door gaskets also use it. Same thing for padded floor mats, excessive mats, and shoe soles.
  • Cellulose gum
    Some of your ice cream and shredded cheese started as tree shavings. Don't you just love wood chips with your "light" ice cream?
  • Dimethylpolysiloxane
    Also found in Silly Putty.
  • Potassium Bromate
    Many countries have banned this substance, including China. If you are American, though, this potentially carcinogenic compound can be in your bread.
  • Lean finely texture beef (LFTB)
    It's pink slime in technical terms.
  • Carrageenan
    Derived from seaweed and can cause abdominal inflammation.
  • Mechanically separated meat
    It's meat paste created by forcing bones attached with meat through a device (like a sieve) to detach the meat from the bones.

Also, any time you see "natural" or "artificial" flavors, this can be anything. I mean, anything, just as long as FDA approves it. Even then, food manufacturers can simply tell the FDA that it meets the standards, so...

Other countries may have a different set of regulations.

Wiki Collaborations / Featured Articles
« on: January 21, 2014, 11:32:00 PM »
This thread, if you haven't figured out already, deals with Featured Articles. Also, if there are new nominations, failed ones, passed ones, votes, if a vote gets removed... if it's Featured Article-related, post it here.

Since it's also a collaboration thread, you can announce which article you plan on working, see if anyone wants to volunteer to help, or ask for help.

Running nominations
If it's outdated, check here.

  • Rawk Hawk (to be unfeatured at 15:06, 14 November 2016)
If it's outdated, check here.

Recently Featured Articles

Last Unfeatured Article
  • Kart (unfeatured at 08:56, 21 September 2016)

If there is anything I missed, just post and I'll add whatever needs to be added.

Fan Creations / Mario and Co. (comic series)
« on: December 17, 2013, 04:17:19 PM »
Mario and Co. is a comic series hand illustrated and written by me, LeftyGreenMario and my twin, BabyLuigiOnFire. It deals with Mario characters, obviously.

I've actually started this series a few years ago (well, "remastered" it, since I was drawing these since I was like, less than 10 years old). I have refrained from sharing it because I know that there are some month-wide and even year-wide gaps between the comics. I've been making these daily recently, though, so I think it would be nice if I shared some of these with you.

This is my first "remade" strip.

Spoiler (click to show/hide)

And here are the words just in case you can't read the bad handwriting (I'm a lefty, who knew?) and blurry parts.
Spoiler (click to show/hide)

If you're interested in more, then I will try to upload these in a daily basis.

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