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Messages - Northern Verve

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Me and '3K beat Smasher and Blocky 2-1

The Marioverse / Re: Super Mario Maker 2
« on: July 07, 2019, 11:13:12 PM »
N0X-KYY-1TG New course, based on mostly familiar Mario locations in Smash. Goal is to KO most of the fire piranha plants. Title being Super Smash World being that it's in the SMW style

The Marioverse / Re: Super Mario Maker 2
« on: June 28, 2019, 02:22:12 PM »
I've uploaded my first Mario Maker course. I'm not exactly very creative when it comes to map creating, as such I never really uploaded or barely ever made stages anyway in the first game. (Only making stuff in order to help unlock all the parts in the first game)

But what helped me give a shot at an uploading course... was Smash. Now that the game has slopes, the randomized stages in the Smash stage can be more accurately presented. (Albeit not 100%. For example you can't make lifts diagonal nor make them stationary. So in place of them is floating ground slope or if they're horizontal, use floating bridges. And you can't use Lava outside of castle stages, so Spikes are the replacement)

So not long before Mario Maker 2 came out. I played the Mario Maker 2 stage for quite a bit in multiple matches and took screens of each of the levels I got. I then used those screen as references and pick and chose which stages I could fit together into one coherent course.

The level is very easy, it won't challenge most players beyond some younger ones perhaps being tripped up by the Chain Chomp at the end. But it's best to start simple anyhow. I might make more levels based on combinations I get in Smash like this, thus why I put Vol. 1 because I probably will make more at some point.

If you'd like to give it a shot. The ID is 8KY-B48-S1G

Me and '3K have decided to forfeit the match to TPG and Starkuss. Timezone differences, one of us has a very busy schedule, plus general acknowledgement that Starkuss won the LBchat tournament so even if we didn't. They probably would of won anyhow.

Just for the sake of things just pretend we lost 0-2 to them.

Now that we have a bit of a better look at what's being chosen for DLC. I thought I'd put up every character I've given merit rating in this thread thus far (Besides those who were confirmed of course).

Basically, the choices have made me more sure of a few things. Such as Spirits may in fact be signs the character is not in the fighter pass. However there is at least the catch that if there is ever a 2nd season of the fighter pass or there are individual characters added outside of the pass like Piranha Plant was. That they'd certainly be back on the table. Another note is I think they'll generally be all 3rd party, and the only exceptions 1st party wise may be if it's a Corrin situation where it's a new game. Though at the very least I don't think it would be Three Houses this time. It'd probably be a Gen 8 Pokemon most likely.

All in all, this practically purges alot of the characters I covered in this thread. And not even like a Thanos half-and-half kind of deal. Like literally only a few have a legit chance. Granted it's not like I've covered every single possible character and these few are the obvious choices. You have stuff like Phoenix Wright, Dante, another Namco rep and many more that still have a legit shot at being among the final two on this pass. For anyone hoping for more 1st party characters or worthy secondary 3rd parties and/or indies. It's looking pretty grim.

Strong Possibility
Dragonborn or Doomguy (Pretty much a Besthesda rep in general Iím meaning)
Crash Bandicoot

Still have a chance even if Small
Arle Nadja

Spirit (May come if thereís more outside this first Fighter Pass, but for now Doubt it)
Wonder Red
Chorus Kids
Dixie Kong
Stunt Racer
Paper Mario
Balloon Fighter
Captain Toad
Dr. Eggman
Tetra/Toon Zelda
Bandana Dee

The one Assist Trophy Exception (If it happens at all, it will be just him)

Mii Costume (Even unlikelier then if they were just a spirit but not quite as dead in chances as an Assist)
Geno (Not confirmed per se, but I feel like we all know itís coming as soon as DQ Hero drops)
Chocobo (Same with Geno)
Steve (Again not confirmed, but I feel like this might be where the rumored Minecraft content possibly comes in)

Assist Trophy/Pokemon (Dead as a doornail)
Shovel Knight
Spring Man

Incineroar Already Has The Gen 7 Spot


Never Released in Japan Tier
Mike Jones

The Marioverse / Re: Mario & Sonic at the Tokyo 2020 Olympic Games
« on: June 14, 2019, 05:44:08 PM »
I got to play as Blowfish-spewing AGES and I'm still salty as hell about the dumb Sonic *bleep*ers in the latest game
Why SEGA keeps on pushing Sonic Lost World, a game that no-one cares about and no-one likes, and its boring main villain is beyond me.

Sonic Lost World wasn't really a bad game per se though. (The Wii U/Steam version anyway. Can't say the same about 3DS however)

Not going to say it was anything amazing. But it was relatively decent enough on it's own merits. Just it was too much of a departure from the boost formula that was really popular at the time plus there was alot of ways the game kind of tried to "Mario-fy" Sonic a little too much. From similar level progression like the NSMB series down to going faster with a run button and the Deadly Six basically being Sonic's own Koopalings. All it'd need was a kidnapped Princess and it would of basically been a near 100% Mario-like Sonic game. And I understand how that can receive many mixed reactions since a lot of the reason people play Sonic is to get a platformer that's a little more exciting if a bit varying in quality from your average Mario game.

Wow, Iíll just say. That merit wise, both of the newcomers announced are pretty high up there. One may be particularly higher the other (Though perhaps fans in Japan will disagree with my and many others in the westís takes). But regardless, as someone who is neutral on both of these franchises. These are all well-deserved and definitely bring things back on the upswing after Newcomers have kind of gone a little bit downhill post-K. Roolís release (No offense meant to Isabelle, Incineroar, or Joker. But itíd be hard to say they match K. Roolís hype)

Letís start with the lesser of the two. At least in the eyes of the West anyway, Iím sure if I were born in Japan instead. Maybe the two characterís hype here would be switched.

THE HERO (AKA Luminary/Eight/Erdrick/Solo)

We may have technically known a Dragon Quest character was coming as far back as January of this year. Though the expectation for a while that was going to be Erdrick and Erdrick alone. But what turned out happening is indeed a DQ character was added. But Erdrick isnít even the default, albeit he is kind of in a 2nd best situation considering heís the next different alt.

At first, it looked like Erdrick was getting Smash 4 Chromíd by the newest Dragon Quest protagonist. But instead, they pull out multiple protagonist into one character that might actually multiply the merit then had Erdrick came in alone. Because from this, it feels like more of a representation of Dragon Quest as a whole. And while people can complain that itís yet another anime (Hell, the art for Dragon Quest most notably being done by Akira ďDBZĒ Toriyama himself) swordsmen. The franchise definitely left itís mark on gaming history, even if that history is much more appreciated back in Japan then it does in the West.

It doesnít help that we were kinda spoiled on this nearly a half a year and may have been better served showing us in the direct that had a big segment to the new game months ago especially since the main character was indeed the default for Smash. But perhaps either they didnít have the trailer ready and/or they wanted to make sure E3 would have at least more then one character to show. Which if thatís the case was understandable.

When these heroes drop, I expect it to perhaps be the final nail in the coffin (If the spirit wasnít already that) for Geno as the Mii costume will probably come back. Though hopefully the content is more generous then with Final Fantasy and Cloud. But anyway, I;m sure there were many overjoyed japanese fans made happy with these charactersí inclusions. And while many of us in the west wonít exactly share the same sentiment. Perhaps in time weíll come to find just what Japan sees in these characters that made them the video game equivalent of rock stars over there. I am certain to give them a shot.


I would say I have no words for this (In a good way), but you know Iím going to be super glowing about this inclusion that I may end up just saying too much.

Iíll say it right now. This may not be just a really awesome inclusion, this might be the best merited inclusion of this gameís speculation period. Maybe even the most merited 3rd party besides perhaps Mega Man and maybe Pac-Man too. And keep in mind, Iíve hardly played much of the Banjo Kazoo games. Most I remember is renting Tooie for a short while and most I remember was Bottlesí death at the start. This isnít coming from a biased, longtime Banjo-Kazooie fan. Even from a neutral perspective I understand what it means to have Banjo back alongside many Nintendo characters for the first time since the N64 era as well as the many hardships that the franchiseís fans have gone through ever since Rare was purchased by Microsoft. Which has been and funnily enough still is supposed to be a competing console maker.

Just really think about this. Had Microsoft never bought Rare, Banjo might of been in Smash as early as Melee or at the very least came in for Brawl. It feels like a long lost son had reunited with his family after 2 2 decades of being apart, because their adopted family has never allowed them to see or even talk with the old family until recently.

Let me just list down the comparisons of why Banjo is one of the biggest 3rd party inclusions (Again not THE biggest. Megaman and Pac-Man I feel still have a huge leg up on that department in some way or another). Despite at itís surface, being what may be an obscure franchise to newer gamers by now.

Snake was our very first 3rd party character which was mind-blowing for Smash on itís own. Yet despite Metal Gear having a history that started out on Nintendo. At the time Snake made it in Smash, Metal Gear felt more closely associated with Sony more then Nintendo. Not that I donít think Snake wasnít fun to have, I was happy among many others when he showed up in the Everyone is Here trailer. But as more and more 3rd parties have shown up. Heís still kind of on the lesser half of the 3rd party characters despite being the one that opened the window for all of them in the first place.

Sonic, while heíll always be very dear to my heart. When he got in Smash, he had already been 3rd party for about 7 years. He was very possible, and he wasnít ever as dormant as Banjo has been. Always love that Sonic was the first 3rd party to get in from legit popular demand. But even as a Sonic fan. There are 3rd parties that outrank him on Merit. Megaman, Pac-Man, and with how centric to Nintendo Banjo had been at one point. I think Banjo is higher then Sonic on merit as well.

Ryuís a little harder to argue since he did help put fighting games on the map and it all started on Nintendo. Though out of the mainline games (As in not counting ports and/or just numbered titles), they havenít released them onto Nintendo systems since Street Fighter II. Hell, Street Fighter got on the Dreamcast before anything on the N64 or Gamecube arrived. Ryuís still very much a worthy addition, but compared to fellow Capcom brethren Mega Man. He just kind of felt like the Nintendo centric 3rd party merit has decreased over the years instead of generally remaining stable like Mega Man has. Maybe thatís a tad hypocritical since Banjo has had appearances not on Nintendo consoles over the years what with the maligned Nuts and Bolts on Xbox 360 and the guest appearance in the first Sonic and Sega All-Stars Racing exclusive to the 360 version. But I donít know, Banjo-Kazooie just seemed to keep the feeling that they were very much Nintendo characters. I guess in a way never getting Three-ie has kind of helped that feeling, like they canít get a proper game or big reappearance without it being on a Nintendo platform.

Cloudís a little easier to argue being that of course Cloud himself at least until FF7 finally found itís way on a Nintendo system via the Switch release was always kind felt like he was with Sony. Though the Final Fantasy series as a whole has more merit for sure then Banjo. That said these two are pretty similar inclusions in some ways. Going back to the family analogy from before, Cloudís like a son that after a nasty divorce between Square and Nintendo, left off and had huge success on his own elsewhere has finally reconciled. And this is also kind of the closest weíll really get to feeling like Nintendo, Sony, and Microsoft all banded together to bring some of these characters together. Sony didnít exactly play a part of this at all. Snake, Cloud, Joker, and arguably Ryu are all characters that probably would increase the star power if there was ever another Playstation All-Stars attempt. Yet theyíre here in a Nintendo exclusive fighter. And here we have Microsoft fully playing along and allowing Banjo to appear here. Microsoftís even in the long credits that will be on the title screen and everything! Which is surreal on itís own. They still want to sell more Xbox ones and exclusive games for said systems. They have a new system coming soon that will inevitably try to butt heads with Nintendos in competition over consumers. Yet through what seems to be pure magic and willpower on both sides of the deal, we still managed to get Banjo back on a Nintendo system. And in some ways, Banjo probably has Cloud to at least partly thank for it. Cloud feeling very much like the symbol of a missed opportunity back in the mid-90s for Nintendo. Yet heís found his way to Nintendo. Even if of course his remake still isnít going to be anywhere near Nintendo. At least not yet anyway.

Simon may actually be another case that is arguably higher then Banjo. Where Castlevania is more closer to a Mega Man kind of inclusion where it just like a fiddle amongst many of the classic NES characters. Of course you could also say because Simon isnít always the protagonist, Banjo has more clout to his own franchise. But thatís probably being a bit disingenuous.  Just a bit of a spoiler warning Iím still probably going to have Banjo higher in the rankings later. But I think thereís a few outlying factors in Banjoís favor that'll explain why when I get there.

And I donít think I even need to go into detail why I think Banjo outranks both Bayonetta and Joker.

Though it kind of also goes a bit further then just all the 3rd parties. Banjo might be the most merited Ultimate newcomer thus far as well. Amongst the first party cast, only Ridley and K. Rool are his competition for the top spot.

Starting with K. Rool, they are very similar in that both are very much characters that are synonymous with Rareís legacy. Though I look at it like this. Banjo is the main character of his own franchise, while K. Roolís the villain of Donkey Kongís. In most cases, I think a new franchise should have more merit then an additional rep (Though general age of the character and/or franchise may make this vary) from an already represented franchise even in cases of K. Rool having been one of, if not the most requested newcomer in the ballot. Maybe thatís a little hypocritical since I still have K. Rool above Simon. But one of the factors I get into ranking is how much the general Smash fanbase has supported them. Not saying thatís the only factor, like if Geno ever got in this game he wouldnít immediately be at the top just because heís had this huge cult following since Brawl (Iíd still probably at least put him above Isabelle at least as Iíd count Geno as kind of the legacy character of the Mario RPGs, but below Simon for sure). Another example regarding new franchises vs. more reps of already represented franchise, imagine if Tails got in who is my most wanted after Sonic. Iíd probably do a joke ranking at first where I immediately put him on top. But on the actual honest ranking, Iíd probably put him where Geno would be too. Below Simon, but above Isabelle. Regardless, itís awesome to have both these beloved characters that were designed by Rare back in full glory in Smash. Banjoís trailer being like a sequel to K. Roolís was very appropriate.

And now as for Ridley. Honestly copy and paste a few things I said during K. Roolís. Ridleyís an additional Metroid character. While Banjo is his own beast per se. Banjo does have a similarity with Ridley in they seem to be both characters people have wanted to play as since Melee. Just because of legalities, Banjo has felt like he was impossible. Even more so then the dreaded size arguments that Ridley has gone through over the years. I do think thereís probably a fair share of quiet Banjo fans that have submitted to Banjo never happening all because of Microsoftís hold on the franchise, so while they have Banjo in their hopes and dreams. They generally flocked to other characters. But perhaps a strong showing at the ballot, willing partners on Microsoftís side like Phil Spencer, and Microsoft seeing the dollar signs in their eyes of Smash DLC. Really brought Banjo to the limelight here.

And itís that seeming difficulty and impossibility that I think really brings Banjo over the top here. Banjo is a character that might of gotten in as far back as Melee, he was even mentioned in the old polls. Microsoft buying out Rare changed things immensely in an unfortunate way for many fans of the bear and bird duo. Aside from a strange GBA game, there wasnít much in store for the franchise until the Xbox 360 eraÖ where the fanbase was graced with Nuts and Bolts. Which is best summed up by a certain JonTron reaction.

After that, itís just remained dormant under Microsoftís watch aside from an aforementioned appearance in the first Sonic and Sega All-Stars Racing game. Which was cool for certain, but still not exactly a big return that the franchiseís old fans have wanted. It wasnít just that Banjo was owned by Microsoft, it was also because he was generally neglected that resulted in people thinking he was an impossibility. Like even if Microsoft did agree to let a character in, there was talk that they may prefer say Master Chief for a full mind blow or even Minecraftís Steve (Which I reiterate, I wouldnít have had such a bad reaction to it myself. But itís what most Banjo fans were fearing) simply because it looked like they wouldnít care.

But then what sounded like a miracle came during the time for Smash 4ís DLC period. Phil Spencer, the head of Xbox. Gave his consent.

Though even at that time it still felt a little too good to be true. Sure Phil would say that, but if Banjo still never made it. Itíd only go back in history as among the many companies who would say as part of a marketing ploy saying that theyíd like their characters in Smash. But never actually even gets that far. (Though to fair, that did kind of get us the Shovel Knight assist trophy and Shantae spirits). But it must of had an impact, because as it turned out this Ballot was more so for Ultimate more then it was for Smash 4. I just think the whole deal with Microsoft definitely had to make it wait for DLC though.

Regardless, just think about the perspective here. Nintendo made a deal with a company that is in outright competition with them for consumers. Again, Microsoft is still trying to sell Xboxes. And again, Microsoft plans to continue making new consoles in the future. Because of this. Banjo getting in Smash feels closer to if Sonic had gotten in the first Smash Bros. or even Melee. Fresh off the rivalry between the two companies back in the early 90ís. Yet somehow whether thatís through the sheer prestige of Sakurai, the Smash Bros. franchise as a whole, and/or just very willing partners on both side of the negotiating table. They brought back on what was surely a very requested character that doesnít even have any new games coming that would be profitable to market yet for Microsoft unless you count Rare Replay which are just ports of the games. And a long-lost Nintendo character that has finally at least for this one game, come back home where many fans who grew up with a Nintendo 64 was waiting for them.

I very much heartily welcome Banjo & Kazooie to Smash Bros. The most ultimate newcomer of Smash Ultimateís additions.

And now finally the rankings. Hero just manages to jump over Simon for representing multiple generations of Dragon Quest history. As well as Dragon Quest itself being an influential franchise on gaming as a whole for JRPGs. Characters like Cloud and Shulk have a lot to thank Dragon Quest for. But where they kind of falter is how they werenít exactly characters that popped up a lot in terms of Smash choices compared to the likes of Ridley and K. Rool. Though itís very possible that the Japanese side of the ballot had many Dragon Quest characters requested and thatís how The Hero came to have multiple iterations of the protagonist.

Meanwhile, Iíve kind of already said enough about Banjo. Has been a want since Melee, is a brand new franchise, and the sheer perceived difficulty and the return of a character that has been pretty dormant for years just amplify this to huge levels that somehow bring this above both the end of the Too Big memes and perhaps the most requested first party Newcomer from the ballot. Banjoís the type of inclusion that reminds me again why I love awaiting who the next Smash character will be. I may hit bumps and falls along the way such as with Dark Pit, or Piranha Plant. But at the end of the day, Smash still provides us with some of the best and most welcome inclusions ever. Not every inclusion will hit itís mark with everybody. But when you get a character that truly, truly, belongs or at least you really, really wanted. For longtime gamers, thereís almost nothing better then that feeling.


#1. Banjo-Kazooie
#2. Ridley
#3. King K. Rool
#4. The Hero
#5. Simon Belmont
#6. Isabelle
#7. Inklings
#8. Incineroar
#9. Joker


#1. Ken
#2. Dark Samus
#3. Chrom
#4. Daisy
#5. Richter Belmont



Tell us what you think when it gets there, because if it's good I will definitely check it out

I can safely say I enjoy this game quite a bit.

Though first I should probably mention a few things. I have not tried online yet, that isn't just because of all the bugginess that's apparently going on with it but also I don't often play online multiplayer that often anyhow for any game. But if you're getting this game to mainly play with others that aren't around locally either wait for a patch that fixes the online issues or feel free to wait much longer for this one. Because for now most of the bugs going around are for the most part in online play.

The meat of the game is very much in the team play, but individual races can be pretty fun too. The story mode is nice and simple, though keep in mind there are times in both story and if you play team races alone where your AI teammates don't perform very well and prevent you from winning the race overall even if you yourself got first. Especially if you try playing the game on Expert and Super Expert difficulty where the AI of your teammates can be very dumb while your opponents are much smarter. On normal it's decently fair though, but there are times where the AI teammates can still screw you over in the end. But know it's definitely worse at the higher difficulties, so it's preferable you have two local friends who are also good at the game to beat the harder difficulties.

The team aspect definitely brings in something new that helps the game stand out and should definitely be applauded for bringing something new to the kart racing genre. Dare I say 3 characters in individual karts helping boost eachother up is a better form of co-operative kart racing then 2 people on 1 kart from Double Dash when it comes to Teamwork. Even if Crash ends up completely swallowing up this game's sales next month, it will still have something that stands out from both Mario Kart and Crash. Not to mention being a cheaper option, and still a solid game overall.

If however you are strapped for cash, and have been kind of on the fence because you want the Crash racing game and/or Mario Maker 2. I won't blame you for waiting a bit. But TSR is a fun game. And definitely provides the itch for a kart racer that isn't just MK8 again. I love MK8 but after 5 years and double dipping between systems, it's nice to have a little more variety in good kart racers. I'm looking forward to having 3 different games to choose if I want to kart race. MK8 that's still a guaranteed good time even if I feel I've played it enough sometimes in the 5 years it's been out. TSR if I want to be a certain Two-Tailed fox and enjoy some teamwork mechanics. And Crash for a grand return of a game that I used to like to play when I went to a cousin's house, Nostalgia overload for certain.

Why did we forget to say that the game came out yesterday?

Changed the title now, but I don't have the game yet myself. I bought it physically and opted for free shipping on Amazon so it won't arrive til' about next week.

Signing up as a team with '3K

Team Name: Worlds Collide
Usernames: SonicMario & MST3K
Switch Names: Tyler & Weasel
Switch Friend Codes: SW-3372-3971-1325 & SW-8406-2414-6708
Time Zone: Both EST

Video Games / Re: Bad games with good ideas
« on: May 07, 2019, 02:04:40 PM »
I wouldn't call Lost World a bad game necessarily (The Wii U/Steam version anyway, I've heard terrible things about the 3DS version though). Probably not on Colors or Generation quality. But certainly aspects that if given time to improve if they ever made a sequel (Which is unlikely at this point) could of been refined into some good times.

I think the main problem Lost World seemed to have is that it kind of "Mario-fies" Sonic a little too much. Right down to similar level progression similar to New Super Mario Bros. and the Deadly Six essentially being Sonic's own take on the Koopalings. Even requiring you to hold down a button to run faster rather then Sonic being fast by default which is again more akin to a Mario game as opposed to Sonic. All it'd need essentially is Sonic having to save a kidnapped Amy by Eggman and/or the Deadly Six and you'd have essentially a completely Mario-fied Sonic game. And of course that's not even mentioning the Yoshi level DLC heh.

Video Games / Re: Bad games with good ideas
« on: May 07, 2019, 12:27:21 PM »
I thought the main reason that 06 was so hated was that, no matter how good it may have been, you couldn't even play it because it was rushed to the point of numerous, inevitable, game-breaking glitches.

Glitches were certainly a big point. But Sonic 06 was still generally a mess even beyond the glitches. There are things in Sonic 06 that would have been criticized even if Sonic 06 had been finished in the way it was intended as certainly some design aspects had to have actually been planned. There is no way everything that turned out bad in the game was only because the game was rushed. The entire direction of the game was an attempt at kind of soft rebooting Sonic into a universe where he lives in the real world. That's not a decision that was rushed. That was actually the intention for this game to bring the Sonic franchise from then onward into a more realistic world that could of been easily mistaken for a modern Final Fantasy game at the time despite it really clashing with the cartoon designs of the Sonic characters.

I'm also not so sure what was so rushed of requiring you to do mini tasks in order to progress in the game. The many characters and vehicles you got to use in the game where Sonic and Blaze are the only "fun" characters to use, had to have been planned out though most certainly putting all of those on the shoulder of a rushed development team certainly wouldn't help.

The fact that most enemies had health bars rather then being destroyed by one hit like most Sonic games couldn't exactly have been rushed (To be fair health bars in Sonic started with Sonic Heroes, but then you had two other AI that attacked when you did, thus tripling the attack output which destroyed most small enemies pretty fast. And the reason they added any enemies with large Health bars was to get you to switch to your power type character that can more easily take care of them. Shadow spin-off game had them too but that's actually what made the guns useful despite how criticized they were for having them in a Sonic game in the first place. For the most part you are stuck with having to homing attack enemies constantly in Sonic 06. Or like in Shadow's part of the game where you're forced to used Shadow's button mashing combo in the air a whole lot)

I'm also not sure many of the clear downgrades from the Adventure games could of really been fixed even in a best case scenario. Because it's so odd just how nerfed Spin Dash is or how you can't jump into enemies to hurt them where as in both Adventure 1 and 2 you could do that just fine. Not having an autosave feels more like an oversight problem. And the Mach Speed sections (The autorunning sections where just running into a wall hurts Sonic, so good luck if you're forced to try to stay on a narrow bridge or have to turn) in all their awkwardness had to have been planned out as well.

Video Games / Re: Bad games with good ideas
« on: May 07, 2019, 11:42:13 AM »
I've never played Sonic 2006, and from the looks of it, that's a good thing, but the story sounds good and the plot is ok.
except for the world's most awkward kiss...

Eh... not really.

The only quote-on-quote "good" parts of Sonic 06's story is probably Shadow's role in the story. He's a government agent in Sonic 06 following the events of the Shadow spin-off game who finds the scepter that contains Mephiles and while meeting Eggman accidentally releases him. Mephiles even takes a form similar to Shadow because of later time travel shenanigans where Shadow was also the one to seal him in the first place. In some ways, Sonic 06's story could very well be "Shadow the Hedgehog 2" because all Sonic does up until the final boss is try to protect and save Elise while Silver who is fooled into believing Sonic is the "Iblis Trigger" goes after Sonic to try to prevent the horrible future he lives in. While Shadow is very much involved in the plot and has the most meet-ups with the big bad throughout the story.

I suppose if you're more of a fan of Sonic trying to take things seriously + Shadow the Hedgehog as a character, that could be a way you could find some enjoyment in Sonic 06's story. But even Shadow's story isn't exactly perfect. There are many, many, many reasons Sonic 06 is such a black mark on the franchise's record ever since it came out. It's story is hardly one of the silver linings.

Video Games / Re: E3 2019 Wish List
« on: May 02, 2019, 10:33:47 AM »
-Team Sonic Racing info

Team Sonic Racing comes out later this month. There will be no need to cover it unless they announce DLC for it

Forgot to do this earlier then I was going to. But the poll has been reset after it's been more then a week since Joker has arrived. Has Joker instantly risen up to your favorite newcomer? Or has a different one grown on you? Or are you generally the same where you were from the first month or two with the game?

My favorite newcomer to play as is still Inkling. Nothing's really changed on that front. Joker's interesting but not quite enough for me to consider using too much. I respect his place in the Roster along most of the rest of the cast though.

Entertainment & Media / Re: Sonic the Hedgehog Movie
« on: April 16, 2019, 06:52:42 PM »
Also I heard that people apparently canít kiss hedgehogs, and if Amy actually knew this, sheíd stop chasing Sonic around. Basically their relationship is going nowhere unless Amy stops it herself!

Amy's a hedgehog herself though.

Though yeah, one of the good things about some of the more recent games is Amy isn't defined by her love for Sonic as she was that kind of started with Sonic Heroes and persisted up until the Sonic Boom show. (She still has a crush on Sonic in Boom but it's less obvious and more subtle)

Entertainment & Media / Re: Sonic the Hedgehog Movie
« on: April 16, 2019, 12:30:08 PM »
It's... it's for the best.
If you look at it a certain way, it's great because the movie can't make Vector look bad.

Speaking of, I wonder how bad they'll make Eggman look?

This bad.

That picture is a fake as well. Though unlike the Tails thing I guess it could be closer to the truth since it does try to get something like Jim Carrey's face with an Eggman look to it. We just have to wait til' they officially release the trailer for much of this. Sonic's design is literally the only thing that have been legitimately leaked, and some have said even that leak could be slightly outdated (Albeit I can't imagine it's all too inaccurate)

Entertainment & Media / Re: Sonic the Hedgehog Movie
« on: April 15, 2019, 05:52:15 PM »
Really?! I thought for sure that the picture was legitimate!

This means:
No Amy to chase Sonic
No Shadow to have the fans wowing over
No Tails
No Knuckles
No Chaotix
No Big appearing when he doesnít need to be
No Rouge
No Metal Sonic
No Omega
No Blaze
No Silver
And most disappointing: NO CREAM!!  :'(

Now I'm not exactly excited for this film either

But the lack of Sonic characters is hardly a problem with the film. If anything only Sonic and Eggman gives the film some amount of focus at the very least. The film's probably still not going to be good, but including all of Sonic's friends just for the sake of having them there might add more complications then any positive attributes. It'd mainly just be a "AGH! An abomination version of *insert Sonic character other then Sonic* here!" throughout the movie.

Entertainment & Media / Re: Sonic the Hedgehog Movie
« on: April 15, 2019, 05:23:39 PM »
That picture is not an actual thing for the movie. I believe it's already been reported Sonic and Eggman are the only Sonic characters in the movie anyway.

The Marioverse / Re: Unpopular opinions about the Mario series
« on: April 07, 2019, 03:19:53 PM »
Beijing > London > Sochi > Rio > Vancouver

That's my stance.

How is Beijing the best one? It was a novelty as the first game (A bit of a shame on myself that it's the only one I actually own. But I think I'll definitely change that for the Tokyo game on the Switch) but it's rather clunky now revisiting it compared to later entries with many a forced motion control.

I'd even say Rio was probably a better game then the first since while it lacked content the execution of many events are improved.

Anyway for me, Vancouver and London remain the best ones of each respective season of Olympics. I do have some decent hopes in the Tokyo game to perhaps be the best Summer olympics based solely on the fact that Sega has had the license since 2016 and the game will be based in Sega and Nintendo's home country. They should hopefully put their best effort in representing the homeland. 

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